Search found 411 matches

by Magnate
Mon Nov 09, 2020 9:25 pm
Forum: Play-Testing Feedback
Topic: Specials and Monsters frequency
Replies: 14
Views: 377

Re: Specials and Monsters frequency

This is what went into master: https://github.com/freeorion/freeorion/commit/5c5b9dcd787155db400b60584dbd712b7c76b562 There was no addition of new options. I didn't reduce Low much because 0.05 made it really hard to get just one growth special for each metabolism in 150 systems. Did I read that wr...
by Magnate
Fri Oct 30, 2020 8:34 am
Forum: General Discussion
Topic: English language doubts (for FO documentation)
Replies: 6
Views: 289

Re: English language doubts (for FO documentation)

There is a difference worth making clear, between the current focus of a planet, and the available foci of a planet. I suggest we use different wording to keep this clear: "This planet is set to [the] Research focus" implies information about its current state. (I'm with Geoff that the definite arti...
by Magnate
Fri Oct 30, 2020 8:23 am
Forum: Play-Testing Feedback
Topic: Specials and Monsters frequency
Replies: 14
Views: 377

Re: Specials and Monsters frequency

Thanks Wobbly, i would indeed love to see low down at 0.05 or 0.02, especially for monsters. Are those low/medium/high numbers specific to specials, or are they also used for monsters and starlanes and other settings? IMO it would be better to have different values for different settings options. Al...
by Magnate
Mon Oct 05, 2020 6:45 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1489

Re: Twelfth game on the multiplayer slow game server

I always start by building troop ships, because I never ever have enough queued or ready when I find natives. Of course, if I do this, it guarantees that I don't find natives I guess you didn't check out galaxy settings for this last game: no natives :lol: Doh! Tbh I wasn't paying much attention at...
by Magnate
Mon Oct 05, 2020 8:42 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1489

Re: Twelfth game on the multiplayer slow game server

Interesting - thank you. I tend to place my scouts less to do with supply and more to do with being one turn from where they might go next. Gladiolus was two turns away, so a four turn round trip. I tend to get anxiety about ships being committed for that long. So yes I tend to fail to optimise in m...
by Magnate
Mon Oct 05, 2020 8:37 am
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 40
Views: 1405

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Ophiuchus wrote: Sun Oct 04, 2020 10:01 pm
Magnate wrote: Fri Oct 02, 2020 8:54 pm I'm pleased that arc disruptors got nerfed - they used to bypass shields.
? No they didn't.
Didn't they? Oh ok then, I could have sworn an early version did, but never mind.
by Magnate
Sat Oct 03, 2020 10:32 am
Forum: Programming
Topic: Mod management
Replies: 2
Views: 63

Mod management

Hi all, Has any thought been given to how to manage mods? The example I have in mind is this: I want to play two games, interchangeably, using one installation. One totally vanilla, default settings, one with non-default hull costs, tech costs, part costs, combat rounds, weapon damage scaling, struc...
by Magnate
Fri Oct 02, 2020 8:54 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 40
Views: 1405

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Issues Bombardment has a significant research cost with a different type of bombardment for each metabolism (this part is potentially OK) but then the specific equipment slot is a unique part for each (not OK). The problem here is that you either have to design and build specific bombardment ships ...
by Magnate
Fri Oct 02, 2020 8:16 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 1709

Re: Thirteenth game on the multiplayer slow game server

I'm going to sit this one out - I have my own 0.4.10 server running and I'm going to resurrect my own MP game with vastly more systems per player (60 or so) and the experimental anti-chaff measure of very expensive ship hulls (hull cost x3, part cost x0.5 as previously discussed - with colony/outpos...
by Magnate
Fri Oct 02, 2020 8:07 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1489

Re: Twelfth game on the multiplayer slow game server

On tech, yes I see the advantage of eschewing NAI and Roboprod - organic hulls take so long to get compared with robotics that it's a really counter-intuitive strategy to see them as blitzkrieg material - nicely done.
by Magnate
Fri Oct 02, 2020 8:04 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1489

Re: Twelfth game on the multiplayer slow game server

It was with a scout, wasn't it? I think I did the turn too quickly and assumed they were both scouts.

EDIT: I also made an incorrect assumption about which way it went when I escaped it the first time ..
by Magnate
Fri Oct 02, 2020 3:14 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1489

Re: Twelfth game on the multiplayer slow game server

What I can't remember is what sizes are medium and large for you. For me, around 15 systems per player is small, 25 is medium and 40 is large. For me 30-40 is small, 50-70 is medium and 80-100 is large. Under 30 is insane, like I meet people on turn six or seven (this game it was turn 9 or 10 I thi...
by Magnate
Fri Oct 02, 2020 2:57 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1489

Re: Twelfth game on the multiplayer slow game server

Sorry Magnate. At least as sorry as I can be under the circumstances. My internet is playing up, so I'll have to post the screenshot later, but I managed to sneak down the side just out of sight of your scout and plant an outpost for leap frogging. With an outpost at Gladiolus I could launch heavy ...
by Magnate
Fri Oct 02, 2020 2:52 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1489

Re: Twelfth game on the multiplayer slow game server

Lol - that's a bug in the new concede mechanic.