Search found 218 matches

by Ouaz
Fri Sep 07, 2018 4:22 pm
Forum: General Discussion
Topic: Win 7, is it still supported?
Replies: 15
Views: 234

Re: Win 7, is it still supported?

I would try. I sadly am in a bit of a rush out the door: url to how to disable that stuff? " Right-click the Computer icon on the Desktop and select Properties. When the System window opens, click Advanced System Settings on the left and a System Properties dialog box will open. Click the Advanced ...
by Ouaz
Thu Sep 06, 2018 7:07 pm
Forum: Support
Topic: 0.4.8 release, english UI ?
Replies: 2
Views: 70

Re: 0.4.8 release, english UI ?

On the title screen: Options > UI > language file. Note: some language translations are partially done (only FR and RU translations are complete and actively maintained) . English strings will be displayed when translations are missing in a given language. Note 2: "Flush Stringtables" allow to re-lo...
by Ouaz
Thu Sep 06, 2018 5:08 pm
Forum: General Discussion
Topic: Win 7, is it still supported?
Replies: 15
Views: 234

Re: Win 7, is it still supported?

Weird. I run FO on a W7 2012 laptop, with switchable graphic cards: Intel HD 3000 (integrated, for light application) and AMD Radeon 7670 (for "heavy" application). The latest driver released for this dual system was in... 2012. :roll: It's not possible to install the dedicated driver for one or the...
by Ouaz
Sat Feb 17, 2018 5:11 pm
Forum: Play-Testing Feedback
Topic: Feedback Imperial Stockpile (Rev 4,5). Unlimited input Rulez
Replies: 58
Views: 2040

Re: Feedback Imperial Stockpile (Rev 4,5). Unlimited input R

Doing the FR translation, I noticed this: ##### Great stockpile x2: ##### GOOD_STOCKPILE_DESC + Great [[metertype METER_STOCKPILE]]: 300% GREAT_STOCKPILE_DESC ++ Great [[metertype METER_STOCKPILE]]: 1000% Shouldn't it be "Good [[metertype METER_STOCKPILE]]: 300%" ? ##### There are no label for "Bad ...
by Ouaz
Sat Dec 16, 2017 3:41 pm
Forum: Support
Topic: Possible bug in build 2017-12-11.05ee54a
Replies: 16
Views: 687

Re: Possible bug in build 2017-12-11.05ee54a

v0.4.7+ [build 2017-12-11.05ee54a] I can confirm the bug: - Homeworld bonus is displayed as "Unknown" since Turn 1. - Passing turns without saving, everything works fine (except "Unknown" of course) - Save (Passing turns after a save without quitting the game does not produce the bug) - Quit then lo...
by Ouaz
Mon Dec 11, 2017 6:19 pm
Forum: Support
Topic: No game mouse and massive screenflicker on Win10
Replies: 53
Views: 4294

Re: No game mouse and massive screenflicker on Win10

I could try some other test versions when I get a chance and see. Based on one of your previous post from october 13th , it seems you installed briefly the [build 2017-10-08.d68433e] (mine was [build 2017-09-19.c6dd5b5]): I pulled the most recent test version to see if there was any improvement. On...
by Ouaz
Sun Dec 10, 2017 6:40 pm
Forum: Support
Topic: No game mouse and massive screenflicker on Win10
Replies: 53
Views: 4294

Re: No game mouse and massive screenflicker on Win10

Update: On v0.4.7+ [build 2017-12-04.25bd9a9] (Windows 7) I switched back to Intel 3000 HD graphic card... and surprise! Everything works fine: no screen/icon flickering or mouse disappearing. @ defaultuser: can you download the latest weekly build for Windows ( here ), try on your side with the Int...
by Ouaz
Sun Dec 10, 2017 5:36 pm
Forum: Other Game Design
Topic: Pedia new category/subcategory sorting
Replies: 29
Views: 2088

Re: Pedia new category/subcategory sorting

Pedia needs definitely more subcategories and I like your sorting improvement. But as said earlier in this topic, I think 3 levels of navigation is already the max we can afford, simply because there is no navigation panel/path implemented in the Pedia. The main goal of categorizing the pedia was to...
by Ouaz
Wed Dec 06, 2017 4:54 pm
Forum: Play-Testing Feedback
Topic: [BUG]No messages if Chat Timestamp is activated
Replies: 3
Views: 331

[BUG]No messages if Chat Timestamp is activated

v0.4.7+ [build 2017-12-04.25bd9a9] Related to PR #1813 If "Show chat timestamp" is activated in the game options: · no AI messages are displayed in the Messages panel, e.g. AI greetings at Turn 1, or AI reply to peace proposal. · typing something in the Messages text box then pressing Enter to send...
by Ouaz
Sat Nov 18, 2017 3:16 pm
Forum: Play-Testing Feedback
Topic: How do you use stockpiled PPs?
Replies: 25
Views: 1004

Re: How do you use stockpiled PPs?

Oberlus wrote: I couldn't find an explanation of that in the Pedia (one entry is just blank).
Which pedia entry, please?

If a pedia entry is blank, it means there is an incorrect key in the related focs file, and it needs to be fixed.
by Ouaz
Wed Nov 15, 2017 4:34 pm
Forum: Other Game Design
Topic: planet status marker
Replies: 6
Views: 294

Re: planet status marker

Very good idea. The more there is info/summary about what's going on, the better is for new players (and for the others too). One nitpick though: I don't know how you do it, but I usually display the suitability report by right-clicking on the planet itself. It could be cumbersome if there is a big ...
by Ouaz
Fri Nov 10, 2017 3:15 pm
Forum: Play-Testing Feedback
Topic: Techs automatically researched?
Replies: 9
Views: 451

Re: Techs automatically researched?

Ouaz wrote: Maybe an update about this would be useful in the Research Meter Type article [...]
For record, done by wheals in PR #1845.
by Ouaz
Wed Nov 08, 2017 5:57 pm
Forum: Support
Topic: No game mouse and massive screenflicker on Win10
Replies: 53
Views: 4294

Re: No game mouse and massive screenflicker on Win10

Hopefully, someone else looks at the videos and has an aha moment. Intel HD integrated graphic card is guilty (2000 and 3000 for sure, 4000 I don't know) . I run FO on a laptop with switchable graphics cards: Intel HD Graphics 3000 and ATI Radeon HD 7670M. When set to the Intel, I have the same fli...
by Ouaz
Sun Oct 01, 2017 3:40 pm
Forum: Play-Testing Feedback
Topic: Techs automatically researched?
Replies: 9
Views: 451

Re: Techs automatically researched?

Ok thanks, I missed that. Maybe an update about this would be useful in the Research Meter Type article, which currently states: "Any Research that cannot be spent on a tech is lost each turn." > "Any Research Point not spent during a turn is automatically allocated to the lowest cost to complete te...