Search found 212 matches

by Kassiopeija
Thu Dec 22, 2016 10:47 pm
Forum: Other Game Design
Topic: Diplomatic Shuttle
Replies: 32
Views: 4791

Re: Diplomatic Shuttle

I mean early game monsters aren't a threat, and by then I have the industrial base to produce defensive fleets at most of my planets. Also finding and capturing their nests as soon as possible (which I like to do) typically takes care of most of them. I think I have to disagree here. Monsters are t...
by Kassiopeija
Wed Dec 21, 2016 9:04 am
Forum: Other Game Design
Topic: Diplomatic Shuttle
Replies: 32
Views: 4791

Re: Diplomatic Shuttle

But invasion is a big cost and time sink early in the game if you pick a species with bad attack troops, and a miscalculation can be really costly strategically when you start running into enemy empires. Which is exactly the reason you need to conquer whatever natives are in your reach ASAP in orde...
by Kassiopeija
Tue Dec 20, 2016 10:33 pm
Forum: Other Game Design
Topic: Diplomatic Shuttle
Replies: 32
Views: 4791

Re: Diplomatic Shuttle

Well, you always need to raise some military ships to expand, and secure your territory, and to my experience, the earlier one is able to clear the map from guardian or roaming monsters, the sooner is one able to expand. The basic Robotic Hull stuffed full with MD is sufficient for about 50%-60% of ...
by Kassiopeija
Sun Dec 18, 2016 11:22 pm
Forum: Other Game Design
Topic: Diplomatic Shuttle
Replies: 32
Views: 4791

Re: Diplomatic Shuttle

just a few general thoughts: - it's a great idea to acquire some extra stuff by peacefully getting the natives planets, but these trophies seem to revolve around technologies in the own techtree: meaning one could research these items on its own, afterwards the trophy "ceases to exist". Al...
by Kassiopeija
Sun Dec 18, 2016 3:47 pm
Forum: Other Game Design
Topic: My vision for a Free Orion Campaign :)
Replies: 11
Views: 2698

Re: My vision for a Free Orion Campaign :)

I've horribly lost my first FO game, I just didn't know what to do so I had very little planets or military and te AI fleets stomped me. After that I went to the forums and read up on game mechanisms and also, a proper research path. And since then, won all games so far. In my opinion, one shouldn't...
by Kassiopeija
Wed Dec 14, 2016 12:02 pm
Forum: Play-Testing Feedback
Topic: Need a harder difficulty
Replies: 40
Views: 5455

Re: Need a harder difficulty

Since the idea to give the AIs difficulty bonuses is met with so much resistance I wonder if it would be possible to create a few "Super-races" which experienced players can fight against. That could be even copycloned versions of the normal races just with better stats. I think it would b...
by Kassiopeija
Tue Dec 06, 2016 4:57 pm
Forum: Other Game Design
Topic: My vision for a Free Orion Campaign :)
Replies: 11
Views: 2698

Re: My vision for a Free Orion Campaign :)

Hehe nice to see the thread gets at least some attention half a year later :) When I was writing this I remembered the massive Campaign an old game called "Powermonger" (like Populus, but better IMO) did give to the player. You basically set out to conquer a huge world-map, where hundreds ...
by Kassiopeija
Tue Dec 06, 2016 4:17 pm
Forum: Other Game Design
Topic: Infinite Technology Concept
Replies: 3
Views: 1367

Re: Infinite Technology Concept

I like this concept very much, but one reason why, at a certain point, you can just plow swiftly through the whole techtree is that there's no correlative correspondence between the number of habitable planets/systems and the cost of technologies (=techspeed). Other games offer techspeed-settings bu...
by Kassiopeija
Thu Dec 01, 2016 12:15 pm
Forum: Play-Testing Feedback
Topic: Need a harder difficulty
Replies: 40
Views: 5455

Re: Need a harder difficulty

and the AIs are completely inept to reload a savefile after making a bad move XDXDXDXD
perhaps that should be given to the Experimentators^^

seriously there's a good game out there ("Eador") where "the ability to go back in time" is actually the special-ability of the player :)
by Kassiopeija
Thu Dec 01, 2016 2:17 am
Forum: Play-Testing Feedback
Topic: Need a harder difficulty
Replies: 40
Views: 5455

Re: Need a harder difficulty

There's nothing that I'm aware of that they can't use, so you're describing areas where the AI developers need to improve. The information I have on this subject is very limited and may also be outdated, but out the top of my head there are some areas: - Logistics Focus - Many items involving "...
by Kassiopeija
Thu Dec 01, 2016 12:10 am
Forum: Play-Testing Feedback
Topic: Need a harder difficulty
Replies: 40
Views: 5455

Re: Need a harder difficulty

I am not in favor of cheats for the AIs. I would call it handicap, not cheats. It's something that the player sets in advance of the map generation in full knowledge of what it is supposed to do. And it may indeed only act to counter-balance the fact that, currently the human player can use so much...
by Kassiopeija
Thu Dec 01, 2016 12:03 am
Forum: Play-Testing Feedback
Topic: Need a harder difficulty
Replies: 40
Views: 5455

Re: Need a harder difficulty

I agree you can win the map without research-focus, you just need to get Nascent ASAP and colonize as many worlds as possible even if they're very low on target-pop. Still your total research output will be very low compared to a mixed slider strategy so you need to carefully evaluate your tech-path...
by Kassiopeija
Wed Jun 29, 2016 12:07 pm
Forum: Off-Topic
Topic: A little bit of politics
Replies: 7
Views: 9158

Re: A little bit of politics

Giving the people the right to vote on such delicate decisions shows how fundamentally flawed democracy is: - How can you guarantee that those people weren't victim to mass-manipulation? Which is getting more & more easier under technological development. Observe how much blatant disinformation ...
by Kassiopeija
Mon Jun 27, 2016 1:16 pm
Forum: Play-Testing Feedback
Topic: My Feedback
Replies: 90
Views: 9287

Re: My Feedback

I usually ignore most research-enhancing techs (except the early, easytoget ones) because I find they rather distract you from getting the stuff you really want. In the beginning to get them just takes too much time. Still, research in continously growing because of a constant increase in planet cou...
by Kassiopeija
Fri Jun 17, 2016 7:45 pm
Forum: Support
Topic: Wrong application-path
Replies: 1
Views: 1234

Wrong application-path

hey, everytime I install a new version of FO and do a Sbybot internal registry-cleanup, it shows me this error message related to FO. http://www.fotos-hochladen.net/uploads/error1m3snay86g2.png apparently FO is creating a registry link to something that should actually be a file, but it's a folder i...