Search found 41 matches

by codekiddy
Mon Oct 17, 2016 10:44 am
Forum: Play-Testing Feedback
Topic: Few questions
Replies: 8
Views: 1835

Few questions

0.4.6 2016-10-3.63f4283 hi, this is game version I'm playing right now.. Few things in the game are not clear to me, need answers to them, hopefully you can answer them :) 1. building stealth - most of planetary buildings get stealth applied after researching tech. except basic shipyard, orbital dry...
by codekiddy
Wed Jan 13, 2016 11:42 am
Forum: Programming
Topic: Contribution?
Replies: 9
Views: 3255

Re: Contribution?

(also, welcome, are you hoping to do backend C++/Python work or frontend scripting?) Hi Mat, thanks, yes I'm *hoping* to do C++ work (don't know python), but for now I just need some time learning since there is stuff which is completely new to me. Write up how you did it so we can store it somewhe...
by codekiddy
Wed Jan 13, 2016 1:36 am
Forum: Programming
Topic: Contribution?
Replies: 9
Views: 3255

Re: Contribution?

AFAIK you can specify a global ignore list for your local git installation The git documentation should have the info on that feature somewhere, you'll probably have to dig through it... Thanks, adding exclude folder to .git\info\exclude did the trick :D I don't know; I've never used precompiled he...
by codekiddy
Tue Jan 12, 2016 4:27 pm
Forum: Programming
Topic: Contribution?
Replies: 9
Views: 3255

Re: Contribution?

The same heap space problem occurs in 32-bit debug mode with the template code in the parsers project if you leave the configuration set so the C++/General/Debug Information Format is not empty. Yes, you're correct, I compiled parsers without debugging info and now everything works. from what I gat...
by codekiddy
Sun Jan 10, 2016 11:29 pm
Forum: Programming
Topic: Contribution?
Replies: 9
Views: 3255

Re: Contribution?

What configuration you use to compile FO? Could you be more specific? I don't think anyone's tried on Windows to make 64-bit builds. Hi Geoff, actually you answered all my questions, I was asking about VS build configuration but I see now... it looks like I'm first one who tried to build in x64 bit...
by codekiddy
Sun Jan 10, 2016 5:32 pm
Forum: Programming
Topic: Contribution?
Replies: 9
Views: 3255

Contribution?

Hi there, I would like to join your project and probably contribute within limits of my knowledge and time available.. I've read the "How to help" page and currently setting up environment, and have some questions as well. What configuration you use to compile FO? for example I compiled al...
by codekiddy
Mon Nov 24, 2014 12:15 am
Forum: Off-Topic
Topic: why this common AI behaviour in every 4x game?
Replies: 10
Views: 25709

Re: why this common AI behaviour in every 4x game?

I think that the pattern in FO isn't as strong as it seems to you, and is just due to randomness & statistics. In other 4x games by looking at in-game statistics it's usually enough to have 50% to max 70% military of the strongest AI to be able to attack, in FO this is not the case... there is ...
by codekiddy
Sun Nov 23, 2014 3:51 am
Forum: Off-Topic
Topic: why this common AI behaviour in every 4x game?
Replies: 10
Views: 25709

why this common AI behaviour in every 4x game?

Hello, I played some 4x games such as Civilization, endless space MOO and so on, and there is an AI behavior that all 4x games have in common which makes them so predictable... there is mostly only *one* AI that rocks and plays strong game while the rest of the AI's stuck. I don't know why is that s...
by codekiddy
Sat Nov 22, 2014 11:39 am
Forum: Play-Testing Feedback
Topic: The Mu Ursh attack bonus more than supposed
Replies: 3
Views: 640

Re: The Mu Ursh attack bonus more than supposed

thank you for explaining how that works, and sorry if I ask to much questions :)
by codekiddy
Sat Nov 22, 2014 11:25 am
Forum: General Discussion
Topic: "Unknown" malus
Replies: 5
Views: 2127

Re: "Unknown" malus

the server only sends info to the player clients that the player's empire knows about according to the game's visibility rules. oh ok, I see now... I don't have my late game save so I'm 100% certain, but, in fact it was late game and I had 200 detection strength, and still there were unknown maluse...
by codekiddy
Sat Nov 22, 2014 10:44 am
Forum: Play-Testing Feedback
Topic: The Mu Ursh attack bonus more than supposed
Replies: 3
Views: 640

The Mu Ursh attack bonus more than supposed

the Mu Ursh speices are my favorite because they give 50% attack bonus to ships if ships are built on their planet.. but I noticed the bonus I receive is more than 50%, ie. I produced an asteroid cruiser with 4x laser4 weapons which totals in 55 damage, so the Mu Ursh attack bonus is 27,5 so final a...
by codekiddy
Sat Nov 22, 2014 10:26 am
Forum: General Discussion
Topic: "Unknown" malus
Replies: 5
Views: 2127

Re: "Unknown" malus

The server imposes maluses / grants bonuses based on its perfect knowledge of circumstances. Typically you (your client) will also be aware of the circumstances that affect you, but sometimes not, and in that case your client attributes the effect to "Unknown". Hi Dilvish, thank you for i...
by codekiddy
Sat Nov 22, 2014 1:51 am
Forum: General Discussion
Topic: "Unknown" malus
Replies: 5
Views: 2127

"Unknown" malus

there are negative maluses in game described as "unknown".
for example -3 target research or -3 population maximum...
I have some feeling that am I missing the point, is there a way to counter these maluses?
by codekiddy
Fri Nov 21, 2014 9:19 am
Forum: General Discussion
Topic: Ship Shield, disapear after some time ?
Replies: 5
Views: 2404

Re: Ship Shield, disapear after some time ?

Raypulsif wrote:Oh i see.
I thought that those background graphics was only for visual.
I didn't think it could have an effect/interaction on the game.
haha, that's what thought too until right clicking on molecular cloud and voila :D
by codekiddy
Fri Nov 21, 2014 8:10 am
Forum: Play-Testing Feedback
Topic: testing AI difficulties
Replies: 3
Views: 770

Re: testing AI difficulties

If you double check & think that the AI is indeed building useless generators, please post a savegame in xml format so I could load it in Linux (you probably have to zip it to be able to attach it). If you're currently running in Binary serialization (the default because it's a bit faster/more-...