Search found 7 matches

by grubasek7
Thu Dec 20, 2007 12:52 am
Forum: Design Archive
Topic: Combat: Non-Ship Objects
Replies: 90
Views: 59231

Re: Combat: Non-Ship Objects

Regardless of how it's done, I think Planetary Shields should be balanced by considerable maintanance costs. For the details, I like the way Moo2 did it, where it reduced damage but never eliminated it. The shield it's self never got "depleted" as long as the generator operated, but since ...
by grubasek7
Thu Dec 20, 2007 12:12 am
Forum: Design Archive
Topic: Combat: Entry and Exit
Replies: 29
Views: 26480

Re: Combat: Entry and Exit

Ah my bad, sorry. If weapon ranges are measured by AU's, then sure, full-steam-ahead with a system map. I think entries & retreats should be the star-lane ends. The speed advantage stuff holds true though, if you *can* run, you can run. If they *can* chase, they can chase. Until you get to the s...
by grubasek7
Wed Dec 19, 2007 11:57 pm
Forum: Design Archive
Topic: Shipyards
Replies: 36
Views: 31125

Re: Shipyards

I'm all for shipyards with caps & maintaince costs, so long as you are allowed to have multiple shipyards each with their own ques, but it costs you. That way, if you know you're in for a truly brutal war, you will probably prepare and make more shipyards, even if it begins draining your treasur...
by grubasek7
Wed Dec 19, 2007 11:20 pm
Forum: Design Archive
Topic: Combat: Entry and Exit
Replies: 29
Views: 26480

Re: Combat: Entry and Exit

I think a Moo2 type of combat setting is the best. As a review, Moo2 combat represented a small area of space (maybe a few million miles across, but "small"). It was almost always around a planet as a fleet attacked, all the defending ships in the system responded at that planet. Deep spac...
by grubasek7
Wed Dec 19, 2007 10:44 pm
Forum: Design Archive
Topic: Planetary Resource Distribution
Replies: 98
Views: 61990

Re: Planetary Resource Distribution

Maybe the tech/research in FO is so ingenious it makes blockades too complex :( Namely the concept of Interstellar Co-Production. Let's say you did have Interstellar Co-Production and you got defeated in a fleet battle in one system. How long would it take for your other systems to adjust to the los...
by grubasek7
Wed Dec 19, 2007 9:39 pm
Forum: General Discussion
Topic: Ship Design
Replies: 4
Views: 1603

Re: Ship Design

Thank you. I was just scared out of my pants, that's all ;)
by grubasek7
Wed Dec 19, 2007 11:28 am
Forum: General Discussion
Topic: Ship Design
Replies: 4
Views: 1603

Ship Design

Hi, new member but I did try searching *honest* so I apologize if this has been posted before but... Where's the beloved ship design screen! It seems like there are no "weapons" in Free Orion, in fact tech does nothing for your ships' strengths & weaknesses. Is there gonna be any weapo...