Search found 3 matches
- Tue Jan 01, 2019 7:09 pm
- Forum: Other Game Design
- Topic: Paradigm shift growth special buildings
- Replies: 22
- Views: 3565
Re: Paradigm shift growth special buildings
I'm having trouble getting the quoting to work. I'm new at this please bear with me. Stating the obvious. Give the players interesting choices. I have a tendency to get lost in the details, so this is a reminder to myself. Oberlus » Tue Jan 01, 2019 5:47 am Keeping up with the Jones'. ...should take...
- Mon Dec 31, 2018 10:49 pm
- Forum: Other Game Design
- Topic: Paradigm shift growth special buildings
- Replies: 22
- Views: 3565
Paradigm shift growth special buildings
Here are a bunch of ideas I've been kicking around. Comments and suggestions welcome. Tech level parity: Keeping up with the Jones'. Once a tech is researched by one race all other races only require 90% cost to achieve it. If two races have it then it only requires 80% cost to achieve, etc. This wi...
- Fri May 30, 2014 1:39 am
- Forum: Other Game Design
- Topic: FreeOrion a grab the resource game
- Replies: 1
- Views: 1347
FreeOrion a grab the resource game
You have the start of a good grab the resource game and it wouldn't take much to make it a great one! Depending what resources you have access to will dictate what technology’s you pursue. The tech tree would have to be greatly modified, but it would be worth it. Examples: Astroids are needed for as...