Search found 1920 matches

by Ophiuchus
Wed Mar 03, 2021 12:42 pm
Forum: FreeOrion Project
Topic: Online voice chat meeting, Monday February 22nd 2021
Replies: 15
Views: 318

Re: Online voice chat meeting, Monday February 22nd 2021

Cjkjvfnby wrote:Question I would like to start pushing is upgrade Python version from 3.5. At list build list of checks that should be done to initiate an update.
What was decided?
by Ophiuchus
Wed Mar 03, 2021 7:32 am
Forum: Programming
Topic: Potential GiGi replacements: Godot
Replies: 16
Views: 724

Re: Potential GiGi replacements: Godot

Created PPA for Godot client build for Ubuntu 20.04 Focal. Do we have news about snap distribution? What exactly do you need? weekly build still has broken meters but that should not matter for godot. the snap core 20.04 should work well by now. i could try to build the godot branch on snap (especi...
by Ophiuchus
Mon Mar 01, 2021 12:00 pm
Forum: Other Game Design
Topic: Colony Independence Decree (new building) and thoughts about conceding
Replies: 2
Views: 66

Colony Independence Decree (new building) and thoughts about conceding

We will have something similar like the abandon outpost project/building for setting a colony independing (unowned). As fas as I can see the only real advantage for doing so is lowering your influence upkeep, so no guards or timers are necessary. So this implementation is in PR-3337 . For an enemy t...
by Ophiuchus
Sun Feb 28, 2021 6:25 pm
Forum: Play-Testing Feedback
Topic: Orbital bombardment 0.4.10.1
Replies: 2
Views: 69

Re: Orbital bombardment 0.4.10.1

Bombardment reduces population. Max Troops may depend on population, so it also can reduce maximum troops.

Else invasion is the only way (currently).
by Ophiuchus
Sat Feb 27, 2021 7:55 am
Forum: Play-Testing Feedback
Topic: Thougts about balance of races
Replies: 4
Views: 96

Re: Thougts about balance of races

drkosy wrote: Fri Feb 26, 2021 7:24 pm Since we play without specials that would be a big advantage for selfsustaining species.
The fix in my opinion to that is split specials into those which are needed for gameplay (only growth specials) and those which are not. And allow disabling them separately.
by Ophiuchus
Fri Feb 26, 2021 6:29 am
Forum: Other Game Design
Topic: Allow build evacuate system on outpost
Replies: 13
Views: 319

Re: Allow build evacuate system on outpost

1b. Saving a species from falling into enemy hands This is slightly different from saving population falling into enemy hands. High pop means high resource output. But often simply adding a species to your gene pool is the bigger goal. For that a minimal population or 1-pop for further colonization ...
by Ophiuchus
Thu Feb 25, 2021 12:33 pm
Forum: Other Game Design
Topic: Allow build evacuate system on outpost
Replies: 13
Views: 319

Re: Allow build evacuate system on outpost

only if there is no battle in the system. I think it makes sense to do the same for evacuation, not sending refugees when the planet is attacked. Maybe, but that would be another not really needed nerf for evacuation (as opposed to concentration camps). Or we remove that battle stopping abandon out...
by Ophiuchus
Thu Feb 25, 2021 12:14 am
Forum: Other Game Design
Topic: Allow build evacuate system on outpost
Replies: 13
Views: 319

Re: Allow build evacuate system on outpost

I implemented this using a building "Abandon Outpost System" similar to what we have for evacuation, see PR-3328 . The building takes a single turn to build, but it needs two turns to prepare the abandoning. If the preparation is finished, the planet may become unowned again ("erasing" the outpost),...
by Ophiuchus
Wed Feb 24, 2021 4:13 pm
Forum: General Discussion
Topic: Weekly Release Notes / Up-to-date Test Snap
Replies: 101
Views: 25394

Re: Weekly Release Notes / Up-to-date Test Snap

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386). Weekly test build based on master - this looks BROKEN , i will not push to beta channel: freeorion_2021-02-23.4d6870e rev=168 channel=edge (amd6...
by Ophiuchus
Wed Feb 24, 2021 7:31 am
Forum: Support
Topic: AI error
Replies: 5
Views: 200

Re: AI error

The AI tries to split a fleet when it shouldnt (empty fleet or fleet with a single ship). I think this should not be problem for your game but it might indicate an error in the logic which releases a part of the fleet. (AIFleetMission.py#542 - if ship_rating > allowance:) I am playing v0.4.10+ weekl...
by Ophiuchus
Mon Feb 22, 2021 6:48 pm
Forum: FreeOrion Project
Topic: Online voice chat meeting, Monday February 22nd 2021
Replies: 15
Views: 318

Re: Online voice chat meeting, Monday February 22nd 2021

* a short feedback on current implementation topics ** influence on outposts: should 5(?) outposts count as a colony? ** influence species trait: should only apply to focus bonus (at least upkeep should happen afterwards, else we get negative influence for good_influence traits) edit1: as I was inte...
by Ophiuchus
Mon Feb 22, 2021 12:23 pm
Forum: FreeOrion Project
Topic: Online voice chat meeting, Monday February 22nd 2021
Replies: 15
Views: 318

Re: Online voice chat meeting, Monday February 22nd 2021

how to solve targeting damage estimation and UI (e.g. flak, fighters, monsters...) Some options: Choice of estimation: choose-your-targets, predefined-targets Damage Calculation: specialised-estimation-by-well-known-named-conditions, specialised-estimation-by-additional-focs-valref, generic-estimat...
by Ophiuchus
Fri Feb 19, 2021 5:24 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 127
Views: 1457

Re: Fiftteent game on the multiplayer slow game server

And how would I launch the specific one I want ? As of now I just type "freeorion" in the terminal or in the Linux menu, but if there are two versions ? If you use two versions at the same time it depends under which name you installed it. E.g. on one machine i made a: snap install freeorion_edge -...
by Ophiuchus
Fri Feb 19, 2021 5:22 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 127
Views: 1457

Re: Fiftteent game on the multiplayer slow game server

Switch to current stable (which is currently the same as the 0.4.10 track): snap refresh freeorion --channel=latest/stable I typed this exact command (+ sudo before it) and it doesn't change the current FreeOrion I have on my computer. What is the output (sudo should be the right thing to do)? Also...
by Ophiuchus
Fri Feb 19, 2021 7:31 am
Forum: Play-Testing Feedback
Topic: Sly Subteraean Habitation
Replies: 3
Views: 271

Re: Sly Subteraean Habitation

BTA wrote: Thu Feb 18, 2021 6:49 pm Completely unrealistic?
Actually not. The Sly can live only in a certain layer of denseness else the pressure kills em. So for going deeper they probably need pressure tanks.