Search found 64 matches

by Flatline
Tue Apr 22, 2008 7:19 pm
Forum: Strategy Games
Topic: Civ 3 vs Civ 4
Replies: 8
Views: 5061

Re: Civ 3 vs Civ 4

Playing with a friend over hamachi. Really good research project I must say :mrgreen:
Earth with 18 civilizations and Roman Empire rules :D
by Flatline
Sun Apr 06, 2008 10:32 am
Forum: Graphics
Topic: 0.4 Ship Parts
Replies: 102
Views: 30025

Re: 0.4 Ship Parts

1. There hasn't been put any effort into visually designing the UI. Granted, it doesn't look bad as simple as it is, but I'd like to see this polished at around 0.9 or 1.0 2. Thinking along this line, any pictorial graphic does contrast with the UI(stars, planets, resource icons, etc.). 3. Contrast...
by Flatline
Thu Mar 27, 2008 11:47 am
Forum: Graphics
Topic: 0.4 Ship Parts
Replies: 102
Views: 30025

Re: 0.4 Ship Parts

I think they're quit good, perhaps a little too "cartonish"... They contrast a bit with the sobriety of the GUI...
by Flatline
Wed Mar 26, 2008 1:57 pm
Forum: Support
Topic: [LINUX] Segmentation Fault
Replies: 22
Views: 4215

Re: Segmentation Fault

freereign wrote:Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn update)
It will update the tree starting from your current directory, so yes :)
by Flatline
Wed Mar 26, 2008 11:11 am
Forum: Graphics
Topic: Race and ships 3D
Replies: 18
Views: 5785

Re: Race and ships 3D

Just as a curiosity, Stanislav, what 3D software did you use? :)
by Flatline
Tue Mar 25, 2008 4:37 pm
Forum: Strategy Games
Topic: MOO on linux
Replies: 12
Views: 7272

Re: MOO on linux

I'm running it without a problem. Remember to mount your MoO2 CD/ISO image (I use the latter). The only thing I had to change was setting the Emulate Virtual Desktop flag, and put a desktop size of 800x600. I had to change for Civ4 the vertex shader support stuff, but it is not used by MoO2, and any...
by Flatline
Tue Mar 25, 2008 11:21 am
Forum: Strategy Games
Topic: MOO on linux
Replies: 12
Views: 7272

Re: MOO on linux

Moo2 runs fine in linux with wine, you just need to activate in winecfg "Emulate virtual desktop" (which is a bit annoying 'cause it will probably break other apps, like for example civ4).
by Flatline
Sun Mar 23, 2008 1:08 pm
Forum: Strategy Games
Topic: Civ 3 vs Civ 4
Replies: 8
Views: 5061

Re: Civ 3 vs Civ 4

Civ4 is better.
I prefer Civ3 just for a few things, like no infinite-radius nuclear missiles (so the possibility of "cold war" with lots of nuclear submarines just waiting to drop hell on earth :twisted:) and much more units (I know some of them were useless, but again... ;))

Civ4 wins.
by Flatline
Sat Mar 22, 2008 4:05 pm
Forum: Graphics
Topic: Sunfish Frigate
Replies: 23
Views: 4859

Re: Sunfish Frigate

pd wrote:For an aquatic race, the ship doesn't look very aquatic.
Image

I think it's not so bad... perhaps the vertical wings should be a little less thick... but we're almost there :)
by Flatline
Sat Mar 22, 2008 10:03 am
Forum: Graphics
Topic: Sunfish Frigate
Replies: 23
Views: 4859

Re: Sunfish Frigate

Like the concept a lot :) Could be good for an acquatic-race... after all you take inspiration for the things you make from your everyday life... seeing fishes all the day could lead to a fish-like fleet :D (at this point a question: I didn't found anything about it on the forum. Is every race going...
by Flatline
Fri Mar 21, 2008 8:05 am
Forum: General Discussion
Topic: The ongoing debate about ship sizes
Replies: 16
Views: 3014

Re: The ongoing debate about ship sizes

I am very aware of how sailing and kiting works and that is why I fear translating this onto solar sails in space combat. It will be a mess. But as someone said they could be considered just as a "ship which moves slowly without an engine". So that adding a "solar sail" to a ship grants an extra sl...
by Flatline
Thu Mar 20, 2008 10:57 pm
Forum: General Discussion
Topic: FO on SuSE-linux: execv failed
Replies: 10
Views: 1557

Re: FO on SuSE-linux: execv failed

Might it help if I knew what execv is? man execv if you have installed C man pages ;) Anyway is a system call which executes a file with given parameters, substituting the current process. So the error REALLY looks like as if it doesn't find something. Do you have the three executables in your free...
by Flatline
Thu Mar 20, 2008 1:28 pm
Forum: Programming
Topic: Zoom on MouseWheel() centered on cursor location
Replies: 8
Views: 1923

Re: Zoom on MouseWheel() centered on cursor location

Things aren't so simple. I've implemented a "zoom-panning" mousewheel scheme for something atr work, and you have to track the original location, not just the current location of the mouse. Otherwise, where you zoom to changes as you move the mouse, which looks awful. In short, don't worry about th...
by Flatline
Thu Mar 20, 2008 10:41 am
Forum: Programming
Topic: Zoom on MouseWheel() centered on cursor location
Replies: 8
Views: 1923

Re: Zoom on MouseWheel() centered on cursor location

Instead of duplicating all the zoom range checks that are already in MapWnd::Zoom, and instead of recentering the view immediately before zooming which recentres it again anyway, it would be better to make MapWnd::Zoom take the screen coords or world coords and do the recentring in one step, and le...
by Flatline
Thu Mar 20, 2008 10:07 am
Forum: Programming
Topic: Zoom on MouseWheel() centered on cursor location
Replies: 8
Views: 1923

Zoom on MouseWheel() centered on cursor location

As suggested in http://www.freeorion.org/index.php/Programming_Work#Galaxy_map_screen , I did a quick patch. Just change your MapWnd::MouseWheel function with: void MapWnd::MouseWheel(const GG::Pt& pt, int move, GG::Flags<GG::ModKey> mod_keys) { if ( ( m_zoom_factor!=s_max_scale_factor || move < 0) ...