Search found 394 matches

by labgnome
Sat May 18, 2019 8:38 pm
Forum: Other Game Design
Topic: Ideas for small/atomic theme categories
Replies: 38
Views: 569

Re: Ideas for small/atomic theme categories

IMO the only chance to keep things KISS here is to cut corners. We have to face the fact that we can't include everything that would be nice and interesting to have. IMO: I think there is a difference between cutting corners and admitting we can't have everything we want. I'm certainly not in favor...
by labgnome
Sat May 18, 2019 8:22 pm
Forum: Other Game Design
Topic: Big images of species
Replies: 79
Views: 3915

Re: Big images of species

After that I FINALLY READ original and... [cencored] Eugenics, genocide to clear "crime genes", absolute totalitarianism, hooves and tentacles... Hooves and tentacles... :shock: Crazy cows. Love Muursh, and already was attached to their old appearence, used to seeing them like that... I understand ...
by labgnome
Sat May 18, 2019 8:14 pm
Forum: Other Game Design
Topic: Types of conquest. Stability&Allegiance. Colony status
Replies: 2
Views: 73

Re: Types of conquest. Stability&Allegiance. Colony status

Stability (happiness, well-being) : a colony meter to capture the disposition of the population to work for the ruler empire. Stability below a certain threshold (security threshold?) will imply reduction of the pop-based RPI production. Causes of low (target) stability: bad opinion on the ruler (p...
by labgnome
Sat May 18, 2019 6:05 pm
Forum: General Discussion
Topic: Exobots
Replies: 16
Views: 282

Re: Exobots

The species are still very unevenly distributed between planet types. Most of the good_weapon species have the same preference. Your statement is half-true. The good or better weapons species are found on terran, desert and tundra planets, all close together with the Misasorla native to toxic plane...
by labgnome
Sat May 18, 2019 5:51 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 43
Views: 593

Re: Species Values Discussion

That model is almost what I think is the best. The only changes I would make 1. species can have more than 2 to make their "ethos" The intent is for them to have at leas 2. Hopefully more likely they will have 3 or 4. With the intention that each species will have a unique combination or in your de...
by labgnome
Sat May 18, 2019 5:36 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 11
Views: 171

Re: Influence, Control, Loyalty, Sectors (WIP)

Re: Loyalty and Control. Although I'm on the fence about re-branding happiness. I think that is we went with Vezzra's stability suggestion of "stability" we could cover both with a single meter instead of two, and keep things much simpler. I don't necessarily think that two separate meters are neces...
by labgnome
Sat May 18, 2019 5:25 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 11
Views: 171

Re: Influence, Control, Loyality, Sectors (WIP)

Regarding the "stockpileability" of Influence I have to admit I hope we can rethink the decision to make it stockpileable. Personally, I think it should not be stockpileable. Besides going against natural expectation (stockpiling something like "Influence" doesn't make any sense to me, TBH), this s...
by labgnome
Mon May 13, 2019 5:39 pm
Forum: General Discussion
Topic: Exobots
Replies: 16
Views: 282

Re: Exobots

They also had a niche (radiated planets) where no other species was feeling good - so they were a reasonable choice there. That got muddled up IMHO by people not groking the original design of environment distribution between species (i.e. that species with the same preferences compete which each o...
by labgnome
Mon May 13, 2019 5:23 pm
Forum: Other Game Design
Topic: Ideas for small/atomic theme categories
Replies: 38
Views: 569

Re: Ideas for small/atomic theme categories

As it stands i suggest that the people doing the talking come up with a KISS design first. And doing as-simple-as-possible-but-not-more-simple was never easy but usually pays off. Believe me I've been trying to keep things KISS. However, there has been a bit of mental fatigue causing me to question...
by labgnome
Mon May 13, 2019 12:10 am
Forum: General Discussion
Topic: Exobots
Replies: 16
Views: 282

Re: Exobots

Exobots, from their name I would assume, are robots specifically built to operate on alien worlds. So why do I need to research certain Biological adaptation techs to get them to be useful on pretty much any alien world? Why do I need Symbiotic Biology to get them to be able to inhabit Asteroids fo...
by labgnome
Sun May 12, 2019 11:46 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 11
Views: 171

Re: Influence, Control, Loyality, Sectors (WIP)

I'm not so sure I like the idea of yet another stockpile. I think one stockpilable resource is more than enough. For instance, why do we want influence to have a stockpile? Will planets with the stockpile focus also stockpile influence? Will we have a second stockpiling focus for influence? I person...
by labgnome
Sun May 12, 2019 11:09 pm
Forum: Other Game Design
Topic: Ideas for small/atomic theme categories
Replies: 38
Views: 569

Re: Ideas for small/atomic theme categories

Government / Social structure. This is a rather complex subject. I wanted to consider government stuff when creating these themes. For this I've been reading many threads on the subjects of government, ideology, allegiances, diplomacy, species and empires relationships, etc. Apart from "this is a r...
by labgnome
Sun May 12, 2019 10:52 pm
Forum: Other Game Design
Topic: Influence Discussion
Replies: 92
Views: 1121

Re: Influence Discussion

This indicates we may want some type of separate Security ranking (so opinion can go down, but rebellions don't happen...ie Brutal repression would be -30 Opinion and +40 Security...Opinion would stay over time, Security would only apply while you owned the world, and could easily be disrupted-ie S...
by labgnome
Wed May 08, 2019 6:30 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 43
Views: 593

Re: Species Values Discussion

I would like to either have a different pair for each of the different kinds of influence projects, espionage, terror and propaganda; or just one pair for all of them, but I do not like the idea of one that covers two out of the three. Hmmm. I think I disagree. Just because these three are influenc...
by labgnome
Wed May 08, 2019 5:45 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 43
Views: 593

Re: Species Values Discussion

Gregarious Can we call this Xenophilic? Gregarious ( gregario ) in Spanish only means "tendency to form herds and to do whatever the others do". Also, gregarious in the sense of sociable might go well with xenophobic (i.e. Trith like to work with other Trith, because they are sociable, but not with...