Search found 293 matches

by Morlic
Thu Apr 30, 2020 12:07 am
Forum: Other Game Design
Topic: Reduce shields cost
Replies: 30
Views: 1017

Re: Reduce shields cost

As mentioned on the Github PR, unless there are specific balance reasons, should probably adjust the Deflector to 33(-34%) or 35 PP (-30% but a "round" number) instead of 30 PP (-40%) so that the "regular" shields are scaled by (roughly) the same factor...
by Morlic
Wed Apr 22, 2020 6:53 pm
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 732

Re: AI Colony base travelling the starlanes

Should probably exclude fuel parts as well.
by Morlic
Wed Apr 22, 2020 6:09 pm
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 732

Re: AI Colony base travelling the starlanes

Unfortunately, the savegames do not cover the critical time where the AI considered to queue the ship. My best guess is that you or another AI cut the supply network between Phad Alpha (where the ship was built) and any shipyard. Assuming that is true, the AI then tries to do something useful with t...
by Morlic
Sat Apr 18, 2020 11:33 pm
Forum: General Discussion
Topic: Inquiry about custom sitreps
Replies: 17
Views: 364

Re: Inquiry about custom sitreps

Sorry, it should read elem.data() not elem.value()
by Morlic
Sat Apr 18, 2020 9:23 am
Forum: General Discussion
Topic: Inquiry about custom sitreps
Replies: 17
Views: 364

Re: Inquiry about custom sitreps

What would be the appropriate way to fetch such objects as well, while ensuring that completely unknown systems that don't show up at all don't appear? Assuming you are using the python scripts, you probably want to get the VisibilityTurnsMap like this: vis_by_turn_map = universe.getVisibilityTurns...
by Morlic
Fri Apr 17, 2020 8:16 pm
Forum: General Discussion
Topic: Inquiry about custom sitreps
Replies: 17
Views: 364

Re: Inquiry about custom sitreps

Hmmmm, then is there any other way to print readouts besides using sitreps, like for example dumping it in messages? You could use python turn_event scripts which are run on the server to generate a sitrep (or even simpler: just print to a file) --- a/default/python/turn_events/turn_events.py +++ b...
by Morlic
Sat Mar 28, 2020 1:47 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 79
Views: 4882

Re: Should fighters really act as cannonfodder?

The merged PR only updated the player-available weapons.

Shouldn't targets of monster weapons also be restricted?
by Morlic
Tue Jan 14, 2020 6:13 pm
Forum: FreeOrion Project
Topic: 0.4.9 release procedure
Replies: 67
Views: 17998

Re: 0.4.9 release procedure

It has zero impact on the 0.4.9 AI. The bug only shows up after extending the AI interface to provide additional functionality (i.e. allowing the AI to queue move orders like the human can using shift-clicking in the UI). Since that functionality is not exposed to the AI in release branch (nor in ma...
by Morlic
Sat Nov 23, 2019 6:06 pm
Forum: Other Game Design
Topic: Anybody knows how chaff scale the bouts?
Replies: 25
Views: 1855

Re: Anybody knows how chaff scale the bouts?

Oberlus wrote:
Sat Nov 23, 2019 4:42 pm
if your enemies abuse chaff, you abuse armour.
That conclusion is not supported by the data. Your data only shows that it is a bad idea for the chaff-player to mirror the low shots, high armor ship designs.
by Morlic
Wed Nov 20, 2019 1:54 pm
Forum: Other Game Design
Topic: Anybody knows how chaff scale the bouts?
Replies: 25
Views: 1855

Re: Anybody knows how chaff scale the bouts?

Is it a third for three bouts, because it is effectively only soaking hits in a single bout? Probably not. When there are ships dying in the first bout, then the enemy first bout damage is higher than the one in subsequent bouts. Subsequently, your chaffs block a higher portion of the damage than 1...
by Morlic
Mon Nov 18, 2019 11:53 pm
Forum: Other Game Design
Topic: A little less comsat spam
Replies: 30
Views: 2245

Re: A little less comsat spam

I'd thought i'd heard that the problem was that comsats were cheap, fast, and didn't accrue maintenance costs, so spamming them had no drawbacks. The cost-change will have some early-game implications. It does not change lategame problems. Decoys scale extremely well into the lategame as 1) Their (...
by Morlic
Tue Oct 22, 2019 8:14 pm
Forum: General Discussion
Topic: Shots distribution
Replies: 8
Views: 1685

Re: Shots distribution

I feel like this would be better visualized with something more like a bell curve. Well, shots distribution does not follow a normal distrubution. The curves you get are like the ones showed in the OP. Well, another way to plot data would be to look at the probability of a given ship taking n hits....
by Morlic
Tue Sep 24, 2019 7:28 pm
Forum: Other Game Design
Topic: Production/Research bonuses from techs too big?
Replies: 6
Views: 2371

Re: Production/Research bonuses from techs too big?

His point is that researching new military techs generally increases "cost efficiency" of a design - so your 100 PP/turn translate into more MilitaryPower/turn if you have better military tech. Imagine you could for a certain amount of RP either a) an economy tech to improve your PP output by 20% or...
by Morlic
Sat Sep 21, 2019 5:59 am
Forum: General Discussion
Topic: Measuring efficiency of ship designs
Replies: 47
Views: 6002

Re: Measuring efficiency of ship designs

(I'll just use structure below. As discussed earlier in this thread, min_hits_to_die may be more useful in some circumstances. It'll arithmetically cancel out here, anyways). I agree with your analysis as far as using structure is concerned. However, this statement is incorrect. Given 6 damage, 3 s...
by Morlic
Mon Sep 16, 2019 7:08 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 550
Views: 87142

Re: Multiplayer slow game server

What happens if there are 4 empires considering all possible alliance combinations? I think simplest behavior would be to give supply if all empires with equal supply are allied with each other. If there is any non-alliance, then there is conflict in the system and no supply. It's KISS, easy to impl...