Search found 29 matches

by Bobit
Tue Oct 05, 2021 7:06 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 119
Views: 17213

Re: Seventeenth game on the multiplayer slow game server

Okay, I'm sure there's some way to redirect, but it might take some effort.
by Bobit
Mon Oct 04, 2021 3:56 pm
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 119
Views: 17213

Re: Seventeenth game on the multiplayer slow game server

Hello, I would like to join this game if you can send me discord notifications every turn. I've been playing Dominions 5 this wawy and it's very fun. Please PM me as Bobit#9090 if this is the case.
by Bobit
Tue Mar 09, 2021 1:44 am
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

staying several days in a row with your phone disconnected and not realize that fact, you are my hero against the connected society I just don't use it more than my PC. I can give you my discord and you can ping me if I forget, that could work. I think an email every day might get annoying though s...
by Bobit
Sat Mar 06, 2021 9:00 am
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

I would expect that I would still struggle to remember. Maybe if I could set a timer for a specific login time every day, but just once per day slows everyone down, and what if I forget to charge my phone or am not near it. I don't think I can do it. But whatever is best for you, because I'm aware t...
by Bobit
Sat Mar 06, 2021 8:05 am
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

Sorry all. I'm way too forgetful for this. Just joining this in the first place made this likely to happen and I should have admitted that to myself. What a shame.

I probably shouldn't rejoin either, unless it is easier for you if I do.
by Bobit
Thu Feb 18, 2021 5:24 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

Got it, thanks.

So what do we do on test server? Nothing? Just there to register?
by Bobit
Thu Feb 18, 2021 5:21 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

So every time I try to log in it fails but sends me a new password? I'm so confused lol
by Bobit
Thu Feb 18, 2021 5:16 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

I don't understand. I use my forum login to log into the server at "freeorion-lt.dedyn.io"? I get "passwowrd is wrong for player Bobit" error then.
by Bobit
Thu Feb 18, 2021 5:08 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

I got nothing at bobit******@gmail.com when searching for freeorion, even in the spam folder.

Is there some sort of bot registration?

Okay, I connect with username "Human_Player" but what password?
by Bobit
Thu Feb 18, 2021 4:45 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 352
Views: 27496

Re: Fiftteent game on the multiplayer slow game server

Hello, I'm trying to connect to the test server but it says I need a password? I know about the one-time password thing but I don't think I ever received a related email or PM.
by Bobit
Thu Feb 18, 2021 1:29 am
Forum: General Discussion
Topic: Customizing the game
Replies: 8
Views: 5183

Re: Customizing the game

I think the tech tree is one of the best parts of the game right now. The general pop/research techs are maybe not as situational as they should be, but it's hard to make going for early econ vs early military balanced when you don't know the intended length of the game, so most 4X are this way. The...
by Bobit
Tue Feb 16, 2021 6:43 am
Forum: Other Game Design
Topic: Make spinal cannon can't attack in bout 1
Replies: 2
Views: 2332

Re: Make spinal cannon can't attack in bout 1

I mean on average half your ships will attack before it in bout 1 anyways so you can already clear decoys. This would just let you clear a little less than 3x as many decoys. Having just one weapon avoid decoys seems weird. If devs ever wanted to remove decoys entirely they could just make damage sp...
by Bobit
Mon Feb 15, 2021 7:56 pm
Forum: Top Priority Game Design
Topic: Stealth Fundamentals
Replies: 46
Views: 27736

Re: Stealth Fundamentals

Hm. You're right, #2 would need UI representation and not just a ruler. Though the UI representation wouldn't be that complicated. Just press "+" and "-" to adjust your "displayed detection strength". E.g. if you have "displayed detection strength" set to 50, ...
by Bobit
Mon Feb 15, 2021 7:03 pm
Forum: Other Game Design
Topic: Disable drawing from Imperial Stockpile for ALL items
Replies: 0
Views: 3557

Disable drawing from Imperial Stockpile for ALL items

Why isn't this implemented instead of "Disable drawing from Imperial Stockpile for THIS item"? It seems much better.
by Bobit
Mon Feb 15, 2021 6:56 pm
Forum: Top Priority Game Design
Topic: Stealth Fundamentals
Replies: 46
Views: 27736

Re: Stealth Fundamentals

I think either of these ways could work (but not both): Detection strength is DOUBLED and ONLY DOUBLED where you have ship sensors (which are now more expensive and base detection range is higher) or stealth/detection-focused planets or expensive detection-focused buildings. Represented on UI somewh...