Search found 39 matches

by Bluehand
Thu Oct 27, 2016 10:26 pm
Forum: Other Game Design
Topic: Relief shipments using Generic Supply Ships
Replies: 23
Views: 3039

Re: Relief shipments using Generic Supply Ships

Does/should it work on outposts?
by Bluehand
Sat Oct 08, 2016 2:21 am
Forum: General Discussion
Topic: Multiplayer community looking for more players
Replies: 36
Views: 23130

Re: Multiplayer community looking for more players

What is different about the branch you use?
by Bluehand
Fri Apr 08, 2016 5:24 pm
Forum: Play-Testing Feedback
Topic: Fuel vs Supply—feedback needed
Replies: 7
Views: 1424

Re: Fuel vs Supply—feedback needed

1) Have you found you use fuel parts more? 2) If you are using fuel, at what tech level do you find you cease to do so? (eg: Orbital Construction, Gravitic Architecture, Galactic Infrastructure) 3) Do you ever research the more advanced fuel parts? 4) Can you imagine ever designing a ship using the...
by Bluehand
Wed Mar 30, 2016 5:56 pm
Forum: Play-Testing Feedback
Topic: An extensive combat analysis of ship hulls
Replies: 26
Views: 5180

Re: An extensive combat analysis of ship hulls

Thanks for doing this analysis, there's some good information here.
by Bluehand
Tue Mar 22, 2016 3:39 am
Forum: Other Game Design
Topic: Splitting up the "ship" tech category
Replies: 15
Views: 2373

Re: Splitting up the "ship" tech category

I thought Engineering was a great name. Loading this up I realized it is not clear that this is related to ships, despite the color matching. Screenshot.png Probably needs to be prefixed with Ship, maybe "Ship Eng."? Better still might be to adjust line and box height to support two rows,...
by Bluehand
Tue Mar 22, 2016 3:32 am
Forum: Scripting & Balancing
Topic: Orbital Drydock revision
Replies: 50
Views: 7592

Re: Orbital Drydock revision

MatGB wrote:infrastructure is meant to be a replacement for ground level buildings not orbitals, mostly.
Oh, I wasn't aware of that, but it makes sense.
by Bluehand
Mon Mar 21, 2016 4:40 pm
Forum: Scripting & Balancing
Topic: Orbital Drydock revision
Replies: 50
Views: 7592

Re: Orbital Drydock revision

Seems like infrastructure ought to have some influence as well.
by Bluehand
Sun Mar 20, 2016 9:56 pm
Forum: Scripting & Balancing
Topic: Ship Based Production and Research Parts
Replies: 1
Views: 1153

Ship Based Production and Research Parts

Onboard manufactories and research post parts need to be created This sounds interesting, is there more information about this anywhere? Maybe buried somewhere here on the forum, in some ancient threads. But the best bet is probably to ask Geoff, after all, he is the one who implemented whatever su...
by Bluehand
Sat Mar 19, 2016 3:55 am
Forum: Scripting & Balancing
Topic: Scripting todo list
Replies: 14
Views: 11937

Re: Scripting todo list

Thanks for putting this together!
MatGB wrote:
  • Onboard manufactories and research post parts need to be created
This sounds interesting, is there more information about this anywhere?
by Bluehand
Fri Mar 18, 2016 4:57 am
Forum: Other Game Design
Topic: Splitting up the "ship" tech category
Replies: 15
Views: 2373

Re: Splitting up the "ship" tech category

I don't have a good idea how to name the third category, and it's still the most overloaded one, not sure what could be moved to a different group. What about moving drives and fuel with ship defense so that the three categories are Weapons, Parts(or Engineering), Hulls. They are pretty clear, usef...
by Bluehand
Fri Mar 18, 2016 1:29 am
Forum: Play-Testing Feedback
Topic: ~50ish games feedback longfirstpost & guide
Replies: 13
Views: 2141

Re: ~50ish games feedback longfirstpost & guide

There is an option to enable a circle around the currently selected system which is the same radius as the marked ruler at the top left of the screen. It's under UI or something in the Options menu.
by Bluehand
Tue Mar 15, 2016 2:55 am
Forum: Top Priority Game Design
Topic: Fighters & Carriers
Replies: 89
Views: 51277

Re: Fighters & Carriers

I submitted a pull request which expands the fighter parts somewhat, and add techs for them.

https://github.com/freeorion/freeorion/pull/525
by Bluehand
Sat Mar 12, 2016 6:58 am
Forum: Play-Testing Feedback
Topic: Window Transparency Problems
Replies: 7
Views: 816

Re: Window Transparency Problems

I never got around to compiling with the suggested changes, but it appears to be fixed in the latest weekly build, so thanks for the help and kodus to whoever fixed it.
by Bluehand
Thu Mar 03, 2016 8:44 pm
Forum: Play-Testing Feedback
Topic: Window Transparency Problems
Replies: 7
Views: 816

Re: Window Transparency Problems

The issue is present in the Sept 22 2015 Mac OSX build, but not Sept 14 2015 or before. Looking at the Github commits, there's a couple rendering changes that could have something to do with it, but I don't know enough to be certain.