Search found 2209 matches

by Ophiuchus
Wed Oct 27, 2021 12:10 pm
Forum: Other Game Design
Topic: GUI for ship/fleet damage
Replies: 2
Views: 21

Re: GUI for ship/fleet damage

For each ship or fleet (seen as sets of weapons), I'd like to know maximum per-combat totals for: - Anti-ship damage (a in the screenshot), anti-ship shots (useful to estimate effect of enemy shields) and point-defense shots (b in the screenshot). So I'd like to change a in the screenshot from "120...
by Ophiuchus
Wed Oct 27, 2021 11:49 am
Forum: Other Game Design
Topic: GUI for ship/fleet damage
Replies: 2
Views: 21

GUI for ship/fleet damage

Ill start here a thread for improving the GUI for fleet/ship damage, please provide input. Best input are dummy screenshots of intended GUI. :mrgreen: AFAIU Vezzra basically stated that combat system got so complex that it does not make sense to give detailed information and a combat value estimatio...
by Ophiuchus
Mon Oct 25, 2021 11:51 am
Forum: FreeOrion Project
Topic: Online voice chat meeting, Monday November 1st 2021
Replies: 2
Views: 44

Re: Online voice chat meeting, Monday November 1st 2021

Won't be able to attend this time. I wanted to work on a minimal client for on-the-go. In the last devtalk the output was that should be web page for reaching maximum number of supported clients. Not much progress here: I had a look a c++ based web frameworks and that did not look so convincing. I t...
by Ophiuchus
Mon Oct 25, 2021 11:42 am
Forum: General Discussion
Topic: Weekly Release Notes / Up-to-date Test Snap
Replies: 163
Views: 30278

Re: Weekly Release Notes / Up-to-date Test Snap

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386). Current Weekly test build based on master released: freeorion_2021-10-19.e42bbc0d9 rev=242 channel=beta (amd64) Changes client/Godot: a...
by Ophiuchus
Mon Oct 25, 2021 8:25 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 91
Views: 2194

Re: Seventeenth game on the multiplayer slow game server

Turn 70 Top 5 of attack military tech: wobbly (laser-4, laser fighters), oberlus (plasma, laser fighters), theSilentOne(laser-2, laser fighters, AD), o01eg (laser, fighters, AD), ophiuchus (AD) all have access to average pilots. Typical hulls are symbiotic ones (and robotic)
by Ophiuchus
Sun Oct 24, 2021 6:28 am
Forum: Play-Testing Feedback
Topic: Negative happiness/stability
Replies: 3
Views: 71

Re: Negative happiness/stability

Magnate wrote: Sat Oct 23, 2021 7:48 pm
Also one question, how do the rebels work currently? Is the number of rebels stable at -2 stability? They kill off troops one per rebel right, so if troops regenerate faster the rebels don't really matter
by Ophiuchus
Sun Oct 24, 2021 6:14 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 91
Views: 2194

Re: Seventeenth game on the multiplayer slow game server

You are way ahead currently in our alliance at least. Actually am not sure where o01eg is. Either quite more advanced than I or not much. My empire is kept nicely at 10 stability and I am working on Galactic infrastructure to also get an administration center for my egassem. On a side note I was pla...
by Ophiuchus
Sat Oct 23, 2021 10:19 pm
Forum: Play-Testing Feedback
Topic: Negative happiness/stability
Replies: 3
Views: 71

Re: Negative happiness/stability

This malus is based on the distance to nearest capital or admin building.
Galactic infrastructure gives you regional administration buildings.

Or take something else which boosts stability or suppresses riots
by Ophiuchus
Sat Oct 23, 2021 6:38 pm
Forum: Support
Topic: Is Space Cloud Domesticatable?
Replies: 8
Views: 293

Re: Is Space Cloud Domesticatable?

The spawn cloud special is not a nest and I think nothing really hints it is.
If there is such a hint we should change it.
by Ophiuchus
Fri Oct 22, 2021 9:51 am
Forum: General Discussion
Topic: Five player game options
Replies: 1
Views: 65

Re: Five player game options

Maybe a trade-partner relationship (between peace and alliance) no vision of partner's territory no refuel/refill in partners' territory use services from partner's supply network (e.g. solar generator, exported luxury items) - this might interfere with dislikes use bonus from growth specials on gro...
by Ophiuchus
Fri Oct 22, 2021 9:40 am
Forum: General Discussion
Topic: Five player game options
Replies: 1
Views: 65

Five player game options

So in the slow game we have five players and by chance ended up (currently) in a three-empire vs a two-empire situation. And I think we have allied/team victory conditions, so it makes sense to fully cooperate and not defect if your "side" is already winning. I am not sure how well developed theSile...
by Ophiuchus
Thu Oct 21, 2021 2:31 pm
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 91
Views: 2194

Re: Seventeenth game on the multiplayer slow game server

I'm not finding a simple way to bring up a single shot damage to compare to the shield value without doing some extra calculations. the probably simplest solution is to add some info on the ship part page showing effective shot damage (taking current tech level into account, maybe also with current...
by Ophiuchus
Thu Oct 21, 2021 2:20 pm
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 91
Views: 2194

Re: Seventeenth game on the multiplayer slow game server

I'm not finding a simple way to bring up a single shot damage to compare to the shield value without doing some extra calculations. the probably simplest solution is to add some info on the ship part page showing effective shot damage (taking current tech level into account, maybe also with current...
by Ophiuchus
Thu Oct 21, 2021 2:16 pm
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 91
Views: 2194

Re: Seventeenth game on the multiplayer slow game server

wobbly wrote: Thu Oct 21, 2021 1:16 pm Seems a lot for balance? Note it only goes up that high when the capital is set to influence.

influence.png
yeah, i did a test game with fulver and it comes easily to over 30
by Ophiuchus
Thu Oct 21, 2021 8:45 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 91
Views: 2194

Re: Seventeenth game on the multiplayer slow game server

There does need to be an easier way to find the damage/shot however. If I go into pedia for a ship it only displays the total for 4 rounds. If I click on the weapon part the shot damage is for base tech, rather then current tech. I'm not finding a simple way to bring up a single shot damage to comp...