Search found 39 matches
- Thu Oct 27, 2016 10:26 pm
- Forum: Other Game Design
- Topic: Relief shipments using Generic Supply Ships
- Replies: 23
- Views: 3039
Re: Relief shipments using Generic Supply Ships
Does/should it work on outposts?
- Sat Oct 08, 2016 2:21 am
- Forum: General Discussion
- Topic: Multiplayer community looking for more players
- Replies: 36
- Views: 23130
Re: Multiplayer community looking for more players
What is different about the branch you use?
- Fri Apr 08, 2016 5:24 pm
- Forum: Play-Testing Feedback
- Topic: Fuel vs Supply—feedback needed
- Replies: 7
- Views: 1424
Re: Fuel vs Supply—feedback needed
1) Have you found you use fuel parts more? 2) If you are using fuel, at what tech level do you find you cease to do so? (eg: Orbital Construction, Gravitic Architecture, Galactic Infrastructure) 3) Do you ever research the more advanced fuel parts? 4) Can you imagine ever designing a ship using the...
- Wed Mar 30, 2016 5:56 pm
- Forum: Play-Testing Feedback
- Topic: An extensive combat analysis of ship hulls
- Replies: 26
- Views: 5180
Re: An extensive combat analysis of ship hulls
Thanks for doing this analysis, there's some good information here.
- Thu Mar 24, 2016 6:17 am
- Forum: Play-Testing Feedback
- Topic: [Mac build 2016-03-21.ef3e588] unable to exit program
- Replies: 4
- Views: 720
- Tue Mar 22, 2016 3:39 am
- Forum: Other Game Design
- Topic: Splitting up the "ship" tech category
- Replies: 15
- Views: 2373
Re: Splitting up the "ship" tech category
I thought Engineering was a great name. Loading this up I realized it is not clear that this is related to ships, despite the color matching. Screenshot.png Probably needs to be prefixed with Ship, maybe "Ship Eng."? Better still might be to adjust line and box height to support two rows,...
- Tue Mar 22, 2016 3:32 am
- Forum: Scripting & Balancing
- Topic: Orbital Drydock revision
- Replies: 50
- Views: 7592
Re: Orbital Drydock revision
Oh, I wasn't aware of that, but it makes sense.MatGB wrote:infrastructure is meant to be a replacement for ground level buildings not orbitals, mostly.
- Mon Mar 21, 2016 4:40 pm
- Forum: Scripting & Balancing
- Topic: Orbital Drydock revision
- Replies: 50
- Views: 7592
Re: Orbital Drydock revision
Seems like infrastructure ought to have some influence as well.
- Sun Mar 20, 2016 9:56 pm
- Forum: Scripting & Balancing
- Topic: Ship Based Production and Research Parts
- Replies: 1
- Views: 1153
Ship Based Production and Research Parts
Onboard manufactories and research post parts need to be created This sounds interesting, is there more information about this anywhere? Maybe buried somewhere here on the forum, in some ancient threads. But the best bet is probably to ask Geoff, after all, he is the one who implemented whatever su...
- Sat Mar 19, 2016 3:55 am
- Forum: Scripting & Balancing
- Topic: Scripting todo list
- Replies: 14
- Views: 11937
Re: Scripting todo list
Thanks for putting this together!
This sounds interesting, is there more information about this anywhere?MatGB wrote:
- Onboard manufactories and research post parts need to be created
- Fri Mar 18, 2016 4:57 am
- Forum: Other Game Design
- Topic: Splitting up the "ship" tech category
- Replies: 15
- Views: 2373
Re: Splitting up the "ship" tech category
I don't have a good idea how to name the third category, and it's still the most overloaded one, not sure what could be moved to a different group. What about moving drives and fuel with ship defense so that the three categories are Weapons, Parts(or Engineering), Hulls. They are pretty clear, usef...
- Fri Mar 18, 2016 1:29 am
- Forum: Play-Testing Feedback
- Topic: ~50ish games feedback longfirstpost & guide
- Replies: 13
- Views: 2141
Re: ~50ish games feedback longfirstpost & guide
There is an option to enable a circle around the currently selected system which is the same radius as the marked ruler at the top left of the screen. It's under UI or something in the Options menu.
- Tue Mar 15, 2016 2:55 am
- Forum: Top Priority Game Design
- Topic: Fighters & Carriers
- Replies: 89
- Views: 51277
Re: Fighters & Carriers
I submitted a pull request which expands the fighter parts somewhat, and add techs for them.
https://github.com/freeorion/freeorion/pull/525
https://github.com/freeorion/freeorion/pull/525
- Sat Mar 12, 2016 6:58 am
- Forum: Play-Testing Feedback
- Topic: Window Transparency Problems
- Replies: 7
- Views: 816
Re: Window Transparency Problems
I never got around to compiling with the suggested changes, but it appears to be fixed in the latest weekly build, so thanks for the help and kodus to whoever fixed it.
- Thu Mar 03, 2016 8:44 pm
- Forum: Play-Testing Feedback
- Topic: Window Transparency Problems
- Replies: 7
- Views: 816
Re: Window Transparency Problems
The issue is present in the Sept 22 2015 Mac OSX build, but not Sept 14 2015 or before. Looking at the Github commits, there's a couple rendering changes that could have something to do with it, but I don't know enough to be certain.