You don't have "gdb" installed. Please install that using your packet manager (I don't know how that works on arch linux).
gdb is "the gnu debugger".
Search found 344 matches
- Sat Aug 14, 2010 9:25 am
- Forum: Support
- Topic: 0.3.14 can't start arch linux
- Replies: 32
- Views: 9312
- Tue Aug 10, 2010 5:09 am
- Forum: Support
- Topic: 0.3.14 can't start arch linux
- Replies: 32
- Views: 9312
Re: 0.3.14 can't start arch linux
@athros: are you sure that you run the script freeorion and not the binary inside the application directory? Only the script supports that --gdb parameter. The debugging files go into application, so that for example "freeorion" and "freeorion.dbg" are inside the application dire...
- Mon Aug 09, 2010 5:40 pm
- Forum: Support
- Topic: python problem
- Replies: 5
- Views: 1749
Re: python problem
The game could run on a open GL 1.3 system sometimes, but thats not guaranteed.
Did you download the debugging symbold before running the debugger?
It seems that the programm exited cleanly, so gdb has nothing to output. Did the main menu show?
Did you download the debugging symbold before running the debugger?
It seems that the programm exited cleanly, so gdb has nothing to output. Did the main menu show?
- Sat Aug 07, 2010 5:32 am
- Forum: Support
- Topic: 0.3.14 can't start arch linux
- Replies: 32
- Views: 9312
Re: 0.3.14 can't start arch linux
Please download the Debuggingsymbols for your version of freeorion from sourceforge and run:
This loads FreeOrion inside gdb. Then type "s" + Enter, this will run the game.
When the game crashes, type "bt"+Enter and copy+paste the backtrace.
Code: Select all
./freeorion --gdb
This loads FreeOrion inside gdb. Then type "s" + Enter, this will run the game.
When the game crashes, type "bt"+Enter and copy+paste the backtrace.
- Sat Aug 07, 2010 5:28 am
- Forum: Support
- Topic: python problem
- Replies: 5
- Views: 1749
Re: python problem
The python message is no error message. FreeOrion is linked to python 2.5 and not compatible with other versions, so a part of python is shipped with it, which is used in your case. What graphic card do you own? If I remember right, 0.3.14 included some non-committet codechanges to GiGi by me, that ...
- Thu Jun 24, 2010 9:47 pm
- Forum: Support
- Topic: 0.3.14 can't start arch linux
- Replies: 32
- Views: 9312
Re: 0.3.14 can't start arch linux
I don't think that this error message has anything to do with the crash you experience. The plugin config is not needed, because all ogre modules are linked into the binary statically. I think your graphic card driver is the problem - normally that's the reason for segfault crashes without any furth...
- Tue Jun 01, 2010 5:48 pm
- Forum: Support
- Topic: Linux: Crash After Ending Turn on Second or Later Game
- Replies: 7
- Views: 2142
Re: Linux: Crash After Ending Turn on Second or Later Game
It's standard to write into $HOME. There's no need to change this behaviout. Running an installer to install a program systemwide is a commong thing to. But running a game as root is not, that's my opinion too. As I said I will work on a solution. The current solution is: do not press the "Run ...
- Mon May 31, 2010 10:22 pm
- Forum: Support
- Topic: Linux: Crash After Ending Turn on Second or Later Game
- Replies: 7
- Views: 2142
Re: Linux: Crash After Ending Turn on Second or Later Game
It's not that easy at all. sudo is not really a good thing to work with, as it is a mixture of running as root user and having evn vars that the normal user is using. I will try to extend the wrapper script to never run FO as root (or as sudo with $HOME set to the user dir). And maybe it's possible ...
- Fri May 28, 2010 9:14 am
- Forum: Support
- Topic: Crash when Completing Production of Custom Ship Design (3)
- Replies: 6
- Views: 1397
Re: Another application hang during end of turn ver3.1.14 (Mac)
What's wrong with sf.net's Bugtracker? As long as people don't use such systems, the type of that system doesn't matter.
- Fri May 28, 2010 8:15 am
- Forum: Support
- Topic: Linux: Software Renderer / Slow Mouse Movement
- Replies: 5
- Views: 1853
Re: cpu pegs, mouse very slow
Your openGL is a software renderer. So it is to expect that the FPS will be very bad. On my core2 systems FPS will be around 10FPS, if software rendering is used.
If you have a graphic card that has native openGL support on linux, then grab the drivers for that an try it again.
If you have a graphic card that has native openGL support on linux, then grab the drivers for that an try it again.
- Thu May 27, 2010 2:36 pm
- Forum: Programming
- Topic: Back from the shadows...
- Replies: 9
- Views: 3279
Re: Back from the shadows...
A player hat trouble when executing FreeOrion while "utorrent" was running. If you are used to run utorrent too, then try disabling that.
- Thu May 27, 2010 2:01 pm
- Forum: Compile
- Topic: unregistered class
- Replies: 8
- Views: 2777
Re: unregistered class
I can only suggest to make sure that boost is not mixed on the system. On my system, I removed all libs with "boost" in its name from /usr/local/lib and the whole directories like /usr/local/include/boost-X_xx . Than completely remove the SVN checkout of FreeOrion, make a clean checkout an...
- Wed May 26, 2010 10:36 am
- Forum: Compile
- Topic: [SOLVED]libpng issue
- Replies: 5
- Views: 4686
Re: libpng issue
What OS are you using? The problem ist, that FO used png1.2 when compiling. Did you update libpng in the past? Maybe you did not do a clean build after upgrading? If ldd names png 14.so.14 that does not automatically mean, that it's right. Some part of the code could have been compiled using 1.2 hea...
- Wed May 05, 2010 4:37 pm
- Forum: Compile
- Topic: compilation on mac
- Replies: 11
- Views: 4066
Re: compilation on mac
Same for me on my ATI Notebook.
- Tue May 04, 2010 8:09 am
- Forum: Compile
- Topic: compilation on mac
- Replies: 11
- Views: 4066
Re: compilation on mac
I can reproduce that crash on my linux system using the current sf.net release.