Search found 198 matches
- Mon May 11, 2009 4:47 am
- Forum: Graphics
- Topic: Random Logo Request
- Replies: 9
- Views: 4738
Re: Random Logo Request
could you be more specific?
- Mon May 11, 2009 4:43 am
- Forum: Graphics
- Topic: Building Icons
- Replies: 166
- Views: 137411
Re: Building Icons
I read this thread after Geoff called my attention to it, but I can't really 'do' anything to contribute until what Josh has brought up is decided on. I'm not sure my opinion would really matter anyway, because both sides have their pros and cons and as of now the poll is at an almost even split. I'...
- Wed May 06, 2009 11:07 pm
- Forum: Scripting & Balancing
- Topic: Hypergrowth
- Replies: 8
- Views: 3694
Re: Hypergrowth
Ah. Are the other techs that have no icon like that as well? Which ones aren't we using, or haven't we actually come to a consensus on it?
- Wed May 06, 2009 5:01 pm
- Forum: Scripting & Balancing
- Topic: Hypergrowth
- Replies: 8
- Views: 3694
Re: Hypergrowth
I'm gravedigging this post from last year only because I still think it needs to be addressed. The icon submitted with the infinite symbol for stabilized hypergrowth is certainly a good icon IMO (although it doesn't convey stability from what I can tell), but as I said before this description for th...
- Tue May 05, 2009 9:50 pm
- Forum: Graphics
- Topic: Chato'matou'Gormoshk: Artwork
- Replies: 15
- Views: 6978
Re: Chato'matou'Gormoshk: Artwork
I Tort warned me of the idea of crystal ships to go with crystal beings a long while back when I first proposed the idea, but although I agree with him, I still really like the idea of crystalline ships. What I was thinking, though, was that to make them look properly crystal, I'd want them to look ...
- Fri Jul 18, 2008 11:28 pm
- Forum: Graphics
- Topic: [Shrink's] Icon Ideas
- Replies: 44
- Views: 11742
Re: [Shrink's] Icon Ideas
Urgh...well, I'm back. I look over the last stuff I posted in this thread and it makes me want to "run away, run away" (monty python, people). Mainly because I'm out of ideas, but I'll try screwing around with galactic infrastructure again and see what I can do about the economic blueprint...
- Tue Jul 15, 2008 10:04 pm
- Forum: Graphics
- Topic: Gyisache: Artwork
- Replies: 46
- Views: 19069
Re: Gyisache: look, feel, flavor.
Everything here looks stupendous. The only thing I could see "wrong" (not actually the word I'm looking for) is that the largest ship looks slow. I know that doesn't mean it is, but when everything relies heavily on looks, I think it matters a good deal. I think it should stick with your t...
- Sun Jul 13, 2008 11:21 pm
- Forum: Scripting & Balancing
- Topic: Cool and unusefull structures
- Replies: 16
- Views: 5993
Re: Cool and unusefull structures
Oh God. Save yourselves, people, quickly! Turn away from this post! Stop reading!
- Sun Jul 13, 2008 11:18 pm
- Forum: Graphics
- Topic: Progress as an Artist, Talk About Aliens
- Replies: 4
- Views: 3236
Re: Progress as an Artist, Talk About Aliens
Just a short comment to that long page about aliens: I agree with what you're saying. I also agree that humans are for the most part limited to imagining things based off of life experiences, but it can also work the other way around. No matter how alien you try to make something, it inevitably has ...
- Sat Jul 12, 2008 6:35 pm
- Forum: Graphics
- Topic: Tech Icons
- Replies: 377
- Views: 132663
Re: Tech Icons
I'd have to say that those need to be improved a bit. They don't seem to be antialiased for one thing, and they're asymmetrical for another.
- Tue Jun 10, 2008 2:13 am
- Forum: Graphics
- Topic: [Shrink's] Icon Ideas
- Replies: 44
- Views: 11742
Re: [Shrink's] Icon Ideas
Just posting to let you know that i am around, but doing icons right now isn't my priority. Your stablized hypergrowth looks great, but the one I've already done tries to stay in keeping with the other economic graph charts. If you're dead set against that, try takin what I did and make the graph le...
- Tue May 27, 2008 5:59 pm
- Forum: Graphics
- Topic: Tech List View
- Replies: 18
- Views: 7464
Re: Tech List View
There's no good reason that any of the newer ones should have been designed with only full-size display in mind. Well, now that I think about it, you're right. On the other hand, I was (and I suppose still am) relatively new here, and the guidelines said 128x128, so that's what I did. I dunno if pd...
- Mon May 26, 2008 11:23 pm
- Forum: Graphics
- Topic: Tech List View
- Replies: 18
- Views: 7464
Re: Tech List View
What really troubles me is that I'm not sure if that means we have bad icons. Ideally, they should be able to work at any size. I don't think that's entirely true. I mean yes, you're totally correct in that an ideal icon WOULD be identifiable at any size, but for most (almost all, I would imagine) ...
- Wed May 21, 2008 9:21 pm
- Forum: Graphics
- Topic: [Shrink's] Icon Ideas
- Replies: 44
- Views: 11742
Re: [Shrink's] Icon Ideas
I hope you don't mind me posting in your thread, but I've used one of your icons as a starting point. Nope, that's fine. The thread is meant for discussion/anything pertaining to icons I'm screwing around with. The only problem I see with the icon you've made above is that these small lines won't s...
- Wed May 21, 2008 9:16 pm
- Forum: Scripting & Balancing
- Topic: colony ships
- Replies: 28
- Views: 8094
Re: colony ships
Josh pretty much stole my thunder. That said, I've made plenty of ships with a weapons' array and some colony establishers. It doubles as a warship and colonizer, and is extremely helpful for going way, way out there and gaining a foothold (ship defends system while colony builds up over time). Thus...