Search found 3 matches
- Fri Apr 03, 2015 3:41 am
- Forum: Play-Testing Feedback
- Topic: Game balance in 0.4.4 release—feedback needed
- Replies: 178
- Views: 14918
Re: Game balance in 0.4.4 release—feedback needed
In my opinion, the problem now is the hulls from different route doesnt make any distinctive difference apart from their stat. Things of balancing would become easier when they have distinctive roles in fleet. e.g. we know that logistic facility main feature is they provide instant repair/refuel, we...
- Thu Apr 02, 2015 4:06 pm
- Forum: Play-Testing Feedback
- Topic: Game balance in 0.4.4 release—feedback needed
- Replies: 178
- Views: 14918
Re: Game balance in 0.4.4 release—feedback needed
Playing on [SVN 8050] I would summarize my habits on hull below and hope they could help you guys, which did a very good job in creating this amazing game: 1) Always use Organic Hull at the beginning of the game, even though it takes forever to research and build, it is ok for me as I invest early P...
- Mon Mar 23, 2015 3:03 pm
- Forum: Play-Testing Feedback
- Topic: tips for a newbie (what to research / build when) ?
- Replies: 30
- Views: 10912
Re: tips for a newbie (what to research / build when) ?
Everyone have their own strategy, but the following is what I would employ and hope it helps: 1) Species affect my strategy very much, with a INDUSTRY heavy species, NEVER turn home planet to research focus/ research "Learning" Tech. Instead, just mass up warships after first 5-6 scouts an...