Search found 3427 matches

by Ophiuchus
Mon Mar 18, 2024 11:02 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 23
Views: 4290

Re: Annexation feedback

yikes. Is stability part of annexation cost? auto DefaultAnnexationCost() { return std::make_unique<ValueRef::Operation<double>>( ValueRef::OpType::MAXIMUM, MinimumAnnexCost(), (ScaledPop() * ExpBaseSpeciesOpinion() * ExpBaseStability()) + (BuildingAnnexCostScaling() * BuildingCostsSum(SourceOwner(...
by Ophiuchus
Mon Mar 11, 2024 6:14 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 23
Views: 4290

Re: Annexation feedback

try letting defense troops increase annexation cost. Not 2x, just a small multiplier, x(1+troops/20) or a small addition, +troops/10. not much of a fan of small effects. if it is not noticable.. then why bother and add the complexity? small effects only makes sense if there are many sources for it ...
by Ophiuchus
Mon Mar 11, 2024 10:27 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 23
Views: 4290

Re: Annexation feedback

Yep my argument is pretty similar. If you have a way to bypass troops then the value of the defense troop techs is much lower, ..hm.. and they weren't of high value to start with. i think troops should matter on invasion. we could e.g. all around double the defense troop amount (or only of defense ...
by Ophiuchus
Mon Mar 11, 2024 9:08 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 23
Views: 4290

Re: Annexation feedback

I'd argue for including troops in the annex cost (if not already counted). A well garrisons colony should be more expensive to turn. Side note: The fluff does not fit too well though (and is also highly species dependent). Its not clear if persuading 90 troops is more effort than persuading 9 troop...
by Ophiuchus
Sat Mar 09, 2024 9:00 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186901

Re: Twenty-sixth game on the multiplayer slow game server

Maybe there was some misunderstanding, I mean that the system itself is marked as having ownership there, in-system supply, without seeing any planet etc. It's not that this supply extended to neighboring systems no. it should not leak the information. maybe this happened when we fixed the supplyin...
by Ophiuchus
Sat Mar 09, 2024 8:56 pm
Forum: FreeOrion Project
Topic: 0.5.0.1 bugfix/maintenance release
Replies: 17
Views: 11068

Re: 0.5.0.1 bugfix/maintenance release

Atreides wrote: Thu Mar 07, 2024 10:14 pm Is available via flatpak? I looked now but did not see it. Different source?
flathub does not support development releases. i know that the flathub builder supports tests builds.

you/we need to directly ask the flatpak maintainer; i think he is not in the loop
by Ophiuchus
Wed Mar 06, 2024 11:19 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186901

Re: Twenty-sixth game on the multiplayer slow game server

but I still saw supply there so knew something js there (so goodbye idea that with zero supply you are not visible, eh? If it even was the idea, not sure, there is this "no supply" policy but I guess it is for more stealth and nit necessarily to hide supply). The idea was that zeroing sup...
by Ophiuchus
Thu Feb 22, 2024 10:59 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186901

Re: Twenty-sixth game on the multiplayer slow game server

The snap channel was updated to 2024-02-14.395bd4c weekly test build.
by Ophiuchus
Wed Feb 21, 2024 11:08 am
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 36
Views: 1296

Re: Twenty-seventh game on the multiplayer slow game server

I could imagine making a ⭐ star like shape or spoke without rim shape, regardless of how many people you have, each would get one. maybe universe creation could start out with such a shape, then place empires, then do some distortion afterwards (without changing topology). In this case e.g. do a st...
by Ophiuchus
Mon Feb 19, 2024 3:36 pm
Forum: Play-Testing Feedback
Topic: Checkpoints Policy Review + Related stealth changes
Replies: 12
Views: 726

Re: Checkpoints Policy Review + Related stealth changes

It's no fun for me to play 50 turns doing nothing but rushing for Omi-Scanner because I can't spot my enemy. it certainly would make sense to add some detection tech before omni scanner. Maybe another planetary stealth too. So there is again a research race. which your all-mighty empire hopefully w...
by Ophiuchus
Sat Feb 17, 2024 9:45 pm
Forum: Play-Testing Feedback
Topic: Checkpoints Policy Review + Related stealth changes
Replies: 12
Views: 726

Re: Checkpoints Policy Review + Related stealth changes

If I got it right, you have to stay 4 turns in one system to get the full -20 stealth of lvl 2 distortion modulator. I don't like that. That's 4 turns for the hidden planet to act, e.g. evacuate, place defence focus and keep hidden or build ships. That would make distortion modulator nearly useless...
by Ophiuchus
Thu Feb 15, 2024 4:50 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 279
Views: 56902

Re: Up-to-date Test Snap

and released latest weekly build on slow-game-026 atest amd64 stable v0.5 352 - - beta 2024-02-13.547a8ece7 429 - - beta/slow-game-026 2024-02-13.547a8ece7 429 - 2024-03-16T00:00:00Z
by Ophiuchus
Wed Feb 14, 2024 7:56 am
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 279
Views: 56902

Re: Up-to-date Test Snap

released latest weekly test build on beta

Code: Select all

  latest/beta:      2024-02-13.547a8ece7     2024-02-14 (429) 366MB -
by Ophiuchus
Tue Feb 13, 2024 12:41 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186901

Re: Twenty-sixth game on the multiplayer slow game server

so you build independence decree on Rana Beta I ? and was that happening the turn before? The independence decree (was that what I used? one building to get rid of the outpost) was built and finished, and the outpost marked as unowned, very many turns before DrKosy got there. Do you know if you had...
by Ophiuchus
Tue Feb 13, 2024 9:48 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186901

Re: Twenty-sixth game on the multiplayer slow game server

drkosy wrote: Mon Feb 12, 2024 9:43 pm I run into a strange combat report at Rana Beta.
could you note the turn?

so you build independence decree on Rana Beta I ? and was that happening the turn before?