Search found 344 matches

by Magnate
Thu Jul 09, 2020 10:16 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

The Bionic Pot Collective, in celebration of our new name, would like it to be known that we love everybody. We are therefore the Hippy Bionic Pot Collective. Except the mean people who destroyed our friends' ship. Definitely want to sort that out. And guess what, the universe is too small again and...
by Magnate
Sat Jul 04, 2020 1:26 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

Sorted. My server rebooted the other week and the ipv6 MTU got reset to 1500 instead of 1280, so ipv6 wasn't working properly. All sorted, sorry for the delay.
by Magnate
Sat Jul 04, 2020 1:06 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

Oh dear. I can connect and get my OTP but when I put it in I get a black window forever. No crash, nothing.
by Magnate
Sat Jul 04, 2020 1:01 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

Some very weird browser issue - could not reach it with Chrome or IE, but got it with wget. Thanks - turning now.
by Magnate
Sat Jul 04, 2020 11:29 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

Thank you, all good on the config. Unfortunately that link is still timing out for me (it's the one I have been using).
by Magnate
Sat Jul 04, 2020 9:24 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

On a different topic, where are we at with combat bouts and damage scaling. Are weapons and fighters really 6x as powerful as they were, and ship hulls 8x stronger? So a small hull has 40 structure not 5, and mass drivers do 18-24-30-36 damage? Is there any more additional complexity than that? Do w...
by Magnate
Sat Jul 04, 2020 9:21 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

Morning all, I can't d/l b4f9ea1 from SourceForge, the svwh server appears to be down and it's not offering me any other mirrors. I will turn as soon as I can download it. If anyone knows of another link, or can temporarily host it for me, please say.
by Magnate
Tue Jun 30, 2020 8:16 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 83
Views: 1069

Re: Eleventh game on the multiplayer slow game server

Yeah I'm here - had a nice break and got fed up with Path of Exile yesterday so it's perfect timing!

I'd rather not download and manually patch/install anything if we can help it - I'm happy updating to each weekly build but could we limit it to that?
by Magnate
Sat May 23, 2020 5:26 pm
Forum: Play-Testing Feedback
Topic: Possible to hold galaxy map still?
Replies: 3
Views: 452

Re: Possible to hold galaxy map still?

Thank you. Ok to open a feature request on github?
by Magnate
Sat May 23, 2020 10:42 am
Forum: Play-Testing Feedback
Topic: Possible to hold galaxy map still?
Replies: 3
Views: 452

Possible to hold galaxy map still?

Every time I click on a system named in the sitrep, the galaxy map moves so that the system I just clicked on is in the centre of the screen. Can I change this behaviour? What I want is for the system to be selected - for its panel to pop up and for it to have the rotating ring round it on the galax...
by Magnate
Fri May 22, 2020 10:45 am
Forum: Play-Testing Feedback
Topic: This week's build
Replies: 4
Views: 489

Re: This week's build

At least the one about dragging a ship out of a fleet is reported in a comment in that issue . The one about invasion I don't find it. Hyperant stumbled upon it but didn't report it. Current master has some more fixes that seems to solve all reported cases (not sure). Could you try it and see if th...
by Magnate
Fri May 22, 2020 8:45 am
Forum: Play-Testing Feedback
Topic: This week's build
Replies: 4
Views: 489

Re: This week's build

Check out issue tracker in GitHub. I think those are already reported. Ummm, really? I can't see either, only #2958 which is about non-specific CTDs. Am I missing something? can anyone tell me how to get access to the balance config in MP game setup? I can see it in SP game setup (tab "Balance") bu...
by Magnate
Fri May 22, 2020 12:04 am
Forum: Play-Testing Feedback
Topic: This week's build
Replies: 4
Views: 489

This week's build

Hi all, This week's build fixes the ship design crashes and the tech tree scrolling bug. But I'm seeing two new CTDs: 1. When I click Invade, if i have more troop ships than necessary. (If I have exact or fewer, it works fine.) 2. When I try to take a single ship out of a mixed-design fleet and crea...
by Magnate
Fri May 22, 2020 12:01 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5763

Re: Tenth game on the multiplayer slow game server

I'm currently testing the 6:1 ratio of hull to part costs that swaq suggested, in SP. Hope you're all well. I found out that change makes colonization faster (if you down the part cost with respect to buildings, research, etc.) and that ships like scouts become extremely expensive in comparison wit...
by Magnate
Thu May 21, 2020 10:59 pm
Forum: Play-Testing Feedback
Topic: FR: notification for refuelling by supply extension
Replies: 2
Views: 467

FR: notification for refuelling by supply extension

I'm trying to open a new issue on github and it says open a thread here and link it, so here it is: Currently when a stranded ship is refueled by natural fuel regeneration, you get a sitrep message. But when your ship is refueled by your supply extending to it, you don't. So I have a simple feature ...