Search found 3433 matches

by Ophiuchus
Wed Mar 27, 2024 11:04 pm
Forum: Other Game Design
Topic: Planet Specials
Replies: 29
Views: 21497

Re: Planet Specials

p.s.: one crazy idea I just had would be having a bonus for species types based on the planet type.. so you could e.g. use terraforming to influence it... but I think it would not fit the growth special idea. I'm all for crazy ideas, but I don't really understand yours ? I meant something like an i...
by Ophiuchus
Sun Mar 24, 2024 6:01 pm
Forum: Other Game Design
Topic: Planet Specials
Replies: 29
Views: 21497

Re: Planet Specials

I like the idea of a hidden growth special. Make it all Metabolism. 1/3 of the boost (+1 pop on a medium). Unique like the world tree, and basically in the same tier as world tree, honeycomb and Computronium moon. Also keep in mind that new specials, new policies, new "x", needs new artwor...
by Ophiuchus
Sun Mar 24, 2024 5:43 pm
Forum: Play-Testing Feedback
Topic: Augmentation/Black Markets/Isolation Review
Replies: 22
Views: 1019

Re: Augmentation/Black Markets/Isolation Review

I've never adopted Isolation because every single time it was a neat loss. Sometimes it was a loss of stability for every single colony I had. There was some room for improvement in some niche cases, in which I could have neglected some relatively good planets in order to keep my planets separated ...
by Ophiuchus
Fri Mar 22, 2024 5:48 pm
Forum: Play-Testing Feedback
Topic: Checkpoints Policy Review + Related stealth changes
Replies: 15
Views: 823

Re: Checkpoints Policy Review + Related stealth changes

wobbly wrote: Fri Mar 22, 2024 12:56 pm Another interesting idea is to charge IP on all owned planets (hostile or friendly) within supply, e.g. hidden empires pay an IP cost to be within your space.
I like it. But do the hidden empires need a nerf?
by Ophiuchus
Fri Mar 22, 2024 5:46 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 45
Views: 1483

Re: Twenty-seventh game on the multiplayer slow game server

Once more I suggest tweaking positions of systems after creating starlanes and positioning empires.
by Ophiuchus
Fri Mar 22, 2024 5:42 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 321
Views: 187659

Re: Twenty-sixth game on the multiplayer slow game server

build location condition that checks for Species I guess or Population low 0 or something The check is wrong. Compare: i dont see the problem you see with the check. the check was not existing, i added the Population check after the problem was reported. it should not be possible to build an indepe...
by Ophiuchus
Mon Mar 18, 2024 11:02 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4436

Re: Annexation feedback

yikes. Is stability part of annexation cost? auto DefaultAnnexationCost() { return std::make_unique<ValueRef::Operation<double>>( ValueRef::OpType::MAXIMUM, MinimumAnnexCost(), (ScaledPop() * ExpBaseSpeciesOpinion() * ExpBaseStability()) + (BuildingAnnexCostScaling() * BuildingCostsSum(SourceOwner(...
by Ophiuchus
Mon Mar 11, 2024 6:14 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4436

Re: Annexation feedback

try letting defense troops increase annexation cost. Not 2x, just a small multiplier, x(1+troops/20) or a small addition, +troops/10. not much of a fan of small effects. if it is not noticable.. then why bother and add the complexity? small effects only makes sense if there are many sources for it ...
by Ophiuchus
Mon Mar 11, 2024 10:27 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4436

Re: Annexation feedback

Yep my argument is pretty similar. If you have a way to bypass troops then the value of the defense troop techs is much lower, ..hm.. and they weren't of high value to start with. i think troops should matter on invasion. we could e.g. all around double the defense troop amount (or only of defense ...
by Ophiuchus
Mon Mar 11, 2024 9:08 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4436

Re: Annexation feedback

I'd argue for including troops in the annex cost (if not already counted). A well garrisons colony should be more expensive to turn. Side note: The fluff does not fit too well though (and is also highly species dependent). Its not clear if persuading 90 troops is more effort than persuading 9 troop...
by Ophiuchus
Sat Mar 09, 2024 9:00 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 321
Views: 187659

Re: Twenty-sixth game on the multiplayer slow game server

Maybe there was some misunderstanding, I mean that the system itself is marked as having ownership there, in-system supply, without seeing any planet etc. It's not that this supply extended to neighboring systems no. it should not leak the information. maybe this happened when we fixed the supplyin...
by Ophiuchus
Sat Mar 09, 2024 8:56 pm
Forum: FreeOrion Project
Topic: 0.5.0.1 bugfix/maintenance release
Replies: 18
Views: 11188

Re: 0.5.0.1 bugfix/maintenance release

Atreides wrote: Thu Mar 07, 2024 10:14 pm Is available via flatpak? I looked now but did not see it. Different source?
flathub does not support development releases. i know that the flathub builder supports tests builds.

you/we need to directly ask the flatpak maintainer; i think he is not in the loop
by Ophiuchus
Wed Mar 06, 2024 11:19 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 321
Views: 187659

Re: Twenty-sixth game on the multiplayer slow game server

but I still saw supply there so knew something js there (so goodbye idea that with zero supply you are not visible, eh? If it even was the idea, not sure, there is this "no supply" policy but I guess it is for more stealth and nit necessarily to hide supply). The idea was that zeroing sup...
by Ophiuchus
Thu Feb 22, 2024 10:59 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 321
Views: 187659

Re: Twenty-sixth game on the multiplayer slow game server

The snap channel was updated to 2024-02-14.395bd4c weekly test build.
by Ophiuchus
Wed Feb 21, 2024 11:08 am
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 45
Views: 1483

Re: Twenty-seventh game on the multiplayer slow game server

I could imagine making a ⭐ star like shape or spoke without rim shape, regardless of how many people you have, each would get one. maybe universe creation could start out with such a shape, then place empires, then do some distortion afterwards (without changing topology). In this case e.g. do a st...