Search found 213 matches

by wobbly
Thu Feb 25, 2021 6:02 pm
Forum: Other Game Design
Topic: Allow build evacuate system on outpost
Replies: 13
Views: 263

Re: Allow build evacuate system on outpost

In my view we need to work out what a reasonable time frame is for invaders to get troop ships to an attacked colony/outpost. You don't want to end up with a situation where its never worth invading because the defender can pull up stumps too quickly. It generally takes more resources to build an in...
by wobbly
Fri Feb 19, 2021 12:47 pm
Forum: Other Game Design
Topic: Concentration camp is nerfed, need some compensation
Replies: 4
Views: 220

Re: Concentration camp is nerfed, need some compensation

I believe the issue is that starting xenophobes with concentration camps researched is now mostly pointless, as they can't actually use them till the point where other species can research it quickly. Noticed 2 minor issues looking at this: If I look at concentration camps under the unavailable tab ...
by wobbly
Mon Feb 15, 2021 1:24 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 107
Views: 1265

Re: Fiftteent game on the multiplayer slow game server

Oberlus wrote: Mon Feb 15, 2021 1:20 pm
wobbly wrote: Mon Feb 15, 2021 1:15 pm I'll be away for part of March. Outside of that month I'll be available as a reserve.
If this game starts after March, would you join as a full player?
Sure. I'll be free and keen to play by April. I just wouldn't like to hold up the game if others are ready to start.
by wobbly
Mon Feb 15, 2021 1:15 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 107
Views: 1265

Re: Fiftteent game on the multiplayer slow game server

I would play a no-diplomacy game iff i find a tag-team partner (someone who is willing to take over when i drop out because of life constraints). I wouldnt mind geoff being a neutral observer. I'm still deciding if I'll play. If I don't I'd be prepared to fill in for Ophiuchus, assuming I'm not awa...
by wobbly
Fri Feb 05, 2021 2:06 pm
Forum: Play-Testing Feedback
Topic: Temporal anomaly bug?
Replies: 14
Views: 228

Re: Temporal anomaly bug?

Sorry, I should have said, this is unmodified 0.4.10.1, and the Temporal Anomaly still says 5 RP per pop. The population is now 1.12 and the full list of bonuses is: Abbadoni Research Focus +0.23 Special Temporal Anomaly +5.62 Algorithmic Elegance +0.06 Enclave of the Void +0.17 Abbadoni Bad Resear...
by wobbly
Wed Feb 03, 2021 2:40 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 65
Views: 3188

Re: Testing Government and Influence

You could make negative influence a penalty to all meters. If you do it as a multiplier with an S curve and an inflection point at 0 influence you could get the % penalty at the asymtotes to roughly match the % of colonies needed to maintain equality. e.g. if you need 1 colony out of 4 to maintain ...
by wobbly
Mon Feb 01, 2021 1:20 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 65
Views: 3188

Re: Testing Government and Influence

You could make negative influence a penalty to all meters. If you do it as a multiplier with an S curve and an inflection point at 0 influence you could get the % penalty at the asymtotes to roughly match the % of colonies needed to maintain equality. e.g. if you need 1 colony out of 4 to maintain 0...
by wobbly
Mon Feb 01, 2021 12:25 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 107
Views: 1265

Re: Fiftteent game on the multiplayer slow game server

I'm still deciding if I'll play. If I don't I'd be prepared to fill in for Ophiuchus, assuming I'm not away on holidays myself.
by wobbly
Wed Jan 20, 2021 5:12 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5080

Re: Fourteenth game on the multiplayer slow game server

Cyan - swaq Blue - o01eg Green - Hyperant Magenta - Oberlus Yellow - Ophiuchus Burgundy - ThinkSome Orange - wobbly Full game graphs: fo14_production.png Hmm so I can't seem to get the actual graph to appear in the quote, so you'll actually have to go back to the original to look at it but I believ...
by wobbly
Sun Jan 17, 2021 3:38 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5080

Re: Fourteenth game on the multiplayer slow game server

Looks like I've got a screen shot from o01eg losing his first planet. No active radar, my symbiotic ship is invisible, & no troop tech. The troop ship arrives next turn.
Screenshot 2020-11-26 060838.png
Screenshot 2020-11-26 060838.png (485.11 KiB) Viewed 142 times
by wobbly
Sun Jan 17, 2021 3:24 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5080

Re: Fourteenth game on the multiplayer slow game server

Huh so i didn't really have a chance against wobbly, being outpopulated, outproduced and outresearched all at once, even if the margin was small at times I had less production then you at turn 50 & was fighting on 2 sides at once and still ended up above everyone else. I think what did you in was a...
by wobbly
Sat Jan 16, 2021 3:09 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5080

Re: Fourteenth game on the multiplayer slow game server

Congratulations! This came as a surprise as I was unaware it was a win condition. I doubt knowing would of made a difference though, my ships were moving forward as fast as they could and it was still another 300 turns to the tech victory.
by wobbly
Fri Jan 15, 2021 8:18 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5080

Re: Fourteenth game on the multiplayer slow game server

Today is veterans day and we celebrate the continued existence of our 1st warship off the docks. Isn't she a beauty? This little beasty took our 1st planet, survived multiple skirmishes and is still with us today.
veteran.png
veteran.png (90.3 KiB) Viewed 220 times
by wobbly
Fri Jan 15, 2021 9:26 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5080

Re: Fourteenth game on the multiplayer slow game server

Well fought Hyperant. That was fun. You had me worried for parts of the fight as you had more force at various stages, particularly as you got those self-gravs down quicker then I expected. My eawax shipyard wasn't close (it's to the south of where your radar scout is) which made the timing awkward,...
by wobbly
Thu Jan 14, 2021 12:29 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5080

Re: Fourteenth game on the multiplayer slow game server

So both Hyperant and Ophi left the game mostly through evac systems, which kept their troop numbers and gave x number of turns to grab as many planets as you can before they disappeared. So I'm wondering if this may be an ok-ish system for conceding if it can be automated? Planets keep their troop t...