Search found 255 matches

by Mitten.O
Wed Sep 09, 2015 8:32 pm
Forum: Graphics
Topic: Proposal: landscape images for planet environments
Replies: 34
Views: 12850

Re: Proposal: landscape images for planet environments

I quite like the minimalistic, iconesque style of these.
by Mitten.O
Wed Sep 09, 2015 8:11 pm
Forum: Programming
Topic: [pull request] Images in the encyclopedia
Replies: 15
Views: 2390

Re: [pull request] Images in the encyclopedia

Um, can I request a comment somewhere telling me how to embed an image in a different entry as I'm not figuring it out in the text (it should be doable from the default folder text files, right?) Oh, right! I mention this in the commit messages, but the format for an image tag is <img src="path rel...
by Mitten.O
Tue Sep 08, 2015 7:18 pm
Forum: Programming
Topic: [pull request] Images in the encyclopedia
Replies: 15
Views: 2390

[pull request] Images in the encyclopedia

Now that the release is done, it is once more time for wild, excessive pull requests! So, I was playing freeorion after a fairly long break, and I was failing even more than usual at remembering the suitability wheel. I remembered that awesome, clear picture of it in the wiki and though, "Man, I wis...
by Mitten.O
Fri Aug 28, 2015 9:27 pm
Forum: Other Game Design
Topic: free orion tactical space combat
Replies: 30
Views: 9379

Re: free orion tactical space combat

I too think that the battles should be made more engaging. But full fledged tactical combat seems ill advised for the reasons brought up by others. I believe the solution could be something like the battles in Gratuitous Space Battles. It is a delightful game, I highly recommend it. The idea in that...
by Mitten.O
Wed Jul 22, 2015 8:22 pm
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 20295

Re: What to do about Infrastructure?

Another idea is to tie the vision bonuses from the detection techs strongly to infrastructure, so a newly built/conquered colony has minimal vision and that expands as the infrastructure is rebuilt, and the techs act more as a modifier than as a current flat rate boost. It would also mean that bomb...
by Mitten.O
Wed Jun 24, 2015 6:40 pm
Forum: Programming
Topic: About freeorion's performance
Replies: 82
Views: 11741

Re: About freeorion's performance

I think the general slowness, even when not doing anything, is caused by cpu load, not GPU load. GG mostly uses the outdated immediate mode of OpenGL, which makes rendering very CPU bound. It recalculates every vertex every frame and sends them to the GPU one at a time. Changing it would require mo...
by Mitten.O
Wed Apr 15, 2015 6:53 pm
Forum: Programming
Topic: [patch] Everybody shoots
Replies: 86
Views: 6356

Re: [patch] Everybody shoots

Ok, here: https://github.com/freeorion/freeorion/pull/29.

The code merged cleanly and at least compiles still, but I do not have time to create the situation where it matters. I see no reason why it should have stopped working since it was made, though.
by Mitten.O
Wed Apr 08, 2015 8:20 pm
Forum: Programming
Topic: The Git/GitHub Questions, Answers and Howto Thread
Replies: 190
Views: 26018

Re: The Git/GitHub Questions, Answers and Howto Thread

I think you may be onto something, Dilvish. If you never committed to the master of your fork, all pulls from upstream to it would be fast-forwards and therefore guaranteed to work. Then you could have it update automatically, or with the press of a button, always. A pull only branch. It would basic...
by Mitten.O
Wed Apr 08, 2015 7:39 pm
Forum: Programming
Topic: advance planning for migration to git
Replies: 27
Views: 2745

Re: advance planning for migration to git

Or you could make the other dashes dots and let the dashes in the date be dashes. "FreeOrion.2015-04-06.87ba108.Test.Win32.Setup.exe" YYYY-MM-DD is the standard for dates nowadays. It makes no difference in this case, but so much pain and suffering has been caused and will be caused to programmers a...
by Mitten.O
Sun Mar 29, 2015 5:54 pm
Forum: FreeOrion Project
Topic: branch management proposal
Replies: 3
Views: 1176

Re: branch management proposal

The model seems to make a lot of sense. If we adopt something like this, I would prefer using master as his "develop" and creating a separate branch (called "release" or "stable") for the role he gives master. Master is the default branch and I feel development is the default mode for people accessi...
by Mitten.O
Wed Mar 25, 2015 9:25 pm
Forum: Programming
Topic: The Git/GitHub Questions, Answers and Howto Thread
Replies: 190
Views: 26018

Re: The Git/GitHub Questions, Answers and Howto Thread

To me TortoiseGIT embodies one of the greatest weaknesses of GUIs: To make the GUI able to do lots of things, you have to have lots of things in you face when you use the GUI. TortoiseGIT shows checkboxes for all the rarely needed and cryptic options of Git when you are trying to do the simple thing...
by Mitten.O
Wed Mar 11, 2015 8:03 pm
Forum: Programming
Topic: [patch] Graphical Combat Summary
Replies: 52
Views: 3802

Re: [patch] Graphical Combat Summary

@mel_o: Your design certainly succeeds in being immediately obvious and unambiguous. Those are the weak points of my design, so good work there. But I believe that once you get used to mine, you get the relevant information more concisely and elegantly. Plus, I think the color scaly one just looks c...
by Mitten.O
Sun Mar 01, 2015 1:27 pm
Forum: Programming
Topic: [patch] Graphical Combat Summary
Replies: 52
Views: 3802

Re: [patch] Graphical Combat Summary

At long last I get back to this. I rebased this on top of the current SVN so that it applies again. I also added versioning to the saving of the historical information. You can now load saves made without this patch. Just don't try to look at the summaries of combats that happened without the patch....
by Mitten.O
Tue Feb 03, 2015 8:58 pm
Forum: Programming
Topic: AI Code Organization
Replies: 11
Views: 1016

Re: AI Code Organization

I haven't really even looked at the AI code, so I cannot comment on the specifics, but I am very much in support of modularization in general. The set up you describe sounds like the information layer could then be very useful for potential entirely different AI implementations.
by Mitten.O
Mon Jan 26, 2015 5:24 pm
Forum: Play-Testing Feedback
Topic: Great game. I have some feedback.
Replies: 20
Views: 1392

Re: Great game. I have some feedback.

1 - screen is redrawn for each frame (bandaid : can be reduced by reducing FPS in settings, but would be really nice to fix for old HW) Redrawing the screen is not in itself a problem for hardware accelerated graphics. The problem is that all geometry is a) retransferred to the GPU every frame b) t...