Search found 27 matches
- Sun Feb 19, 2017 4:19 pm
- Forum: Graphics
- Topic: Ship Hulls
- Replies: 96
- Views: 72306
Aircraft Carrier Hull
As an option, now that fighters are working. I wanted to submit the idea of a force-field covered old-school aircraft carrier hull. (yes inspired by that old Japanese cartoon of my youth where the Yamato was raised and given a spinal mount) Both pics are based on public domain that I cleaned up for ...
- Sun Feb 19, 2017 4:12 pm
- Forum: Scripting & Balancing
- Topic: Request to make preferredfocus switchable in game play
- Replies: 4
- Views: 5872
Request to make preferredfocus switchable in game play
If possible can the Preferred Focus become an in-game switch? This is minor but would help game play. There comes a time when you want to switch from a default of Research to Production. It could be either in Options, the Empires Window or maybe just after the Turn Advance Switch.
Thank you,
Jim
Thank you,
Jim
- Thu Jul 10, 2014 2:23 am
- Forum: Play-Testing Feedback
- Topic: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 64bit
- Replies: 9
- Views: 1589
Re: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 6
Next I set Qs to only 240 Width: I think this is the culprit, I deleted just that line from the config.xml and I am back up and running. It looks like using the Queus width option may cause a problem. I reduced the queue width to about 219, and it worked fine... I just got FreeOrion up and running ...
- Mon Jul 07, 2014 9:31 pm
- Forum: Play-Testing Feedback
- Topic: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 64bit
- Replies: 9
- Views: 1589
Re: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 6
Incompatible config.xml is unlikely to be an issue in recent versions, since it throws out any old config files which have a non-matching version string stored in them. I can only guess the issue here is with some corrupted file, maybe getting mixed up during your install-over-top method. Try re-do...
- Sat Jul 05, 2014 11:31 am
- Forum: Play-Testing Feedback
- Topic: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 64bit
- Replies: 9
- Views: 1589
Re: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 6
Here is the Zip file of the 2 logs generated by the fail to start. It looks like it is failing early during the startup process, apparently right after registering designs in the DesignWnd and just before limiting FPS. So no strong indication of the problem, but it suggests to me that it might rela...
- Fri Jul 04, 2014 5:00 pm
- Forum: Play-Testing Feedback
- Topic: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 64bit
- Replies: 9
- Views: 1589
Re: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 6
Log files? I can't remember, where do I find the Log files? Did I have to switch something on to generate them? Once I know where, I will do the install again and try running it and send then attach the log files. I found the path from an old thread: C:\Users\ User Name \AppData\Roaming\FreeOrion H...
- Fri Jul 04, 2014 1:07 pm
- Forum: Play-Testing Feedback
- Topic: Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 64bit
- Replies: 9
- Views: 1589
Problem with FreeOrion-7205-Test-Win32-Setup on a Win7 64bit
I did the install over my 7136 and it would not start the game after the install. Then I tried an uninstall, reboot and install of 7205 and again it appeared to install fine but then would not start. I then downloaded FreeOrion-7195-Test-Win32-Setup and it installed and ran fine. This is a Win7 64bi...
- Tue Feb 11, 2014 2:41 am
- Forum: Play-Testing Feedback
- Topic: Universe Generation
- Replies: 19
- Views: 2215
Re: Universe Generation
I just double checked and the tallies are working fine on my machine; plus, looking at the code I don't see any chance for a mismatch. Since you only posted the summaries we can't really verify anything -- go ahead and post the full log for one or more of these . Also, it's not clear to me why you ...
- Mon Feb 10, 2014 9:28 pm
- Forum: Play-Testing Feedback
- Topic: Universe Generation
- Replies: 19
- Views: 2215
Re: Universe Generation
I loaded 6870 build and started a game with 150 systems and High planets and specials. Checking the freeoriond.log the specials distribution appears to be fixed or mostly fixed. The counter is off by 1 for the specials. My log shows 2 FRUITs and 8 PROBIOTIC specials as an example. 2014-02-10 16:16:4...
- Sat Feb 08, 2014 2:09 pm
- Forum: Play-Testing Feedback
- Topic: Universe Generation
- Replies: 19
- Views: 2215
Re: Universe Generation
Sorry I posted the problem to the wrong spot. Thanks for moving it to its own thread.
Thanks MatGB for the Super Testers suggestion I should have thought of that.
Dilvish, how would I access the server-side logging to universe/UniverseGenerator.cpp?
Thanks MatGB for the Super Testers suggestion I should have thought of that.
Dilvish, how would I access the server-side logging to universe/UniverseGenerator.cpp?
- Fri Feb 07, 2014 6:03 pm
- Forum: Play-Testing Feedback
- Topic: Universe Generation
- Replies: 19
- Views: 2215
Universe Generation
New test build (SVN 6838) seems to have a universe generation glitch. I've tried a few dozen starts and get plenty of Caretaker fruit planets but either none or only 1 for Ki Spice & Probiotic soup planets. For the last 2 tests I had changed the research time and cost for the SPY_DETECTs to cost...
- Thu Nov 14, 2013 6:07 pm
- Forum: Other Game Design
- Topic: Creation of Outposts by population depletion
- Replies: 9
- Views: 2628
Re: Creation of Outposts by population depletion
Shouldn't depopulating a planet actually leave the Ruins Special? I don't see why depopulating a planet should necessarily make an empire lose ownership of it, and if the empire retains ownership then the FO Ruins special doesn't fit at all. I thought the ruins special provided a small boost with c...
- Tue Nov 12, 2013 3:16 pm
- Forum: Other Game Design
- Topic: Creation of Outposts by population depletion
- Replies: 9
- Views: 2628
Re: Creation of Outposts by population depletion
Shouldn't depopulating a planet actually leave the Ruins Special? Some infrastructure would be in place for a new population in additions to the buildings still being there. Though that might depend on the prior max population level.
- Sat Aug 31, 2013 9:28 pm
- Forum: FreeOrion Project
- Topic: The inevitable "What's Next after 4.3?" post
- Replies: 9
- Views: 2743
Re: The inevitable "What's Next after 4.3?" post
These would be huge for the enjoyment of playing the game.adrian_broher wrote:* Better window management (snap to display border, snap to each other, os window resize should affect the internal GiGi windows and other bad behaviours)
* Saving and restoring window layouts
- Thu Aug 08, 2013 10:46 pm
- Forum: Graphics
- Topic: Have a few graphic to contribute.
- Replies: 17
- Views: 8812
Re: Have a few graphic to contribute.
I release my contributions under the Creative Commons Attribution-ShareAlike 3.0 licence.
My first contributions are uploading in this post.
Thank you all for continuing to develop this wonderful game.
My first contributions are uploading in this post.
Thank you all for continuing to develop this wonderful game.