Search found 539 matches

by Ophiuchus
Thu Sep 13, 2018 9:04 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1400

Re: Comsat/planetary defenses re-design

Partly related to that, though. and just to the general tactic of deploying a bunch of comsats right before a battle so that they are immediately destroyed and only add to maintenance for a single turn, would be a change to tally up not just completed ships, but also include in the tally under-cons...
by Ophiuchus
Thu Sep 13, 2018 2:17 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1400

Re: Comsat/planetary defenses re-design

I just wanted to say i do not think that there should be no decoys. Actually i think having decoys should be a viable tactic. But it should not lead to a sitation you can "overpower" the enemy using decoys. Also i think the targetting system could lead to people building specifically designed decoys...
by Ophiuchus
Fri Sep 07, 2018 1:13 pm
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 364

Re: Questions from a new player

Should the change done in #2251 to the orbital drydock be also applied to the rest of shipyard buildings that has as prerreq the basic shipyard? I'm thinking of /default/scripting/buildings/shipyards/ENERGY_COMP.focs.txt, ENERGY_SOLAR.focs.txt, ORGANIC_CEL_GRO.focs.txt, ORGANIC_ORB_INC.focs.txt, OR...
by Ophiuchus
Tue Sep 04, 2018 9:17 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1400

Re: Comsat/planetary defenses re-design

I'll acknowledge that the issue does kind of go both ways, troop ships could act as fodder to protect armed ships Which would at least be reduced if we increased troop pod price to be close to weapon cost and increase the capacity in return. This would also open up more interesting troop designs th...
by Ophiuchus
Tue Sep 04, 2018 1:11 pm
Forum: Other Game Design
Topic: Combat Preferred Targetting
Replies: 40
Views: 550

Re: Combat Preferred Targetting

What do you guys think about system preferences? Fine for a few systems that have leaders. Otherwise no. Ok, thats your call. But to be clear what i meant. I didnt mean planetary defenses specifically. I meant setting preferences for all your forces in the system, so all the fleets and all the plan...
by Ophiuchus
Tue Sep 04, 2018 11:39 am
Forum: Other Game Design
Topic: Combat Preferred Targetting
Replies: 40
Views: 550

Re: Combat Preferred Targetting

I mean profiles to setup targeting before battle so it could be dynamically set without changing ship design. Sounds too micromanagey to me, to expect players to adjust a battle plan / tactics for each battle. It sounds a bit like what I'm suggesting leaders could do, though, but that is specifical...
by Ophiuchus
Tue Sep 04, 2018 11:07 am
Forum: Scripting & Balancing
Topic: Condition matching comsats
Replies: 12
Views: 197

Re: Condition matching comsats

@geoffthemedio Thanks for the fast help!
by Ophiuchus
Tue Sep 04, 2018 11:00 am
Forum: Other Game Design
Topic: Combat Preferred Targetting
Replies: 40
Views: 550

Re: Combat Preferred Targetting

The main problem with the proposed changes so far is that they are strictly weapon based. However, a ship can have very different types of weapons, and when looking at the "maneuvering into optimal position" aspect a ship with very different weapon systems in theory couldn't optimize it's tactical ...
by Ophiuchus
Tue Sep 04, 2018 10:30 am
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1400

Re: Comsat/planetary defenses re-design

Right now, when planets attack, they get just a single generally-very-strong attack. I'd propose that planet defense attacks be considered like an amount of energy per round, that can get divided between multiple targets-- if a planet with 40 defense targets a ship with just 10 structure, it would ...
by Ophiuchus
Fri Aug 31, 2018 7:29 am
Forum: Scripting & Balancing
Topic: Condition matching comsats
Replies: 12
Views: 197

Re: Condition matching comsats

What objects are actually matched by the "Armed" condition?
by Ophiuchus
Fri Aug 31, 2018 7:25 am
Forum: General Discussion
Topic: Do flak cannons get any upgrade from weapon techs?
Replies: 12
Views: 383

Re: Do flak cannons get any upgrade from weapon techs?

Any plans to change that? Leaders or targetting parts in designs are vaguely envisioned to be able to prioritize target selection. Species could have grudges against other species, and also prioritize based on that. There is work going on right now to implement prioritized target selection: Combat ...
by Ophiuchus
Fri Aug 31, 2018 7:24 am
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1400

Re: Comsat/planetary defenses re-design

So has anybody some feedback if comsats are still too usable? Question arises because I wanted to nerf decoys slightly via targetting preferences Combat Preferred Targetting thread and it is not clear if that is necessary.
by Ophiuchus
Fri Aug 31, 2018 7:16 am
Forum: Announcements
Topic: FreeOrion v0.4.8 released
Replies: 2
Views: 1365

Re: FreeOrion v0.4.8 released

Yaaaay :)

That was a long time work - great that its out in the wild now!!!!!!
by Ophiuchus
Thu Aug 30, 2018 9:06 pm
Forum: Other Game Design
Topic: Combat Preferred Targetting
Replies: 40
Views: 550

Re: Combat Preferred Targetting

Some comments on the state of the implemented design: Capabilities triggerconditions consist of preferred prey conditions and a weight/precision ShortRange parts contribute their triggerconditions to the shooting weapon Detection parts contribute their triggerconditions to all ShortRange part weapon...
by Ophiuchus
Thu Aug 30, 2018 10:26 am
Forum: Scripting & Balancing
Topic: Condition matching comsats
Replies: 12
Views: 197

Re: Condition matching comsats

It sounds pretty clearly like you are thinking the cost increase to three has been insufficient, why don't you make a feedback thread on that issue and clarify just where you are seeing recurring problems. Not really. It's just a feeling left from the discussion and analysis before that. Didnt have...