Search found 296 matches

by Morlic
Mon Jun 15, 2020 11:30 pm
Forum: FreeOrion Project
Topic: 0.4.10 release
Replies: 66
Views: 3513

Re: 0.4.10 release

by Morlic
Mon Jun 15, 2020 9:58 pm
Forum: Programming
Topic: High memory demands render game unplayable
Replies: 4
Views: 348

Re: High memory demands render game unplayable

Thank you for the report.

There was indeed a memory leak highlighted by recent changes. It should be fixed by https://github.com/freeorion/freeorion/pull/3050
by Morlic
Fri Jun 05, 2020 7:40 pm
Forum: Other Game Design
Topic: Make pro/res tech increases 0.1 or 0.2 (huge nerf)
Replies: 45
Views: 2473

Re: Make pro/res tech increases 0.1 or 0.2 (huge nerf)

I think the RP production techs need some tweaks. Current RP tech progression is something like: 0.2/pop base 0.05/pop algo elegance +1 flat NAI +3 flat Artificial minds The time you get Artificial Minds, it is equivalent to 12 (average) pop on research focus. It will easily double your RP output wh...
by Morlic
Thu Apr 30, 2020 12:07 am
Forum: Other Game Design
Topic: Reduce shields cost
Replies: 30
Views: 1902

Re: Reduce shields cost

As mentioned on the Github PR, unless there are specific balance reasons, should probably adjust the Deflector to 33(-34%) or 35 PP (-30% but a "round" number) instead of 30 PP (-40%) so that the "regular" shields are scaled by (roughly) the same factor...
by Morlic
Wed Apr 22, 2020 6:53 pm
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 2177

Re: AI Colony base travelling the starlanes

Should probably exclude fuel parts as well.
by Morlic
Wed Apr 22, 2020 6:09 pm
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 2177

Re: AI Colony base travelling the starlanes

Unfortunately, the savegames do not cover the critical time where the AI considered to queue the ship. My best guess is that you or another AI cut the supply network between Phad Alpha (where the ship was built) and any shipyard. Assuming that is true, the AI then tries to do something useful with t...
by Morlic
Sat Apr 18, 2020 11:33 pm
Forum: General Discussion
Topic: Inquiry about custom sitreps
Replies: 17
Views: 1045

Re: Inquiry about custom sitreps

Sorry, it should read elem.data() not elem.value()
by Morlic
Sat Apr 18, 2020 9:23 am
Forum: General Discussion
Topic: Inquiry about custom sitreps
Replies: 17
Views: 1045

Re: Inquiry about custom sitreps

What would be the appropriate way to fetch such objects as well, while ensuring that completely unknown systems that don't show up at all don't appear? Assuming you are using the python scripts, you probably want to get the VisibilityTurnsMap like this: vis_by_turn_map = universe.getVisibilityTurns...
by Morlic
Fri Apr 17, 2020 8:16 pm
Forum: General Discussion
Topic: Inquiry about custom sitreps
Replies: 17
Views: 1045

Re: Inquiry about custom sitreps

Hmmmm, then is there any other way to print readouts besides using sitreps, like for example dumping it in messages? You could use python turn_event scripts which are run on the server to generate a sitrep (or even simpler: just print to a file) --- a/default/python/turn_events/turn_events.py +++ b...
by Morlic
Sat Mar 28, 2020 1:47 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 79
Views: 5706

Re: Should fighters really act as cannonfodder?

The merged PR only updated the player-available weapons.

Shouldn't targets of monster weapons also be restricted?
by Morlic
Tue Jan 14, 2020 6:13 pm
Forum: FreeOrion Project
Topic: 0.4.9 release procedure
Replies: 67
Views: 19242

Re: 0.4.9 release procedure

It has zero impact on the 0.4.9 AI. The bug only shows up after extending the AI interface to provide additional functionality (i.e. allowing the AI to queue move orders like the human can using shift-clicking in the UI). Since that functionality is not exposed to the AI in release branch (nor in ma...
by Morlic
Sat Nov 23, 2019 6:06 pm
Forum: Other Game Design
Topic: Anybody knows how chaff scale the bouts?
Replies: 25
Views: 2368

Re: Anybody knows how chaff scale the bouts?

Oberlus wrote:
Sat Nov 23, 2019 4:42 pm
if your enemies abuse chaff, you abuse armour.
That conclusion is not supported by the data. Your data only shows that it is a bad idea for the chaff-player to mirror the low shots, high armor ship designs.
by Morlic
Wed Nov 20, 2019 1:54 pm
Forum: Other Game Design
Topic: Anybody knows how chaff scale the bouts?
Replies: 25
Views: 2368

Re: Anybody knows how chaff scale the bouts?

Is it a third for three bouts, because it is effectively only soaking hits in a single bout? Probably not. When there are ships dying in the first bout, then the enemy first bout damage is higher than the one in subsequent bouts. Subsequently, your chaffs block a higher portion of the damage than 1...
by Morlic
Mon Nov 18, 2019 11:53 pm
Forum: Other Game Design
Topic: A little less comsat spam
Replies: 30
Views: 2772

Re: A little less comsat spam

I'd thought i'd heard that the problem was that comsats were cheap, fast, and didn't accrue maintenance costs, so spamming them had no drawbacks. The cost-change will have some early-game implications. It does not change lategame problems. Decoys scale extremely well into the lategame as 1) Their (...
by Morlic
Tue Oct 22, 2019 8:14 pm
Forum: General Discussion
Topic: Shots distribution
Replies: 8
Views: 2201

Re: Shots distribution

I feel like this would be better visualized with something more like a bell curve. Well, shots distribution does not follow a normal distrubution. The curves you get are like the ones showed in the OP. Well, another way to plot data would be to look at the probability of a given ship taking n hits....