Search found 142 matches

by Hihoo
Wed Jan 28, 2015 9:33 am
Forum: Play-Testing Feedback
Topic: SHP_KRILL_SPAWN enqueued?
Replies: 6
Views: 418

SHP_KRILL_SPAWN enqueued?

Playing 0.4.4 /7641 I found this in A3.log Techs in possible list after enqueues to Research Queue: 2015-01-28 06:45:52,218 DEBUG AI : SHP_KRILL_SPAWN 2015-01-28 06:45:52,218 DEBUG AI : 2015-01-28 06:45:52,218 DEBUG AI : enqueuing techs. already spent RP: 52.0 total RP: 52.0 2015-01-28 06:45:52,218 ...
by Hihoo
Tue Jan 07, 2014 8:51 am
Forum: Other Game Design
Topic: Gateway to the void (and stealthy planets)
Replies: 6
Views: 1105

Re: Gateway to the void (and stealthy planets)

If the monster kills me the planet shouldn't shoot.
not exactly my opinion, but an option to disable planetary attacks could add depth
(wants to stay hidden no matter what)
by Hihoo
Fri Jan 03, 2014 8:18 am
Forum: Play-Testing Feedback
Topic: 6581 w/ Dec 27th content
Replies: 23
Views: 1295

Re: 6581 w/ Dec 27th content

My issue is that the moving red dots can get very visually distracting.
My point exactly. Lots of floaters boasting themselves of what?
by Hihoo
Thu Jan 02, 2014 10:10 pm
Forum: General Discussion
Topic: That annoying moment when...
Replies: 6
Views: 1400

Re: That annoying moment when...

1) same
2) fighting species which will be nice enough to terminate themselves
3) fighting species at all instead of taking care of monsternests first
by Hihoo
Wed Jan 01, 2014 10:12 am
Forum: Play-Testing Feedback
Topic: 6581 w/ Dec 27th content
Replies: 23
Views: 1295

Re: 6581 w/ Dec 27th content

have actually seen what Hihoo's talking about Unbenannt.JPG now everyone does. in the lower right you can see my capital blockaded by a black kraken. if I go up with screen mag, single monsters will show a monster-icon, multiples will always show a standard-fleet icon regardless of monster strength...
by Hihoo
Tue Dec 31, 2013 12:08 pm
Forum: Other Game Design
Topic: Combat simulator
Replies: 1
Views: 557

Re: Combat simulator

understandable proposal. however, there would be no easy way to determine which design would be the better one. e.g. it could very well happen that design a beats design b beats design c beats design a! Meaning the value of a design will vary with the enemy's. additionaly, a fleet can consist of var...
by Hihoo
Tue Dec 31, 2013 11:59 am
Forum: Scripting & Balancing
Topic: Fabricator/Replicator - reducing build time
Replies: 2
Views: 928

Re: Fabricator/Replicator - reducing build time

by adding a new part costing 500-1000 PP you would actually increase build-time nonetheless probably. would be much easier to increase the effect of some appropriate tech,
say adaptive automation, to a much higher value to get you more pp
by Hihoo
Tue Dec 31, 2013 11:53 am
Forum: Support
Topic: Production Never
Replies: 5
Views: 754

Re: Production Never

i know this bug I think. after advancing one turn it crawls away again
by Hihoo
Mon Dec 30, 2013 9:37 pm
Forum: Other Game Design
Topic: More special specials and planetary conquest
Replies: 9
Views: 1002

Re: More special specials and planetary conquest

should show up in the rightbar when you select a system within it. I agree some kind of additional alert would be very welcome. you can't make out easily how far those clouds spread their pestilence. (its more than one system often enough) checking shield-strengthes each turn with a cloud around am...
by Hihoo
Mon Dec 30, 2013 9:19 pm
Forum: Play-Testing Feedback
Topic: 6581 w/ Dec 27th content
Replies: 23
Views: 1295

Re: 6581 w/ Dec 27th content

Something must be wrong with your settings don't think so. you are right about single monsters from a certain screen-magnification upwards, but never for monster-fleet create Dyson Forests, and those can be a real PITA. didn't know that, thanks -always wondered where they appeared from. They're not...
by Hihoo
Mon Dec 30, 2013 9:04 pm
Forum: Other Game Design
Topic: More special specials and planetary conquest
Replies: 9
Views: 1002

Re: More special specials and planetary conquest

Do those nebulas in empty space do anything?
they grow/shrink appear/disappear and move for once
AND they alert you of their presence should you plan on visiting their vicinity
by Hihoo
Mon Dec 30, 2013 8:41 pm
Forum: Play-Testing Feedback
Topic: 6581 w/ Dec 27th content
Replies: 23
Views: 1295

Re: 6581 w/ Dec 27th content

why would you do it? For killing of big monsters, which look just like any floater regrettably. Remember its just an option, you could turn it off any time to go after your floaters, (which have never kiled anything btw). I think I don't experience much problems with (plated) colony-ships vs small ...
by Hihoo
Mon Dec 30, 2013 5:44 pm
Forum: Scripting & Balancing
Topic: Black hole gravity well
Replies: 7
Views: 1604

Re: Black hole gravity well

One way or other, black hole effects are just to pretty an idea to miss out methinks
by Hihoo
Mon Dec 30, 2013 5:40 pm
Forum: Play-Testing Feedback
Topic: 6581 w/ Dec 27th content
Replies: 23
Views: 1295

Re: 6581 w/ Dec 27th content

I try to kill off all other monsters by turn 200, but that's not always possible especially on larger maps, and it does get confusing tracking things I'd think it a good idea to implement an option to filter out the display of monsters below a certain strength/hitpoints, which become uninteresting ...
by Hihoo
Mon Dec 30, 2013 5:34 pm
Forum: Play-Testing Feedback
Topic: 6581 w/ Dec 27th content
Replies: 23
Views: 1295

Re: 6581 w/ Dec 27th content

Mines don't seem to work on Black Kraken or Juggernauts
Haven't seen reliably working mines except with damaging my own ships. ( so i never build any)
Must be something amiss here.