Search found 1003 matches

by Ophiuchus
Tue Nov 12, 2019 10:26 am
Forum: Other Game Design
Topic: Ships in production should cost upkeep
Replies: 11
Views: 240

Re: Ships in production should cost upkeep

There is the surprise factor there.... (meaning the issue is that ships under production- 1-cost no maintenance 2-are undetected Exactly! I would like to keep the option for surprise production but make "maintenance" of ships under production at least as expensive as for finished ships - so if you ...
by Ophiuchus
Mon Nov 11, 2019 10:23 am
Forum: Other Game Design
Topic: Anybody knows how chaff scale the bouts?
Replies: 0
Views: 37

Anybody knows how chaff scale the bouts?

I think i figured out chaff theory for single bouts. And some the results are for adding chaff units to a fleet of combat vessels of the same type, only two input values matter: number of vessels in the fleet and combat vessel cost/chaff vessel cost ratio that means there is a double-bias against ch...
by Ophiuchus
Mon Nov 11, 2019 10:02 am
Forum: Other Game Design
Topic: Ships in production should cost upkeep
Replies: 11
Views: 240

Re: Ships in production should cost upkeep

That might be problematic, as it would make the available PP change the number of things being worked on, which would change the upkeep penalty, which would change the available PP, which would set up a dependency loop. Doh! Of course :oops: Well, everything I can think of seems to get far too comp...
by Ophiuchus
Thu Nov 07, 2019 9:11 pm
Forum: Other Game Design
Topic: collecting ideas for new fields
Replies: 10
Views: 283

Re: collecting ideas for new fields

Gravity Well Found around Neutron Stars or Black Holes. Increases speed by 4x for approaching ships, decreases speed by 1/4x for leaving ships. I think that's currently not possible with FOCS. Why not? You can check what the next target system is and I think also how far the distance is; then you b...
by Ophiuchus
Thu Nov 07, 2019 9:01 pm
Forum: Other Game Design
Topic: Ships in production should cost upkeep
Replies: 11
Views: 240

Re: Ships in production should cost upkeep

Otherwise the balance of things changes quite significantly: if you incur upkeep costs for items in the queue after they have received PP regardless of if they are put on hold or are worked on, their actual production costs are raised, especially for items that have a long minimum production time. ...
by Ophiuchus
Wed Nov 06, 2019 5:34 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 46
Views: 18494

Re: Up-to-date Test Snap

I released the weekly build: freeorion_2019-11-03.0d4f025 rev=55 channel=beta News: FOCS, pedia, backend/UI, and AI: Shifting fuel efficiency effects for better pedia and effect accounting (alleryn, agrrr3) UI: tooltips for turn button (TheSilentOne) UI: changed sitrep order (TheSilentOne) Fix log g...
by Ophiuchus
Wed Nov 06, 2019 5:24 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 46
Views: 18494

Re: Up-to-date Test Snap

I released last week the weekly build:

freeorion_2019-10-27.f6768372d rev=53 channel=beta

News:
  • ...
by Ophiuchus
Wed Nov 06, 2019 10:04 am
Forum: Other Game Design
Topic: Infrastructure based bonuses
Replies: 7
Views: 159

Re: Infrastructure based bonuses

Anybody knows where that design decision is documented?
by Ophiuchus
Wed Nov 06, 2019 10:02 am
Forum: Other Game Design
Topic: Infrastructure based bonuses
Replies: 7
Views: 159

Re: Infrastructure based bonuses

design decision to base (non-flat) resource boni solely on pop hasn't been revised, so we need to stick to that The changes on AA and NAI proposed by MatGB were basing a flat bonus on infrastructure (instead of "on nothing"). There was no non-flat bonus based on anything apart from population. So I...
by Ophiuchus
Mon Nov 04, 2019 11:43 am
Forum: General Discussion
Topic: How do I use up stockpile?
Replies: 10
Views: 223

Re: How do I use up stockpile?

I still think of this mechanic as some kind of smuggling, makes more sense when you are taking resources to a blockaded system or through an enemy empire's supply chain. I would be fine with smuggling or something else if it fits better. But it means the fluff needs to be rewritten completely. You ...
by Ophiuchus
Mon Nov 04, 2019 11:39 am
Forum: General Discussion
Topic: Please everybody also test the pedia and shown info
Replies: 1
Views: 114

Please everybody also test the pedia and shown info

Hi,

we are trying to make a 0.4.9 release soon.

Now is a good time to look at the text in the game and the explanations in the encyclopedia and tell us what is wrong/missing/confusing.

E.g. somebody mentioned that the targeting for flak weapon are not described correctly.
by Ophiuchus
Mon Nov 04, 2019 10:37 am
Forum: General Discussion
Topic: How do I use up stockpile?
Replies: 10
Views: 223

Re: How do I use up stockpile?

I guess it is a bit counter-intuitive that focusing on "stockpiling" (which means to store, right? Mind my English) is actually de-stockpiling. How about some renaming? I can think of an improvement: things which increase the use limit enhance stockpile distribution: In Top Panel: Top Panel Headlin...
by Ophiuchus
Sun Nov 03, 2019 7:20 pm
Forum: General Discussion
Topic: How do I use up stockpile?
Replies: 10
Views: 223

Re: How do I use up stockpile?

You use stockpile by building stuff. If you cannot pay for the project by production, PP from stockpile are used. But you can not use as many stockpile PP per turn as you want, there is an extraction limit. Those stockpile values you get by e.g. setting stockpile focus increase the extraction maximu...
by Ophiuchus
Sun Nov 03, 2019 7:12 pm
Forum: Other Game Design
Topic: Ships in production should cost upkeep
Replies: 11
Views: 240

Ships in production should cost upkeep

Put up PR-2629 which includes your ships in ship upkeep and part upkeep as soon as you start working on it. This means if you spent at least PP on your ship project (99 Luftballons uhm comsats) and pause the project you still have to pay upkeep for those 99 comsats. If you only plan to build, but di...
by Ophiuchus
Sun Nov 03, 2019 6:57 pm
Forum: Play-Testing Feedback
Topic: Hidden planet gets attacked every turn.
Replies: 7
Views: 197

Re: Hidden planet gets attacked every turn.

Oberlus wrote:
Sun Nov 03, 2019 5:43 pm
Combat log does not show that they are detected after or before anything, they're just attacked.
That certainly sounds like a targeting issue. Your planet is probably not detected.