Search found 68 matches

by BraveSirKevin
Sat Apr 05, 2014 10:24 pm
Forum: Play-Testing Feedback
Topic: [6931] Psychic Domination
Replies: 30
Views: 2299

Re: [6931] Psychic Domination

I just had another thought-- you say in the initial post that you were losing ships to "the enemy", and it just struck me that you might mean the monster "enemy" rather than an AI empire. Late in the game there are some very powerful roving monsters, one of which is a Psionic Snowflake; this has an...
by BraveSirKevin
Mon Mar 24, 2014 11:29 am
Forum: Play-Testing Feedback
Topic: [6931] Psychic Domination
Replies: 30
Views: 2299

Re: Psychic Domination

Just to weigh in here, the thing that bugs me most about Psychogenic Domination is the fact that it's a mandatory technology... I'm talking in the context of games vs AI here, but I wouldn't usually even want to research this because I don't really want to capture my enemy's ships. If they're far en...
by BraveSirKevin
Sun Mar 09, 2014 3:19 am
Forum: Other Game Design
Topic: Steamrollering blitzkrieg—we need more pyrrhic victories
Replies: 13
Views: 3411

Re: Steamrollering blitzkrieg—we need more pyrrhic victories

I'm a bit wary, but not entirely opposed, to having a few ship parts that can be added to a design to affect its targetting behaviour. Options might include all weapons on one target vs. all weapons to different targets vs. default random selection of targets for each shot. More advanced parts that...
by BraveSirKevin
Tue Sep 24, 2013 5:32 am
Forum: Graphics
Topic: Adrian's Graphics
Replies: 13
Views: 13363

Re: Adrian's Graphics

Nice work Adrian! :)
by BraveSirKevin
Sat Sep 14, 2013 8:46 pm
Forum: Top Priority Game Design
Topic: Adding Interest to Combat
Replies: 21
Views: 13740

Re: Adding Interest to Combat

My proposal above isn't really supposed to be a RPS system, though i suppose it has some element of that. It is more of an attempt to be interesting by allowing the player some involvement, and control -- i.e. making significant decisions. I think it's a good call in the absence of some sort of tac...
by BraveSirKevin
Thu Sep 12, 2013 1:54 am
Forum: Play-Testing Feedback
Topic: N00B feeling stoopid, trying to colonize asteroids
Replies: 3
Views: 770

Re: N00B feeling stoopid, trying to colonize asteroids

I was playing around with Free orion (v0.42), and came across the asteroid ships. Have thought the idea a hoot in hard science fiction and back in the days of Wing Commander. Problem, I can research the tech but seem to have to research how to colonize asteroids seperately, not easy with 3 computer...
by BraveSirKevin
Tue Sep 10, 2013 9:10 pm
Forum: Play-Testing Feedback
Topic: Transformers
Replies: 4
Views: 624

Re: Transformers

The transformer is more of a concept piece as it stands... The main intention of the Transformer from what I could tell was to reduce the number of buildings necessary at any given site, and thus reduce the micromanagement aspect in the later game. The game design around those factors is still sligh...
by BraveSirKevin
Thu Sep 05, 2013 3:01 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Re: BraveSirKevin's Graphic Contributions

Well, that makes things easy. It's just a matter of naming the png appropriately. I'll have a look at how to differentiate them better for the future, but for now I'll just do it with some colour tweaks on this graphic. http://i214.photobucket.com/albums/cc52/bravesirkevin/ship_part_unlocked_zps4ed5...
by BraveSirKevin
Thu Sep 05, 2013 2:43 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Sit-Rep Icon for Unlocked Buildings, Hulls and Parts

At r6336 Dilvish added sit-rep entries to let players know that new buildings, hulls and parts had been unlocked and were now buildable. The game currently uses the default X icon for those announcements, so I quickly threw together a lock icon for that. http://i214.photobucket.com/albums/cc52/brave...
by BraveSirKevin
Thu Sep 05, 2013 12:32 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Re: BraveSirKevin's Graphic Contributions

The most efficient method I can think of would be to set up a single large PNG that contains all of the frames an array, and then control the animation by changing the UV co-ordinates so that it's reading a different frame in the array at every iteration of the loop. The main issue with that is ther...
by BraveSirKevin
Wed Sep 04, 2013 10:35 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Re: Dimensional Rift and Void overlays for planets

See RotatingPlanetControl (SidePanel.cpp:583). It uses a surface texture, an overlay texture (which is what you would be dealing with) and an atmosphere texture. All of them are represented with GG::Texture objects. The overlay texture is rendered in RotatingPlanetControl::Render by passing it into...
by BraveSirKevin
Wed Sep 04, 2013 7:28 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Re: BraveSirKevin's Graphic Contributions

Structure is low, but stealth and speed are very high . Great concept BraveSirKevin, I like it. But this very high stealth is bothering me, maybe to change colour to darker, or make it a bit transparent? (this variation is glowing so not very stealthy I guess :) ). Trying to come up with a drawing ...
by BraveSirKevin
Wed Sep 04, 2013 7:05 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Dimensional Rift and Void overlays for planets

Wasn't overly fond of the current Dimensional Rift overlay, so I made a new one that looks a little more like rips in the fabric of space time. The Void special didn't have an overlay so I made my own. They don't play as nicely with the atmosphere and shadow shaders as I'd like at the moment, and ge...
by BraveSirKevin
Wed Sep 04, 2013 1:19 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Re: BraveSirKevin's Graphic Contributions

Adrian wrote:Superb - dare I say brave drawings SirKevin, very detailed concepts.
Thanks! Very much appreciated. :)
by BraveSirKevin
Wed Sep 04, 2013 1:18 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28145

Energy Hull Concept preview

http://i214.photobucket.com/albums/cc52/bravesirkevin/energy-hull-concept_zpsbbd29371.png This one is a little less developed than the others because it's the least straightforward of the ship lines, so I'm trying to avoid getting to tangled up in details too early on. ''This fast hull is comprised...