Search found 53 matches

by freereign
Thu May 29, 2008 1:13 pm
Forum: Programming
Topic: AI programming
Replies: 33
Views: 4391

Re: AI programming

Unfortunately, something has happened that means I will be able to do next to no work on anything for the next two months or so. I have attached what I have done on it (which is pretty awful right now) if anyone else wants to work on it, please do. If not, I will pick it back up when I can.
by freereign
Sat May 17, 2008 11:32 pm
Forum: Programming
Topic: AI programming
Replies: 33
Views: 4391

Re: AI programming

Thanks. I have been working my way through the python interface, somehow I missed that command though. And yes I am working on Resource AI.
by freereign
Sat May 17, 2008 3:48 pm
Forum: General Discussion
Topic: An option for shaders
Replies: 2
Views: 1226

An option for shaders

I know that there has been alot of talk about using shaders for FreeOrion. I am all for this. But the thing I am against is making it a requirement. People with older hardware (like me) know that recent games probably won't look nice on their computers. An option to turn off shaders would allow me t...
by freereign
Sat May 17, 2008 3:29 pm
Forum: Graphics
Topic: Original Character Artist on Master of Orion
Replies: 7
Views: 2833

Re: Original Character Artist on Master of Orion

Yeah. Well this is nice. One of the MoO artists (great job on it btw)
by freereign
Sat May 17, 2008 3:25 pm
Forum: Off-Topic
Topic: FYI on what free orion will run on and questions about C++
Replies: 1
Views: 1853

Re: FYI on what free orion will run on and questions about C++

C# and C++ are two entirely different animals. The syntax is similar, but not nearly the same. Also, C#, whose syntax encourages sloppiness, is incredibly slow compared to well written C++.
by freereign
Sat May 17, 2008 1:41 pm
Forum: Programming
Topic: AI programming
Replies: 33
Views: 4391

Re: AI programming

Okay, I had this bookmarked before, and now I can't find it. What variable sets a planet's primary and secondary focus? (WOW its been along time since I've been on here.
by freereign
Wed Apr 30, 2008 10:26 pm
Forum: Design Archive
Topic: v0.4 - What's Missing?
Replies: 38
Views: 15069

Re: v0.4 - What's Missing?

Well, the only thing I can think of is this:

You have mentioned removing micromanagement. How is this done? Can you create squadrons and platoons before the battle? Or is there some unseen rule?
by freereign
Mon Apr 21, 2008 2:40 pm
Forum: Programming
Topic: AI programming
Replies: 33
Views: 4391

Re: AI programming

Well, the gremlins have returned. My laptop HDD just crashed. Thankfully I had backups of most everything (not my working compile of FO though). I will have to redo a little bit of work, but not much.
by freereign
Mon Apr 07, 2008 10:44 pm
Forum: Programming
Topic: AI programming
Replies: 33
Views: 4391

Re: AI programming

I like the idea BioKom. I will see about that (if it is possible with the current python wrapper) Also, I haven't gotten much done on the AI since my last post. I have been attempting to fix my internet connection. (writing from a different computer now) A basic one won't take long after I finish th...
by freereign
Sat Mar 29, 2008 3:16 pm
Forum: Support
Topic: [LINUX] Segmentation Fault
Replies: 22
Views: 3795

Re: Segmentation Fault

I have been busy installing Sabayon as a third OS on my system. I will see if it will compile correctly on here. If not, I will use Windows.
by freereign
Thu Mar 27, 2008 3:24 pm
Forum: Support
Topic: [LINUX] Segmentation Fault
Replies: 22
Views: 3795

Re: Segmentation Fault

I agree with kroddn. Could it just set a variable if the option is set, and then ignore all shaders (this is oversimplified, there would have to be an 'if' for each right?)
by freereign
Thu Mar 27, 2008 3:21 pm
Forum: Compile
Topic: Compiling with Anjuta
Replies: 2
Views: 1272

Re: Compiling with Anjuta

Correct. The only problem is that Anjuta is designed for use with make, not scons. I did get it to compile GG properly though... The real power of it is in the projects though. (I love Anjuta, been using it since i switched to Linux, although the early version were absolutely awful, the latest are g...
by freereign
Wed Mar 26, 2008 5:13 pm
Forum: Support
Topic: [LINUX] Segmentation Fault
Replies: 22
Views: 3795

Re: Segmentation Fault

Thanks. So i guess for the next couple days I will be finding out how high I can go without breaking it :)

Also, I think my self-compiled log4cpp may have been part of it. I have since removed and am recompiling with the ubuntu ones now. (at rev. 2418)
by freereign
Wed Mar 26, 2008 1:40 pm
Forum: Support
Topic: [LINUX] Segmentation Fault
Replies: 22
Views: 3795

Re: Segmentation Fault

Alright, will do. I will get the last revision that worked and go from there. Looks like rev. 2417 is as high as I can go right now using svn update in the main directory. Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn u...
by freereign
Wed Mar 26, 2008 1:00 am
Forum: Support
Topic: [LINUX] Segmentation Fault
Replies: 22
Views: 3795

Re: Segmentation Fault

Alright. If it would take to much effort, forget it. Maybe I will eventually (after v1.0) work on a modification of it that lightens the OpenGL requirements. Maybe

Right now though, I should be able to test AI out using an older version, correct?