Search found 12 matches

by ccla
Wed Oct 12, 2016 9:29 am
Forum: Play-Testing Feedback
Topic: Played again recently, great game!
Replies: 18
Views: 2657

Re: Played again recently, great game!

You seem to have ignored the key point in the comment you were responding to, which is that ships can retreat and be repaired if combat ends after a finite number of turns. The reason I didn't mention this is that I don't think that repair impacts the argument, if two fleets meet and fight, and the...
by ccla
Wed Oct 12, 2016 9:24 am
Forum: Play-Testing Feedback
Topic: Played again recently, great game!
Replies: 18
Views: 2657

Re: Played again recently, great game!

If weapons and structure cost the same, it is abusable in the sense that I can design ships with 1 structure but the same damage as you have structure and reach a draw in fights as both ships are destroyed and mine is cheaper. With that level of discretization abuse, structure would become worthles...
by ccla
Wed Oct 12, 2016 8:56 am
Forum: Play-Testing Feedback
Topic: Played again recently, great game!
Replies: 18
Views: 2657

Re: Played again recently, great game!

Wow, so many responses :D Before going through specifics, I'll provides some basic justification for my armor times attack metric of ship strength... Suppose ship 1 has damage d1 and armor a1, and ship 2 has damage d2 and armor a2. Let t1 be the time that it takes ship 1 to destroy ship 2, and t2 be...
by ccla
Tue Oct 11, 2016 2:44 pm
Forum: Play-Testing Feedback
Topic: Played again recently, great game!
Replies: 18
Views: 2657

Re: Played again recently, great game!

Did you take into account that the structure of organic ships grows? After 25 turns they will max out at double their initial structure. I haven't done the exact math at this but my sense is that one empire is spamming organic ships and the other is spamming, say, asteroids, then the asteroid empir...
by ccla
Tue Oct 11, 2016 4:42 am
Forum: Play-Testing Feedback
Topic: Played again recently, great game!
Replies: 18
Views: 2657

Played again recently, great game!

Hi all, I downloaded and played this game last maybe 2 or 3 years ago, I just did again, amazing game, amazing art/sound! Also I noticed a lot of improvements in balance, it's much more fun now. I thought I'd provide my thoughts/feedback insofar as it might be helpful. 1. Currently winning at combat...
by ccla
Sun Apr 10, 2016 8:09 am
Forum: Compile
Topic: compile problem
Replies: 1
Views: 6273

compile problem

Hi, I'm trying to play on fedora, figure compiling from source is the best way to go. Are there any build instructions? I tried pulling from github, tried "cmake CMakeLists.txt", but got this: -- Boost version: 1.55.0 -- Found the following Boost libraries: -- chrono -- date_time -- filesy...
by ccla
Thu Jan 23, 2014 1:27 am
Forum: Other Game Design
Topic: proposal to reduce combat attack streakiness
Replies: 13
Views: 2546

Re: proposal to reduce combat attack streakiness

For what it's worth, I'm going to weakly vote for keeping the combat model as it is. Right now I'm trying to come up with well-reasoned and well-motivated ways to rebalance modules and hulls that would allow for more richness of strategy. The current combat model allows for a "first strike effe...
by ccla
Fri Jan 10, 2014 5:56 am
Forum: Scripting & Balancing
Topic: Organic & As Hull rebalance Jan 2014
Replies: 10
Views: 3658

Re: Organic & As Hull rebalance Jan 2014

I just reviewed the asteroid tech tree in order to come up with a list of more specific suggestions for what I would do if it were up to me: Add the "Large Asteroid Hull" tech as stated earlier, but up the research cost to the 1.0 kRP to 1.5 kRP range Requre the "Large Asteroid Hull&q...
by ccla
Fri Jan 10, 2014 5:29 am
Forum: Scripting & Balancing
Topic: Organic & As Hull rebalance Jan 2014
Replies: 10
Views: 3658

Re: Organic & As Hull rebalance Jan 2014

I think that these are great changes and like the way that this discussion is going. One disagreement, though: as I put in an earlier post, I think given that the large asteroid hull is at least comparable in power to the sentient hull, one reasonable guidline for how hard it should be to get would ...
by ccla
Thu Jan 09, 2014 7:58 am
Forum: Play-Testing Feedback
Topic: Great game! Some balance comments
Replies: 12
Views: 2176

Re: Great game! Some balance comments

Interesting post. :-) If you don't mind me responding... @MatGB - my question with regards to the chart (and I had the same issue with my spreadsheet), is what does all of this data mean? Yes, I think that this is the million dollar question. I tried to address it to some extent in my post. I think ...
by ccla
Tue Jan 07, 2014 8:23 pm
Forum: Play-Testing Feedback
Topic: Great game! Some balance comments
Replies: 12
Views: 2176

Re: Great game! Some balance comments

Hmmm...that's good chart. I just did one for the weapons and armor that is probably also useful: http://ceclauson.no-ip.org/weaponsarmor.xls One of the things that I think becomes clear is that as you research armor, both the armor/slot and armor/PP (production point) both go up dramatically, but fo...
by ccla
Mon Jan 06, 2014 4:15 pm
Forum: Play-Testing Feedback
Topic: Great game! Some balance comments
Replies: 12
Views: 2176

Great game! Some balance comments

I just compiled version 0.4.3+ last week and have been playing it, it's a lot of fun! I'm curious, though, does anyone else think that some of the hulls are unbalanced with respect to the others? The strategy that I've found to be hands-down best for hulls is: *quickly get organic hull as first hull...