Search found 213 matches
- Thu Feb 25, 2021 6:02 pm
- Forum: Other Game Design
- Topic: Allow build evacuate system on outpost
- Replies: 13
- Views: 263
Re: Allow build evacuate system on outpost
In my view we need to work out what a reasonable time frame is for invaders to get troop ships to an attacked colony/outpost. You don't want to end up with a situation where its never worth invading because the defender can pull up stumps too quickly. It generally takes more resources to build an in...
- Fri Feb 19, 2021 12:47 pm
- Forum: Other Game Design
- Topic: Concentration camp is nerfed, need some compensation
- Replies: 4
- Views: 220
Re: Concentration camp is nerfed, need some compensation
I believe the issue is that starting xenophobes with concentration camps researched is now mostly pointless, as they can't actually use them till the point where other species can research it quickly. Noticed 2 minor issues looking at this: If I look at concentration camps under the unavailable tab ...
- Mon Feb 15, 2021 1:24 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 107
- Views: 1265
Re: Fiftteent game on the multiplayer slow game server
Sure. I'll be free and keen to play by April. I just wouldn't like to hold up the game if others are ready to start.
- Mon Feb 15, 2021 1:15 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 107
- Views: 1265
Re: Fiftteent game on the multiplayer slow game server
I would play a no-diplomacy game iff i find a tag-team partner (someone who is willing to take over when i drop out because of life constraints). I wouldnt mind geoff being a neutral observer. I'm still deciding if I'll play. If I don't I'd be prepared to fill in for Ophiuchus, assuming I'm not awa...
- Fri Feb 05, 2021 2:06 pm
- Forum: Play-Testing Feedback
- Topic: Temporal anomaly bug?
- Replies: 14
- Views: 228
Re: Temporal anomaly bug?
Sorry, I should have said, this is unmodified 0.4.10.1, and the Temporal Anomaly still says 5 RP per pop. The population is now 1.12 and the full list of bonuses is: Abbadoni Research Focus +0.23 Special Temporal Anomaly +5.62 Algorithmic Elegance +0.06 Enclave of the Void +0.17 Abbadoni Bad Resear...
- Wed Feb 03, 2021 2:40 pm
- Forum: Play-Testing Feedback
- Topic: Testing Government and Influence
- Replies: 65
- Views: 3188
Re: Testing Government and Influence
You could make negative influence a penalty to all meters. If you do it as a multiplier with an S curve and an inflection point at 0 influence you could get the % penalty at the asymtotes to roughly match the % of colonies needed to maintain equality. e.g. if you need 1 colony out of 4 to maintain ...
- Mon Feb 01, 2021 1:20 pm
- Forum: Play-Testing Feedback
- Topic: Testing Government and Influence
- Replies: 65
- Views: 3188
Re: Testing Government and Influence
You could make negative influence a penalty to all meters. If you do it as a multiplier with an S curve and an inflection point at 0 influence you could get the % penalty at the asymtotes to roughly match the % of colonies needed to maintain equality. e.g. if you need 1 colony out of 4 to maintain 0...
- Mon Feb 01, 2021 12:25 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 107
- Views: 1265
Re: Fiftteent game on the multiplayer slow game server
I'm still deciding if I'll play. If I don't I'd be prepared to fill in for Ophiuchus, assuming I'm not away on holidays myself.
- Wed Jan 20, 2021 5:12 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 5080
Re: Fourteenth game on the multiplayer slow game server
Cyan - swaq Blue - o01eg Green - Hyperant Magenta - Oberlus Yellow - Ophiuchus Burgundy - ThinkSome Orange - wobbly Full game graphs: fo14_production.png Hmm so I can't seem to get the actual graph to appear in the quote, so you'll actually have to go back to the original to look at it but I believ...
- Sun Jan 17, 2021 3:38 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 5080
Re: Fourteenth game on the multiplayer slow game server
Looks like I've got a screen shot from o01eg losing his first planet. No active radar, my symbiotic ship is invisible, & no troop tech. The troop ship arrives next turn.
- Sun Jan 17, 2021 3:24 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 5080
Re: Fourteenth game on the multiplayer slow game server
Huh so i didn't really have a chance against wobbly, being outpopulated, outproduced and outresearched all at once, even if the margin was small at times I had less production then you at turn 50 & was fighting on 2 sides at once and still ended up above everyone else. I think what did you in was a...
- Sat Jan 16, 2021 3:09 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 5080
Re: Fourteenth game on the multiplayer slow game server
Congratulations! This came as a surprise as I was unaware it was a win condition. I doubt knowing would of made a difference though, my ships were moving forward as fast as they could and it was still another 300 turns to the tech victory.
- Fri Jan 15, 2021 8:18 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 5080
Re: Fourteenth game on the multiplayer slow game server
Today is veterans day and we celebrate the continued existence of our 1st warship off the docks. Isn't she a beauty? This little beasty took our 1st planet, survived multiple skirmishes and is still with us today.
- Fri Jan 15, 2021 9:26 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 5080
Re: Fourteenth game on the multiplayer slow game server
Well fought Hyperant. That was fun. You had me worried for parts of the fight as you had more force at various stages, particularly as you got those self-gravs down quicker then I expected. My eawax shipyard wasn't close (it's to the south of where your radar scout is) which made the timing awkward,...
- Thu Jan 14, 2021 12:29 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 5080
Re: Fourteenth game on the multiplayer slow game server
So both Hyperant and Ophi left the game mostly through evac systems, which kept their troop numbers and gave x number of turns to grab as many planets as you can before they disappeared. So I'm wondering if this may be an ok-ish system for conceding if it can be automated? Planets keep their troop t...