Search found 2004 matches

by Ophiuchus
Thu May 06, 2021 1:37 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

Also, losing a planet to rebels should in general already somewhat reduce an empire's influence defecit, as having fewer controlled planets reduces the colonial upkeep costs per planet. Not sure on terms here. Deficit means you are spending more than you have income (so influence upkeep higher than...
by Ophiuchus
Thu May 06, 2021 1:28 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

Quick comment on the new maintenance ships design. With the old ones you used to able to get a colony ship through if you were blocked. With 2 arc disruptors you can't even guarantee a large colony ship's safe passage until you reach zortium (or robot hull). I think I was confused. It should be a s...
by Ophiuchus
Wed May 05, 2021 8:32 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

wobbly wrote: Tue May 04, 2021 6:38 pm Either the player progress needs to be sped up a bit, or monster spawns slowed down.
As a starter I think we should lower default research and build costs.
by Ophiuchus
Tue May 04, 2021 10:58 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

[quote=human2 post_id=106082 time=1620102350 user_id=72845 Abandoned outposts can't be resettled or invaded. Could you clarify what you mean by "abandoned outposts"? This one I can clarify: if you abandon an outpost (by building the "abandon outpost" building), it "gets removed". So you should be a...
by Ophiuchus
Mon May 03, 2021 10:14 am
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

LienRag wrote: Sun May 02, 2021 9:48 pm Troops regenerate even with an enemy fleet in the system and no shields ?
Seems like a bad idea to me, removes a lot of strategy.
Looking for suggestions which do not make defense focus useless after enemies come into system and kill of shields and defense.
by Ophiuchus
Mon May 03, 2021 10:11 am
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

Is that in master? I can't find TT_BREAKDOWN_AUGMENTED_SUMMARY in the C++ code or FOCS and that's not what a weapons tooltip on a ship looks like for me. Latest Snap from Ophiuchus (downloaded last Friday I believe, from the "edge" channel). Yes, I had (have?) an edge build which includes the damag...
by Ophiuchus
Mon May 03, 2021 9:52 am
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 67
Views: 6708

Re: Missile/Projectile Weapons

Cjkjvfnby asked some questions on the prototype PR-2710 on github; stats are an internal hanger with 16 shots for 20PP and a number of launchers with 4 shots and 4 launch capacity for 20 PP each, 3 base damage and doing damage only in combat bout three (so enemies can shoot it down in bout 2 before ...
by Ophiuchus
Sun May 02, 2021 8:27 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

I'm noticing that stability issues might be a little harsh for disconnected empires? Had a quick go with Fulver and -10 stability (not supply connected), +5 for capital species and my prefered focus (stockpiling) is locked behind generic supplies, so the only viable focus is protection. I'll have m...
by Ophiuchus
Sat May 01, 2021 9:21 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

There was a lot of waiting because I had to build a lot more buildings then I use to so that planets stayed happy. Yikes. Hadn't thought about that - building likes/dislikes should probably always work on the supply network level. Exceptions could be ok for unique buildings. I never actually used a...
by Ophiuchus
Fri Apr 30, 2021 8:04 pm
Forum: Other Game Design
Topic: Stargates
Replies: 14
Views: 7333

Re: Stargates

On which {not Microsoft-owned} site should I make the PR ? In that case you probably need to find somebody to do it for you (i.e. somebody else). Or we talk again when we move away from github*. Or if microsoft sells it. Whatever comes first. edit1: * we won't move away from github if they keep it ...
by Ophiuchus
Fri Apr 30, 2021 7:06 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

I think if there is any planet where your troops decrease you need to know about it. That's what a sitrep is for. Yes, I imagine you would probably have many sitreps like this if you get into influence deficit (and it might call for implementing aggregation of sitreps). If you prefer to have the mu...
by Ophiuchus
Fri Apr 30, 2021 7:02 pm
Forum: Story
Topic: Species: Whumsoom
Replies: 22
Views: 1869

Re: Species: Whumsoom

I am not sure where the species description gets its trait information nowadays, so please check that. Else some tags may be missing (good troops and great supply). Needs influence stuff. I guess they should have influence focus, BAD (or VERY_BAD) macro and maybe tag. As you said you probably should...
by Ophiuchus
Fri Apr 30, 2021 6:38 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6240

Re: Testing Government and Influence

Geoff the Medio wrote: Fri Apr 30, 2021 5:43 pm
human2 wrote: Thu Apr 29, 2021 5:01 amEdit to add: having rebel troops needs it's own music because it's such an ominous thing.
When would you play that? When a system with a planet with rebels on it is shown in the sidepanel?
I think if there is any planet where your troops decrease you need to know about it.
by Ophiuchus
Fri Apr 30, 2021 6:35 pm
Forum: Other Game Design
Topic: Stargates
Replies: 14
Views: 7333

Re: Stargates

Please put up a PR (and link it here), so i can look at the code in a sensible way.

From skimming here I can see you have a typo: Species name = "SP_NYMNMNAN" - they are called SP_NYMNMN
by Ophiuchus
Fri Apr 30, 2021 10:56 am
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 342
Views: 7113

Re: Fiftteent game on the multiplayer slow game server

I also tried out bombardment and the UI is broken and apparently has been forever. I have a suspicion bombing done well is actually effective but you're not going to get a lot of people testing it while its broken (and it probably isn't being fixed because noone bombs, a bit of a circle). I guess b...