Search found 11 matches

by Rawng
Tue Oct 29, 2013 7:05 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 767
Views: 264389

Re: Recent Windows Builds

The included files work with a fresh 0.4.3 install.
by Rawng
Sat Oct 19, 2013 1:31 am
Forum: Programming
Topic: Closing the Moderator window when resigning
Replies: 4
Views: 612

Closing the Moderator window when resigning

Currently if you leave the Moderator window open when resigning a game it will not close and remain open in the main menu. The attached patch adds HideModeratorActions() to MapWnd::Cleanup() which fixes this. I am not a professional or skilled programmer so please let me know if I've not considered ...
by Rawng
Wed Oct 16, 2013 2:04 am
Forum: Support
Topic: Repeatable crash in freeorionCA.exe
Replies: 10
Views: 2054

Re: Repeatable crash in freeorionCA.exe

ok well, it sounds like the issue is resolved, just that the old save is broken, there's not much to do about that... If by "the old save is broken" you mean that all older saves will no longer work then I guess so. And if that is the case then it's perfectly fine as well, these things ar...
by Rawng
Wed Oct 16, 2013 12:08 am
Forum: Support
Topic: Repeatable crash in freeorionCA.exe
Replies: 10
Views: 2054

Re: Repeatable crash in freeorionCA.exe

Can you replicate the issue from a new game? The old save might be broken. I don't think I can reproduce this from a new game. I started a new game, advanced to turn 50, saved, resigned, loaded, and advanced to turn 100. Nothing crashed, I saw AI fleets moving and there were no errors in the AI log...
by Rawng
Tue Oct 15, 2013 4:26 pm
Forum: Support
Topic: Repeatable crash in freeorionCA.exe
Replies: 10
Views: 2054

Re: Repeatable crash in freeorionCA.exe

if rebuilding the server doesn't fix the problem, please describe what actual in-game trouble you observe. ... Sorry for not making that clear. From freeoriond.log: ServerNetworking::DisconnectImpl : disconnecting player 4 2013-10-14 20:33:55,940 DEBUG Server : ServerFSM::HandleNonLobbyDisconnectio...
by Rawng
Tue Oct 15, 2013 4:39 am
Forum: Support
Topic: Repeatable crash in freeorionCA.exe
Replies: 10
Views: 2054

Re: Repeatable crash in freeorionCA.exe

That did not appear to solve the problem. Attaching AI log and pasting error sections. 2013-10-15 00:25:09,275 DEBUG AI : Error: exception triggered and caught: Traceback (most recent call last): 2013-10-15 00:25:09,275 DEBUG AI : File "D:\Program Files\FreeOrion_r6446\default\AI\FreeOrionAI.py...
by Rawng
Tue Oct 15, 2013 1:49 am
Forum: Support
Topic: Repeatable crash in freeorionCA.exe
Replies: 10
Views: 2054

Repeatable crash in freeorionCA.exe

OS: Windows 7 32bit Version: r6446 from http://www.freeorion.org/forum/viewtopic.php?f=2&t=4208&start=180 , also r6427 (self compiled) Advancing two turns from the attached save causes one of the freeorionCA processes to crash. I have seen both player 3 and player 4 in the log file. The AI_#...
by Rawng
Tue Oct 15, 2013 12:16 am
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 767
Views: 264389

Re: Recent Windows Builds

Thanks for making these available to everyone :) I'd just like to note that binary compatibility with 4.3 appears to have broken with r6443. From the r6446 executables you provided: http://i.imgur.com/7Xtpmzr.png r6443 commit note: http://i.imgur.com/EwS58dX.png A fresh install works perfectly of co...
by Rawng
Wed Oct 09, 2013 6:33 pm
Forum: Graphics
Topic: Sitrep icon sizes
Replies: 2
Views: 8658

Re: Sitrep icon sizes

Ah, it seems obvious now that I know. :oops: Thanks for the answer and explanation.
by Rawng
Wed Oct 09, 2013 1:31 pm
Forum: Graphics
Topic: Sitrep icon sizes
Replies: 2
Views: 8658

Sitrep icon sizes

Sorry if this has already been discussed but I couldn't find a thread anywhere with a quick search. The sitrep seems to display icons at 20x20 pixels while the icons it uses are provided at 64x64. This isn't a big issue but it has caused me a little bit of difficulty when fine-tuning some icons I'm ...
by Rawng
Wed Oct 02, 2013 2:51 am
Forum: Top Priority Game Design
Topic: Adding Interest to Combat
Replies: 29
Views: 22469

Re: Adding Interest to Combat

Hello everyone, I'd just like to chip my two cents in and support adding eleazar's proposed orders as aggression settings. Besides stealth i've never like how the aggressive/passive setting functioned. Most of the time it just doesn't matter because the other side will be set to aggressive and can s...