Search found 198 matches

by shrinkshooter
Mon May 11, 2009 4:47 am
Forum: Graphics
Topic: Random Logo Request
Replies: 9
Views: 4722

Re: Random Logo Request

could you be more specific?
by shrinkshooter
Mon May 11, 2009 4:43 am
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 136872

Re: Building Icons

I read this thread after Geoff called my attention to it, but I can't really 'do' anything to contribute until what Josh has brought up is decided on. I'm not sure my opinion would really matter anyway, because both sides have their pros and cons and as of now the poll is at an almost even split. I'...
by shrinkshooter
Wed May 06, 2009 11:07 pm
Forum: Scripting & Balancing
Topic: Hypergrowth
Replies: 8
Views: 3678

Re: Hypergrowth

Ah. Are the other techs that have no icon like that as well? Which ones aren't we using, or haven't we actually come to a consensus on it?
by shrinkshooter
Wed May 06, 2009 5:01 pm
Forum: Scripting & Balancing
Topic: Hypergrowth
Replies: 8
Views: 3678

Re: Hypergrowth

I'm gravedigging this post from last year only because I still think it needs to be addressed. The icon submitted with the infinite symbol for stabilized hypergrowth is certainly a good icon IMO (although it doesn't convey stability from what I can tell), but as I said before this description for th...
by shrinkshooter
Tue May 05, 2009 9:50 pm
Forum: Graphics
Topic: Chato'matou'Gormoshk: Artwork
Replies: 15
Views: 6929

Re: Chato'matou'Gormoshk: Artwork

I Tort warned me of the idea of crystal ships to go with crystal beings a long while back when I first proposed the idea, but although I agree with him, I still really like the idea of crystalline ships. What I was thinking, though, was that to make them look properly crystal, I'd want them to look ...
by shrinkshooter
Fri Jul 18, 2008 11:28 pm
Forum: Graphics
Topic: [Shrink's] Icon Ideas
Replies: 44
Views: 11704

Re: [Shrink's] Icon Ideas

Urgh...well, I'm back. I look over the last stuff I posted in this thread and it makes me want to "run away, run away" (monty python, people). Mainly because I'm out of ideas, but I'll try screwing around with galactic infrastructure again and see what I can do about the economic blueprint...
by shrinkshooter
Tue Jul 15, 2008 10:04 pm
Forum: Graphics
Topic: Gyisache: Artwork
Replies: 46
Views: 18931

Re: Gyisache: look, feel, flavor.

Everything here looks stupendous. The only thing I could see "wrong" (not actually the word I'm looking for) is that the largest ship looks slow. I know that doesn't mean it is, but when everything relies heavily on looks, I think it matters a good deal. I think it should stick with your t...
by shrinkshooter
Sun Jul 13, 2008 11:21 pm
Forum: Scripting & Balancing
Topic: Cool and unusefull structures
Replies: 16
Views: 5978

Re: Cool and unusefull structures

Oh God. Save yourselves, people, quickly! Turn away from this post! Stop reading!
by shrinkshooter
Sun Jul 13, 2008 11:18 pm
Forum: Graphics
Topic: Progress as an Artist, Talk About Aliens
Replies: 4
Views: 3227

Re: Progress as an Artist, Talk About Aliens

Just a short comment to that long page about aliens: I agree with what you're saying. I also agree that humans are for the most part limited to imagining things based off of life experiences, but it can also work the other way around. No matter how alien you try to make something, it inevitably has ...
by shrinkshooter
Sat Jul 12, 2008 6:35 pm
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 132077

Re: Tech Icons

I'd have to say that those need to be improved a bit. They don't seem to be antialiased for one thing, and they're asymmetrical for another.
by shrinkshooter
Tue Jun 10, 2008 2:13 am
Forum: Graphics
Topic: [Shrink's] Icon Ideas
Replies: 44
Views: 11704

Re: [Shrink's] Icon Ideas

Just posting to let you know that i am around, but doing icons right now isn't my priority. Your stablized hypergrowth looks great, but the one I've already done tries to stay in keeping with the other economic graph charts. If you're dead set against that, try takin what I did and make the graph le...
by shrinkshooter
Tue May 27, 2008 5:59 pm
Forum: Graphics
Topic: Tech List View
Replies: 18
Views: 7442

Re: Tech List View

There's no good reason that any of the newer ones should have been designed with only full-size display in mind. Well, now that I think about it, you're right. On the other hand, I was (and I suppose still am) relatively new here, and the guidelines said 128x128, so that's what I did. I dunno if pd...
by shrinkshooter
Mon May 26, 2008 11:23 pm
Forum: Graphics
Topic: Tech List View
Replies: 18
Views: 7442

Re: Tech List View

What really troubles me is that I'm not sure if that means we have bad icons. Ideally, they should be able to work at any size. I don't think that's entirely true. I mean yes, you're totally correct in that an ideal icon WOULD be identifiable at any size, but for most (almost all, I would imagine) ...
by shrinkshooter
Wed May 21, 2008 9:21 pm
Forum: Graphics
Topic: [Shrink's] Icon Ideas
Replies: 44
Views: 11704

Re: [Shrink's] Icon Ideas

I hope you don't mind me posting in your thread, but I've used one of your icons as a starting point. Nope, that's fine. The thread is meant for discussion/anything pertaining to icons I'm screwing around with. The only problem I see with the icon you've made above is that these small lines won't s...
by shrinkshooter
Wed May 21, 2008 9:16 pm
Forum: Scripting & Balancing
Topic: colony ships
Replies: 28
Views: 8048

Re: colony ships

Josh pretty much stole my thunder. That said, I've made plenty of ships with a weapons' array and some colony establishers. It doubles as a warship and colonizer, and is extremely helpful for going way, way out there and gaining a foothold (ship defends system while colony builds up over time). Thus...