Search found 232 matches
- Sun Nov 13, 2022 6:33 pm
- Forum: FreeOrion Project
- Topic: 0.5 release
- Replies: 125
- Views: 12906
Re: 0.5 release
If someone commits something directly to master (that means, not via PR), please cherry pick these commits to the release branch, if they should go into the release. Hi Vezzra, For the previous release, I committed the latest french translation directly to the release branch. As I didn't know if I ...
Re: Music
http://magnusviri.com/freeorion/FreeOrionTheme2.mp3 http://magnusviri.com/freeorion/FreeOrionTheme2.ogg Very good work. Fits very well with FO, especially the part starting from 1'00 for long play sessions. If possible, split the file in two parts, to have two distinctive game music: First part (be...
- Mon Apr 19, 2021 4:04 pm
- Forum: Translations
- Topic: Translation guide (Not finished.)
- Replies: 15
- Views: 10752
Re: Translation guide (Not finished.)
Shouldn't translations be done with .po files ? (I had one workshop where we used these but wasn't really managing them myself, so I'm certainly not an expert, but AFAIK it's the standard for translation projects nowadays) Actually, for the moment with FO, txt files are easier to handle, especially...
- Mon Apr 19, 2021 3:29 pm
- Forum: General Discussion
- Topic: Contribulle
- Replies: 27
- Views: 6329
Re: Contribulle
[*]Translation : any specific need ? I'm not entirely happy with some of the choices made in the French version (so I play in English usually) but I've been told not to mingle with it. :?: Who said that? I would be always happy to have some feedback or suggestions, if it makes sense. For example, a...
- Mon Apr 19, 2021 2:52 pm
- Forum: Translations
- Topic: fr_stringtable
- Replies: 253
- Views: 64394
Re: fr_stringtable
Rayons gammas pour Death Rays, ça surprend un peu non ? Salut! Ben... Imagine "Rayon de la Mort" ou "Rayon Mortel", ça ne sonne pas très bien :D. Dans FO, il y a une certaine volonté d'utiliser des termes "technologiquement sérieux" (bon là, c'est vrai, Death Rays, pas...
Re: Music
As long as it is ambient music that reminds me of space, alien and tech it's cool. Yep. The music of FO has to be more an "ambiance" than a music. It has to be smooth and not have a well-defined motif, otherwise it can be annoying after hours of play. Some examples from the game Out There...
- Mon Mar 23, 2020 4:12 pm
- Forum: Translations
- Topic: japanese translate
- Replies: 24
- Views: 5870
Re: japanese translate
Done: #2801
- Mon Mar 23, 2020 3:35 pm
- Forum: Translations
- Topic: japanese translate
- Replies: 24
- Views: 5870
Re: japanese translate
Oh ok, thanks. So, the glyphs I've mentioned are definetely missing in the Roboto-Bold font: roboto-regular-text.png roboto-bold-text.png Here's the modified Roboto-Bold font with glyphs U+27F2 and U+27F3 ('Clockwise Gapped Circle Arrow' and 'Anti-Clockwise Gapped Circle Arrow') , which I never comm...
- Mon Mar 23, 2020 3:06 pm
- Forum: Translations
- Topic: japanese translate
- Replies: 24
- Views: 5870
Re: japanese translate
I added an option widget for the bold font in master. Does this commit mean that the Roboto-Bold font will be now used by default if the Bold Font is checked in the Options? If yes, the glyphs U+27F2 and U+27F3 ('Clockwise Gapped Circle Arrow' and 'Anti-Clockwise Gapped Circle Arrow'), used in the ...
- Sun Nov 24, 2019 3:43 pm
- Forum: FreeOrion Project
- Topic: 0.4.9 release procedure
- Replies: 67
- Views: 27939
Re: 0.4.9 release procedure
Sorry, I missed your post saying that the Release branch would be created today at 1:00 PM GMT... How it works for the translation commits? Last year, we could create a post-it on Github to let you know which commits could be cherry-picked. I commited a907c0b a few minutes ago, with "cherry-pic...
- Mon Dec 24, 2018 4:09 pm
- Forum: Other Game Design
- Topic: Big images of species
- Replies: 100
- Views: 40046
Re: Big images of species
OK, first of all, the more I see your artworks, the more I like them. 8) When I did the environment arts for the Planet Suitability Panel , I encountered the same problem as you: I did first big and detailed images, but they do not fit well in the FO UI. Some thoughts: - 500x500px is way to big, at ...
- Sun Oct 28, 2018 2:16 pm
- Forum: Other Game Design
- Topic: Big images of species
- Replies: 100
- Views: 40046
Re: Big images of species
You're very talented.
But I have the same minor grip than Jaumito, maybe these sketches are too cute. Come on, who would want to destroy and conquer Wall-E?
However, it won't hurt to have these nice visuals in the game as they are now.
But I have the same minor grip than Jaumito, maybe these sketches are too cute. Come on, who would want to destroy and conquer Wall-E?
However, it won't hurt to have these nice visuals in the game as they are now.
- Mon Oct 15, 2018 4:46 pm
- Forum: Graphics
- Topic: Icon Request: Allies
- Replies: 27
- Views: 20743
Re: Icon Request: Allies
war1.png -------------- war2.png 1 - Looks good. Lighting is on the blades, the handles being darker gives a good contrast. 2 - Too big and cartoonish. 3 - Looks like a thinner model of 2. With the lighting on the handles too, the icon is too busy/overloaded compared to 1. 4 - The same model as 1, ...
- Mon Oct 15, 2018 12:58 pm
- Forum: Graphics
- Topic: Icon Request: Allies
- Replies: 27
- Views: 20743
Re: Icon Request: Allies
That's what I call a pretty good work.
The green shield for alliance, the red/orange swords for war, and the yellow color for peace... very good idea alongside the redesign.
I agree with Geoff, the best war icon is the third one on the line.
The green shield for alliance, the red/orange swords for war, and the yellow color for peace... very good idea alongside the redesign.
I agree with Geoff, the best war icon is the third one on the line.
- Fri Sep 07, 2018 4:22 pm
- Forum: General Discussion
- Topic: Win 7, is it still supported?
- Replies: 17
- Views: 12411
Re: Win 7, is it still supported?
I would try. I sadly am in a bit of a rush out the door: url to how to disable that stuff? " Right-click the Computer icon on the Desktop and select Properties. When the System window opens, click Advanced System Settings on the left and a System Properties dialog box will open. Click the Adva...