Playing with a friend over hamachi. Really good research project I must say
Earth with 18 civilizations and Roman Empire rules
Search found 64 matches
- Tue Apr 22, 2008 7:19 pm
- Forum: Strategy Games
- Topic: Civ 3 vs Civ 4
- Replies: 8
- Views: 5957
- Sun Apr 06, 2008 10:32 am
- Forum: Graphics
- Topic: 0.4 Ship Parts
- Replies: 102
- Views: 36015
Re: 0.4 Ship Parts
1. There hasn't been put any effort into visually designing the UI. Granted, it doesn't look bad as simple as it is, but I'd like to see this polished at around 0.9 or 1.0 2. Thinking along this line, any pictorial graphic does contrast with the UI(stars, planets, resource icons, etc.). 3. Contrast...
- Thu Mar 27, 2008 11:47 am
- Forum: Graphics
- Topic: 0.4 Ship Parts
- Replies: 102
- Views: 36015
Re: 0.4 Ship Parts
I think they're quit good, perhaps a little too "cartonish"... They contrast a bit with the sobriety of the GUI...
- Wed Mar 26, 2008 1:57 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5694
Re: Segmentation Fault
It will update the tree starting from your current directory, so yesfreereign wrote:Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn update)
- Wed Mar 26, 2008 11:11 am
- Forum: Graphics
- Topic: Race and ships 3D
- Replies: 18
- Views: 7574
Re: Race and ships 3D
Just as a curiosity, Stanislav, what 3D software did you use?
- Tue Mar 25, 2008 4:37 pm
- Forum: Strategy Games
- Topic: MOO on linux
- Replies: 12
- Views: 8807
Re: MOO on linux
I'm running it without a problem. Remember to mount your MoO2 CD/ISO image (I use the latter). The only thing I had to change was setting the Emulate Virtual Desktop flag, and put a desktop size of 800x600. I had to change for Civ4 the vertex shader support stuff, but it is not used by MoO2, and any...
- Tue Mar 25, 2008 11:21 am
- Forum: Strategy Games
- Topic: MOO on linux
- Replies: 12
- Views: 8807
Re: MOO on linux
Moo2 runs fine in linux with wine, you just need to activate in winecfg "Emulate virtual desktop" (which is a bit annoying 'cause it will probably break other apps, like for example civ4).
- Sun Mar 23, 2008 1:08 pm
- Forum: Strategy Games
- Topic: Civ 3 vs Civ 4
- Replies: 8
- Views: 5957
Re: Civ 3 vs Civ 4
Civ4 is better.
I prefer Civ3 just for a few things, like no infinite-radius nuclear missiles (so the possibility of "cold war" with lots of nuclear submarines just waiting to drop hell on earth ) and much more units (I know some of them were useless, but again... )
Civ4 wins.
I prefer Civ3 just for a few things, like no infinite-radius nuclear missiles (so the possibility of "cold war" with lots of nuclear submarines just waiting to drop hell on earth ) and much more units (I know some of them were useless, but again... )
Civ4 wins.
- Sat Mar 22, 2008 4:05 pm
- Forum: Graphics
- Topic: Sunfish Frigate
- Replies: 23
- Views: 6976
Re: Sunfish Frigate
pd wrote:For an aquatic race, the ship doesn't look very aquatic.
I think it's not so bad... perhaps the vertical wings should be a little less thick... but we're almost there
- Sat Mar 22, 2008 10:03 am
- Forum: Graphics
- Topic: Sunfish Frigate
- Replies: 23
- Views: 6976
Re: Sunfish Frigate
Like the concept a lot :) Could be good for an acquatic-race... after all you take inspiration for the things you make from your everyday life... seeing fishes all the day could lead to a fish-like fleet :D (at this point a question: I didn't found anything about it on the forum. Is every race going...
- Fri Mar 21, 2008 8:05 am
- Forum: General Discussion
- Topic: The ongoing debate about ship sizes
- Replies: 16
- Views: 3871
Re: The ongoing debate about ship sizes
I am very aware of how sailing and kiting works and that is why I fear translating this onto solar sails in space combat. It will be a mess. But as someone said they could be considered just as a "ship which moves slowly without an engine". So that adding a "solar sail" to a shi...
- Thu Mar 20, 2008 10:57 pm
- Forum: General Discussion
- Topic: FO on SuSE-linux: execv failed
- Replies: 10
- Views: 2057
Re: FO on SuSE-linux: execv failed
Might it help if I knew what execv is? man execv if you have installed C man pages ;) Anyway is a system call which executes a file with given parameters, substituting the current process. So the error REALLY looks like as if it doesn't find something. Do you have the three executables in your free...
- Thu Mar 20, 2008 1:28 pm
- Forum: Programming
- Topic: Zoom on MouseWheel() centered on cursor location
- Replies: 8
- Views: 2447
Re: Zoom on MouseWheel() centered on cursor location
Things aren't so simple. I've implemented a "zoom-panning" mousewheel scheme for something atr work, and you have to track the original location, not just the current location of the mouse. Otherwise, where you zoom to changes as you move the mouse, which looks awful. In short, don't worr...
- Thu Mar 20, 2008 10:41 am
- Forum: Programming
- Topic: Zoom on MouseWheel() centered on cursor location
- Replies: 8
- Views: 2447
Re: Zoom on MouseWheel() centered on cursor location
Instead of duplicating all the zoom range checks that are already in MapWnd::Zoom, and instead of recentering the view immediately before zooming which recentres it again anyway, it would be better to make MapWnd::Zoom take the screen coords or world coords and do the recentring in one step, and le...
- Thu Mar 20, 2008 10:07 am
- Forum: Programming
- Topic: Zoom on MouseWheel() centered on cursor location
- Replies: 8
- Views: 2447
Zoom on MouseWheel() centered on cursor location
As suggested in http://www.freeorion.org/index.php/Programming_Work#Galaxy_map_screen , I did a quick patch. Just change your MapWnd::MouseWheel function with: void MapWnd::MouseWheel(const GG::Pt& pt, int move, GG::Flags<GG::ModKey> mod_keys) { if ( ( m_zoom_factor!=s_max_scale_factor || move <...