Search found 1664 matches

by Ophiuchus
Wed Sep 23, 2020 12:58 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 80
Views: 23423

Re: Up-to-date Test Snap

In the release process... will probably land in an hour or so. Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel. Release candidate for bugfix release 0.4.10.1 build is available on channel 0.4.10/candidate (v0.4.10.1-rc2 rev=124 amd64)...
by Ophiuchus
Wed Sep 23, 2020 12:38 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 5182

Re: Eleventh game on the multiplayer slow game server

So this is weird. Hyperant, do you have PP available in our shared system this turn? (turn 35) I do, despite it being coloured as part of your supply network. So that would indicate that the problem has gone away, despite this exact situation a few turns ago leaving me no PP available. Very odd. I ...
by Ophiuchus
Wed Sep 23, 2020 10:31 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 5182

Re: Eleventh game on the multiplayer slow game server

Ok, game is over. Any more comments relating to the change to four bouts and scaling?

E.g. is scaling/balancing off relating to planetary defenses, mines, fighters, ship weapons, ...

Or was it basically like the three-bout-game?
by Ophiuchus
Sun Sep 20, 2020 12:53 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 80
Views: 23423

Re: Up-to-date Test Snap

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel. Release candidate for bugfix release 0.4.10.1 build is available on channel 0.4.10/candidate (v0.4.10.1-rc1 rev=119 amd64). Weekly test build based on master released : freeorion_2020-0...
by Ophiuchus
Sun Sep 20, 2020 9:22 am
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 6
Views: 403

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Dragget wrote: Sun Sep 20, 2020 12:33 am
Ophiuchus wrote: Sat Sep 19, 2020 8:59 pmI think its for feeding krakens or something?
Nothing in the pedia about this. Is it possible this is left over from something planned in an earlier version but never implemented?
From the code:
//triple the chance of maturing when in a system with Krill
by Ophiuchus
Sat Sep 19, 2020 10:24 pm
Forum: Play-Testing Feedback
Topic: Testing 4.10
Replies: 27
Views: 1048

Re: Testing 4.10

Just recognized that plasma cannon and deathray can attack fighers. Is this intended? I ask because Massdriver and Laser can't do this... Shouldnt be possible Massdriver, laser, plasma, deathray all have the same combatTargets condition. Arc disruptor can attack fighters. Please post a combat report
by Ophiuchus
Sat Sep 19, 2020 8:59 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 6
Views: 403

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Krill spawner as a reward from ancient ruins It's a ship part. You add it to a design, and you can then park that ship somewhere and it will randomly spawn krill. Pretty much a booby-prize, as it's totally worthless in practice: the krill it generates are hostile, just like any other krill. I think...
by Ophiuchus
Tue Sep 15, 2020 10:58 am
Forum: Play-Testing Feedback
Topic: Bioadaptive hull bug
Replies: 6
Views: 141

Re: Bioadaptive hull bug

It's a documentation bug, IMO: their hull regeneration happens every turn regardless of combat. Edit: so it should be something like This living hull regenerates [[metertype METER_STRUCTURE]] quickly, gaining its current structure every turn (even when involved in a fight or blockade), meaning if i...
by Ophiuchus
Tue Sep 15, 2020 10:41 am
Forum: Play-Testing Feedback
Topic: Bioadaptive hull bug
Replies: 6
Views: 141

Re: Bioadaptive hull bug

Presumably the intention was not to make them immune to mines, hence the Pedia wording. The wording is about blockade and fight as far as i can see - mine tech effects are none of this in technical terms (blockade restricts the way your ships can fly). So the actual problem is that the description ...
by Ophiuchus
Tue Sep 15, 2020 10:32 am
Forum: Other Game Design
Topic: Make all colonies/outposts to start with 6/3 def. troops
Replies: 12
Views: 222

Re: Make all colonies/outposts to start with 6/3 def. troops

There is one sideeffect: Every colony can build troop ships right from the start. You can do that as soons as you get the first garrison tech (Planetary Bunkers), which is one of the cheapest techs in the game, so you get that tech fast nevertheless even if not going to use it for troop ships (just...
by Ophiuchus
Mon Sep 14, 2020 12:16 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 36
Views: 453

Re: Twelfth game on the multiplayer slow game server

* Non-guarantee of balance breaking updates * Alliance win * No AI replacements ^ these are the dealbreakers for me. I'd maybe be willing to pay for the resources needed to host game with AI replacements if other requirements were met. o01eg games here always follow the releases so we get some use ...
by Ophiuchus
Mon Sep 14, 2020 12:06 pm
Forum: Other Game Design
Topic: Make all colonies/outposts to start with 6/3 def. troops
Replies: 12
Views: 222

Re: Make all colonies/outposts to start with 6/3 def. troops

Oberlus wrote: Mon Sep 14, 2020 7:41 am 2. Create a new accounting label and place each bonus separately.

3. Get rid of the pop-based bonus from Self Defense.
One of those.
by Ophiuchus
Sun Sep 13, 2020 10:11 pm
Forum: FreeOrion Project
Topic: 0.4.10 release
Replies: 79
Views: 4751

Re: 0.4.10 release

0.4.10.1 RC1 has been released. Because of its importance I want to reiterate: To all our playtester, please sacrifice some of your FO time to playtesting the release candidate. I know, playing around with test builds of master is probably more fun and interesting, but the bugfix release needs some...
by Ophiuchus
Sun Sep 13, 2020 10:07 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 80
Views: 23423

Re: Up-to-date Test Snap

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel. Release candidate for bugfix release 0.4.10.1 build is available on channel 0.4.10/candidate (v0.4.10.1-rc1 rev=119 amd64). Weekly test build based on master released: freeorion_2020-09...
by Ophiuchus
Sun Sep 13, 2020 6:04 pm
Forum: Play-Testing Feedback
Topic: Experimentors monsters challenging after nerf to resources?
Replies: 25
Views: 1380

Re: Experimentors monsters challenging after nerf to resources?

Oberlus wrote: Sat Sep 12, 2020 11:02 am better now.
Not really. Could you stop this? I just wasted a part of my life to read your rant.