Search found 17 matches

by Amenhotep
Wed Mar 05, 2008 10:39 pm
Forum: Strategy Games
Topic: Civ 3 vs Civ 4
Replies: 8
Views: 4870

Re: Civ 3 vs Civ 4

In my opinion Civ4 brings the best things with it. A better diplomacy, specially in KI behaviour. The gameplay itself goes a bit...swifter if you can say this....it feels like the KI is not cheating all the time to make and win wars against you. Its pretty hard but fair, the gameflow is nice an "civ...
by Amenhotep
Fri Jan 18, 2008 10:50 am
Forum: Other Game Design
Topic: AI behaviors
Replies: 33
Views: 4813

Re: AI behaviors

Ok nice idea but shoudln't there be some "downcounter" on these numbers? Perhaps every 10turns without any conflict you like each other a bit more and the higher number is decreased. So that both civs become more similar with the time, perhaps you can explain it with heavy trade or exchange of scien...
by Amenhotep
Wed Jan 16, 2008 10:59 pm
Forum: Other Game Design
Topic: AI behaviors
Replies: 33
Views: 4813

Re: AI behaviors

there was (as it seems) a difference between AI and human controlles empires, because often you get a GNN newsflash that says smth like "the elerian empire has surrendered to the silicoids". so it looks like AI surrenders to AI but not to human players. even if you test it for fun, to bomb everythin...
by Amenhotep
Sun Jan 13, 2008 2:43 pm
Forum: Other Game Design
Topic: Ground Combat Thoughts
Replies: 24
Views: 2717

Re: Ground Combat Thoughts

Since youre research labs found the tech "cloning" or smth similar the great ammount of people needed to control a planet should be the smallest problem i think. the size also doesn't really matter, the only thing that should be nearly correct is the real size, so the pictures of infantry should fit...
by Amenhotep
Sat Jan 12, 2008 12:25 pm
Forum: Other Game Design
Topic: Asteroid Belts (in various sizes)
Replies: 9
Views: 2153

Re: Asteroid Belts (in various sizes)

Thats a very nice idea! I think this would make great effect on the game. What is also important (maybe doesnt fit perfectly here) is that a player should be able to form artificial planets even in systems that are uninhabitable. so differently like MoO2. Perhaps when all habitable planets are destr...
by Amenhotep
Sat Jan 12, 2008 12:17 pm
Forum: Other Game Design
Topic: Ground Combat Thoughts
Replies: 24
Views: 2717

Re: Ground Combat Thoughts

Indeed, and its that what should be priority in a space simulating TBS like FO. The only question is, SHOULD ground battle be integrated, and if yes, how? The idea of making a groundbattle interactive is very cool. But it also could look like one of the first two parts of MoO, just send troops....th...
by Amenhotep
Fri Jan 11, 2008 6:24 pm
Forum: Other Game Design
Topic: Ground Combat Thoughts
Replies: 24
Views: 2717

Re: Ground Combat Thoughts

Take a look at "Imperium Galactica 2". It has space AND ground combat. It just uses tanks and no infantry but same as space combat you can build defense towers on ground (the better the more you tech) and you can also get assist from orbit surrounding warships or bombers (has to be teched too) Maybe...
by Amenhotep
Thu Jan 10, 2008 11:52 am
Forum: Other Game Design
Topic: Preliminary thoughts about diplomacy
Replies: 14
Views: 4387

Re: Preliminary thoughts about diplomacy

To get information about another empire would include that you have used your spies (or actually have one in use) on the empire you are dealing with. because it's not so realistic to make a first contact and then get all information displayed... I quess you mean it like the diplomacy in "imperium ga...
by Amenhotep
Wed Jan 09, 2008 1:10 pm
Forum: Other Game Design
Topic: Space Combat - v0.4
Replies: 5
Views: 811

Re: Space Combat - v0.4

Yeah i've read this part. but it just says there should be some defenses for a planet. in detail, what will they llok like? will they be buildable or automaticly be there. an (what i asked in the first post) can they (if there will be more of them) picked out in a fight and taken down one-by-one. or...
by Amenhotep
Wed Jan 09, 2008 1:18 am
Forum: Other Game Design
Topic: Space Combat - v0.4
Replies: 5
Views: 811

Space Combat - v0.4

Infact i haven't found an adequate thread i'll open a new one. what i have seen in the design pad for the 0.4 version is interesting, but i'm missing a small part. it's about the offensive charakter of a planet when attacked... since i have just found a small space station in the game itself i would...
by Amenhotep
Tue Jan 08, 2008 10:37 pm
Forum: Other Game Design
Topic: Preliminary thoughts about diplomacy
Replies: 14
Views: 4387

Re: Preliminary thoughts about diplomacy

sounds attractive, but has the ambassador the chance to "level up" in skill? if yes, how? if no, can you kick his ass out if you find a better one? CAN you find a better one? if yes, how? ^^ if no, it's an unfair thing....even if its random who got the "diplomatic-boons" at startup. but i like this ...
by Amenhotep
Mon Jan 07, 2008 2:00 pm
Forum: Other Game Design
Topic: Preliminary thoughts about diplomacy
Replies: 14
Views: 4387

Re: Preliminary thoughts about diplomacy

In addition to the "diplomatic message notification" my idea would be to let the "Diplomacy" menu button blink.
Or colour its frame while new messages haven't been read...
by Amenhotep
Mon Jan 07, 2008 1:39 pm
Forum: Other Game Design
Topic: More Suggestions...
Replies: 5
Views: 1205

Re: More Suggestions...

Ok, got me.^^

Simultaneously research makes sense and is really very hard to show in another way than it is shown...
by Amenhotep
Mon Jan 07, 2008 1:25 pm
Forum: Other Game Design
Topic: More Suggestions...
Replies: 5
Views: 1205

Re: More Suggestions...

Yes, i know that. I just meant after having a the tech fnished (of before researching the first tech) Some Kind of SitRep window where you can see all available researches in a small list, not a diagramm (like civ4) Here attached a civ4 screenie, not the research but it is the same anyway... http://...
by Amenhotep
Mon Jan 07, 2008 12:37 pm
Forum: Story
Topic: Don't Post your races here. Put them in their own Thread.
Replies: 38
Views: 42573

Re: Post your races here.

Sat'Neteru (Satt Net-Er-U) Race optic: totally hairless humanoids, no nose just 2 holes. Specifications: The Sat'Neteru heard the call! They simply received the call of the gods they believe in, to expand, to bring "culture" to every habitable planet and to strike down the heathens that offend the g...