Search found 3427 matches
- Mon Mar 18, 2024 11:02 am
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 23
- Views: 4290
Re: Annexation feedback
yikes. Is stability part of annexation cost? auto DefaultAnnexationCost() { return std::make_unique<ValueRef::Operation<double>>( ValueRef::OpType::MAXIMUM, MinimumAnnexCost(), (ScaledPop() * ExpBaseSpeciesOpinion() * ExpBaseStability()) + (BuildingAnnexCostScaling() * BuildingCostsSum(SourceOwner(...
- Mon Mar 11, 2024 6:14 pm
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 23
- Views: 4290
Re: Annexation feedback
try letting defense troops increase annexation cost. Not 2x, just a small multiplier, x(1+troops/20) or a small addition, +troops/10. not much of a fan of small effects. if it is not noticable.. then why bother and add the complexity? small effects only makes sense if there are many sources for it ...
- Mon Mar 11, 2024 10:27 am
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 23
- Views: 4290
Re: Annexation feedback
Yep my argument is pretty similar. If you have a way to bypass troops then the value of the defense troop techs is much lower, ..hm.. and they weren't of high value to start with. i think troops should matter on invasion. we could e.g. all around double the defense troop amount (or only of defense ...
- Mon Mar 11, 2024 9:08 am
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 23
- Views: 4290
Re: Annexation feedback
I'd argue for including troops in the annex cost (if not already counted). A well garrisons colony should be more expensive to turn. Side note: The fluff does not fit too well though (and is also highly species dependent). Its not clear if persuading 90 troops is more effort than persuading 9 troop...
- Sat Mar 09, 2024 9:00 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 276
- Views: 186903
Re: Twenty-sixth game on the multiplayer slow game server
Maybe there was some misunderstanding, I mean that the system itself is marked as having ownership there, in-system supply, without seeing any planet etc. It's not that this supply extended to neighboring systems no. it should not leak the information. maybe this happened when we fixed the supplyin...
- Sat Mar 09, 2024 8:56 pm
- Forum: FreeOrion Project
- Topic: 0.5.0.1 bugfix/maintenance release
- Replies: 17
- Views: 11068
Re: 0.5.0.1 bugfix/maintenance release
flathub does not support development releases. i know that the flathub builder supports tests builds.
you/we need to directly ask the flatpak maintainer; i think he is not in the loop
- Wed Mar 06, 2024 11:19 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 276
- Views: 186903
Re: Twenty-sixth game on the multiplayer slow game server
but I still saw supply there so knew something js there (so goodbye idea that with zero supply you are not visible, eh? If it even was the idea, not sure, there is this "no supply" policy but I guess it is for more stealth and nit necessarily to hide supply). The idea was that zeroing sup...
- Thu Feb 22, 2024 10:59 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 276
- Views: 186903
Re: Twenty-sixth game on the multiplayer slow game server
The snap channel was updated to 2024-02-14.395bd4c weekly test build.
- Wed Feb 21, 2024 11:08 am
- Forum: General Discussion
- Topic: Twenty-seventh game on the multiplayer slow game server
- Replies: 36
- Views: 1296
Re: Twenty-seventh game on the multiplayer slow game server
I could imagine making a ⭐ star like shape or spoke without rim shape, regardless of how many people you have, each would get one. maybe universe creation could start out with such a shape, then place empires, then do some distortion afterwards (without changing topology). In this case e.g. do a st...
- Mon Feb 19, 2024 3:36 pm
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 12
- Views: 726
Re: Checkpoints Policy Review + Related stealth changes
It's no fun for me to play 50 turns doing nothing but rushing for Omi-Scanner because I can't spot my enemy. it certainly would make sense to add some detection tech before omni scanner. Maybe another planetary stealth too. So there is again a research race. which your all-mighty empire hopefully w...
- Sat Feb 17, 2024 9:45 pm
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 12
- Views: 726
Re: Checkpoints Policy Review + Related stealth changes
If I got it right, you have to stay 4 turns in one system to get the full -20 stealth of lvl 2 distortion modulator. I don't like that. That's 4 turns for the hidden planet to act, e.g. evacuate, place defence focus and keep hidden or build ships. That would make distortion modulator nearly useless...
- Thu Feb 15, 2024 4:50 pm
- Forum: General Discussion
- Topic: Up-to-date Test Snap
- Replies: 279
- Views: 56902
Re: Up-to-date Test Snap
and released latest weekly build on slow-game-026 atest amd64 stable v0.5 352 - - beta 2024-02-13.547a8ece7 429 - - beta/slow-game-026 2024-02-13.547a8ece7 429 - 2024-03-16T00:00:00Z
- Wed Feb 14, 2024 7:56 am
- Forum: General Discussion
- Topic: Up-to-date Test Snap
- Replies: 279
- Views: 56902
Re: Up-to-date Test Snap
released latest weekly test build on beta
Code: Select all
latest/beta: 2024-02-13.547a8ece7 2024-02-14 (429) 366MB -
- Tue Feb 13, 2024 12:41 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 276
- Views: 186903
Re: Twenty-sixth game on the multiplayer slow game server
so you build independence decree on Rana Beta I ? and was that happening the turn before? The independence decree (was that what I used? one building to get rid of the outpost) was built and finished, and the outpost marked as unowned, very many turns before DrKosy got there. Do you know if you had...
- Tue Feb 13, 2024 9:48 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 276
- Views: 186903