Search found 67 matches

by biza
Wed Oct 04, 2017 7:42 pm
Forum: Other Game Design
Topic: Espionage ship and ship part?!?
Replies: 3
Views: 978

Re: Espionage ship and ship part?!?

Thanks for your replies. Hi biza, colored ships only work for other players and could invite micromanagement (you have to check all your colored ships). Besides that there are no merchant ships in freeorion as you know cheers :) well, i was thinking about making it invisible for only one enemy, it d...
by biza
Tue Oct 03, 2017 9:43 pm
Forum: Other Game Design
Topic: Espionage ship and ship part?!?
Replies: 3
Views: 978

Espionage ship and ship part?!?

Hm, i know it is not in roadmap (only as optional), but i got idea and could not find similar here on forum. How difficult is to make new ship type with only one special slot? (maybe reuse old small ship design) In this slot can fit one of new special ship parts. Mask red, mask blue, mask yellow.......
by biza
Wed Aug 16, 2017 8:47 pm
Forum: Other Game Design
Topic: Add a "--continue" startup option and a "Continue" button
Replies: 22
Views: 2935

Re: Add a "--continue" startup option and a "Continue" butto

Thank you Morlic, that was exactly my thoughts.
by biza
Wed Aug 16, 2017 3:50 pm
Forum: Other Game Design
Topic: Add a "--continue" startup option and a "Continue" button
Replies: 22
Views: 2935

Re: Add a "--continue" startup option and a "Continue" butto

Dilvish wrote:(And we might even be able to expand on that to record all human player orders as we go).
Then undo/redo could be implemented as well?
by biza
Sun Aug 13, 2017 7:45 pm
Forum: Other Game Design
Topic: Add a "--continue" startup option and a "Continue" button
Replies: 22
Views: 2935

Re: Add a "--continue" startup option and a "Continue" butto

LGM-Doyle wrote:Thanks for all of the positive feedback.
biza, I did not realize that this was a returning feature.
Oh it is not, just that i am missing/waiting for a developer to implement this function for 2 years :)
by biza
Sun Aug 13, 2017 4:55 pm
Forum: Other Game Design
Topic: Add a "--continue" startup option and a "Continue" button
Replies: 22
Views: 2935

Re: Add a "--continue" startup option and a "Continue" butto

wow, thank you!

i really miss that button for more than 2 years :)

http://www.freeorion.org/forum/viewtopi ... =28&t=9468

Cheers!
by biza
Sat May 27, 2017 7:10 pm
Forum: Other Game Design
Topic: production loss on blocksize increase
Replies: 31
Views: 4073

Re: production loss on blocksize increase

As average player (not thinking about and checking mechanics) I expect (and always was) this feature to work like this: I need 10 ships of x type with 8 turns minimum - put them in batch 4 turns later i need 10 more, - if not in a hurry i add them to batch, timer gets reseted to 8 turns, new PP adde...
by biza
Mon May 15, 2017 4:23 pm
Forum: Other Game Design
Topic: Serious balance issues and suggestions summed up
Replies: 77
Views: 8918

Re: Serious balance issues and suggestions summed up

As I said, I agree with your whole concept and the particular effects you assign to it. It makes total sense. I'm just not comfortable with it being named Influence because that is a narrower concept. As for what you say of it, the concept includes part of the general economy of the empire as well ...
by biza
Sat May 06, 2017 8:06 am
Forum: Top Priority Game Design
Topic: Stealth Fundamentals
Replies: 46
Views: 28203

Re: Stealth Fundamentals

I would like to see point d) implemented as stealth race. Planets, ships and everything from that race is not visible to enemies until they(stealthy race) attack. Not whole empire from stealthy race is not visible, just planets, ships, supply lines etc... populated with that race. If they occupy pla...
by biza
Sun Apr 16, 2017 5:41 pm
Forum: Play-Testing Feedback
Topic: General experience with 0.4.7 RC1
Replies: 42
Views: 6150

Re: General experience with 0.4.7 RC1

lol, you are right!
This is edit field.... just it is in centre of screen and so dominant in relation to pedia window (small in top)that i was always reading description there :p
by biza
Sun Apr 16, 2017 2:32 pm
Forum: Play-Testing Feedback
Topic: General experience with 0.4.7 RC1
Replies: 42
Views: 6150

Re: General experience with 0.4.7 RC1

but when i copy text to paste it here it is all ok Sounds like you are thinking one of these representations is OK (the simpler one from copy-pasting) and the other is not (the original). To me this simply looks like two different representations with different purposes-- the original one is a raw-...
by biza
Sat Apr 15, 2017 8:15 pm
Forum: Play-Testing Feedback
Topic: General experience with 0.4.7 RC1
Replies: 42
Views: 6150

Re: General experience with 0.4.7 RC1

just one small thing i noticed so far. In: design > finished>description On screen description on all ship designs is as on image.... Screenshot 2017-04-15 21.56.47.png but when i copy text to paste it here it is all ok :lol: eg. outpost base Unarmed vessel capable of creating an Outpost on an uninh...
by biza
Fri Apr 07, 2017 8:12 pm
Forum: Other Game Design
Topic: Implement life after death
Replies: 5
Views: 1701

Re: Implement life after death

hi, I think he meant that in sci fi world "ghost" would not be called "ghost" but : "some form of intelligent energy cluster from another dimension" or similar :) (I'm not so good in this type of english...but i hope you got what i meant) Everything should be explained ...
by biza
Sun Mar 12, 2017 9:01 pm
Forum: Other Game Design
Topic: Multi Dimensional Production Queues
Replies: 21
Views: 3408

Re: Multi Dimensional Production Queues

lol,
I was reading and going: what the hell, this is already how queue works.... then reading version 0.3.15.... wait, something is not right here...

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Im happy you suggested this, it is great.

Cheers!
by biza
Sat Dec 24, 2016 11:33 am
Forum: General Discussion
Topic: Howto cheat/give myself unfair advantages to fight unfairAI?
Replies: 7
Views: 3030

Re: Howto cheat/give myself unfair advantages to fight unfai

well, this is not first post im reading people having problem about colonies getting "randomly" destroyed. There should be more clear to player if trying to colonise planets with negative growth? Maybe some kind of popup window "This planet is inhabitable by xxxxx species, your colony...