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by Ophiuchus
Fri Nov 20, 2020 7:52 pm
Forum: Play-Testing Feedback
Topic: Minor sitrep bug
Replies: 3
Views: 83

Re: Minor sitrep bug

v0.4.10.1[build 2020-09-25.39cfe10] If you have damaged ships sitting in a system on the turn the drydock is finished, they do repair that turn, but you don't get the repaired sitrep It's been that way for a while. I mentioned it here: https://www.freeorion.org/forum/viewtopic.php?f=28&t=10294 Its ...
by Ophiuchus
Fri Nov 20, 2020 7:45 pm
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 11
Views: 185

Re: Hull lines design/balancing

I bet I'll be able to show that the unshielded fleet always wins (given the same PP). If you can design your fleet knowing that the other one has shields (or any another feature), you will be able to design a fleet which kills it. If you force one fleet to use arc disruptors, shielded fleet will be...
by Ophiuchus
Fri Nov 20, 2020 7:40 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 453

Re: Fourteenth game on the multiplayer slow game server

Oberlus wrote: Fri Nov 20, 2020 1:10 pm
Oberlus wrote: Thu Nov 19, 2020 2:45 pm If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.
Not gonna happen.
You found em? Lucky bastard.
by Ophiuchus
Fri Nov 20, 2020 7:40 pm
Forum: Compile
Topic: Does freeorion run on wine on MacOS?
Replies: 2
Views: 84

Re: Does freeorion run on wine on MacOS?

No idea, I never used Wine, so I never tried to do that... Why do you ask? With a macOS build of FO available, why would anyone want to run the Windows build on Wine on Mac...? Just another way to run the game. This might come in handy that the macOS build does not work and nobody is able to fix it...
by Ophiuchus
Thu Nov 19, 2020 10:45 pm
Forum: Other Game Design
Topic: Give organics small ship detection
Replies: 15
Views: 636

Re: Give organics small ship detection

Ophiuchus wrote: Mon Nov 02, 2020 11:18 pm PR-3222
Note this landed in the test builds.
by Ophiuchus
Thu Nov 19, 2020 10:43 pm
Forum: Play-Testing Feedback
Topic: Recurrence of Fleet blocade issue (maybe?) [0.4.10+ build 2020-11-16.7964d08]
Replies: 2
Views: 72

Re: Recurrence of Fleet blocade issue (maybe?) [0.4.10+ build 2020-11-16.7964d08]

Dragget wrote: Thu Nov 19, 2020 5:12 pm...
which system - acubens? in turn 206 it is not blockaded - i guess nobody established a blockade beforehand and there is constant battle until 207 (when you kill off the yellow guy)

question is what happened in the turns before 206
by Ophiuchus
Thu Nov 19, 2020 3:18 pm
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 11
Views: 185

Re: Hull lines design/balancing

Oberlus wrote: Thu Nov 19, 2020 12:44 pm The casuistic is huge. I rather have success with this.
would be great :mrgreen:
by Ophiuchus
Thu Nov 19, 2020 12:38 pm
Forum: Compile
Topic: Does freeorion run on wine on MacOS?
Replies: 2
Views: 84

Does freeorion run on wine on MacOS?

One stupid question to those mac users - does the windows version of freeorion run on MacOS?
by Ophiuchus
Thu Nov 19, 2020 12:17 pm
Forum: Other Game Design
Topic: RFC: A single source for default values (FOCS, python, stringtables, backend)
Replies: 59
Views: 4244

Re: RFC: A single source for default values (FOCS, python, stringtables, backend)

There are no known performance issues with named values (else, please prove/measure). If there were perfomance issues, one could bring the runtime cost of named values down to zero by changing the implementation (i am pretty sure this is not worth the investment). I expect for example introducing e....
by Ophiuchus
Thu Nov 19, 2020 11:59 am
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 11
Views: 185

Re: Hull lines design/balancing

just one more complication/design option i did not see mentioned: one can tweak the base, e.g. after some protest i made the bubble flux hull more expensive, adding cost and structure at zortrium armor cost point. so one can design for a cost efficiency of a hull relative to tech level. (so that str...
by Ophiuchus
Thu Nov 19, 2020 9:59 am
Forum: Other Game Design
Topic: RFC: A single source for default values (FOCS, python, stringtables, backend)
Replies: 59
Views: 4244

Re: RFC: A single source for default values (FOCS, python, stringtables, backend)

Is all this possible or a good idea to replace part or all of current named values mechanics? I am not sure how this is supposed to work - possibly i did not understand what you suggest. If i got you right you suggest using macro expansion. You can do that today for the places where it works (so fo...
by Ophiuchus
Wed Nov 18, 2020 5:40 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 87
Views: 23876

Re: Up-to-date Test Snap

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386). Weekly test build based on master released : freeorion_2020-11-16.7964d08 rev=142 channel=beta (amd64) freeorion_2020-11-16.7964d08 rev=143 chan...
by Ophiuchus
Wed Nov 18, 2020 5:37 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 87
Views: 23876

Re: Up-to-date Test Snap

I did not announce some of the weekly test builds:
e.g.

freeorion_2020-11-09.fa112c8 rev=140 channel=beta (amd64)
freeorion_2020-11-09.fa112c8 rev=141 channel=beta (i386)

News since the last weekly master build:
  • ..lots of important stuff..
by Ophiuchus
Wed Nov 18, 2020 5:34 pm
Forum: Play-Testing Feedback
Topic: Silexian: bad pilots and cannot produce ships?
Replies: 3
Views: 92

Re: Silexian: bad pilots and cannot produce ships?

Its like - even if they could fly, they would really suck. :lol:
(they should be average_pilots to get rid of that message)
by Ophiuchus
Sun Nov 15, 2020 3:20 pm
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 46
Views: 1489

Re: Excruciating FOCS doubts

This sounds a bit awkward to use in practice, as it would seem to require the initial scout to leave the system immediately to avoid triggering the refuel effect. Moreover, it forces player to remember where the tanker is. I like it more the way it is now. Those are solvable I think. Activate the e...