Search found 53 matches
- Thu May 29, 2008 1:13 pm
- Forum: Programming
- Topic: AI programming
- Replies: 33
- Views: 6308
Re: AI programming
Unfortunately, something has happened that means I will be able to do next to no work on anything for the next two months or so. I have attached what I have done on it (which is pretty awful right now) if anyone else wants to work on it, please do. If not, I will pick it back up when I can.
- Sat May 17, 2008 11:32 pm
- Forum: Programming
- Topic: AI programming
- Replies: 33
- Views: 6308
Re: AI programming
Thanks. I have been working my way through the python interface, somehow I missed that command though. And yes I am working on Resource AI.
- Sat May 17, 2008 3:48 pm
- Forum: General Discussion
- Topic: An option for shaders
- Replies: 2
- Views: 1469
An option for shaders
I know that there has been alot of talk about using shaders for FreeOrion. I am all for this. But the thing I am against is making it a requirement. People with older hardware (like me) know that recent games probably won't look nice on their computers. An option to turn off shaders would allow me t...
- Sat May 17, 2008 3:29 pm
- Forum: Graphics
- Topic: Original Character Artist on Master of Orion
- Replies: 7
- Views: 3958
Re: Original Character Artist on Master of Orion
Yeah. Well this is nice. One of the MoO artists (great job on it btw)
- Sat May 17, 2008 3:25 pm
- Forum: Off-Topic
- Topic: FYI on what free orion will run on and questions about C++
- Replies: 1
- Views: 2432
Re: FYI on what free orion will run on and questions about C++
C# and C++ are two entirely different animals. The syntax is similar, but not nearly the same. Also, C#, whose syntax encourages sloppiness, is incredibly slow compared to well written C++.
- Sat May 17, 2008 1:41 pm
- Forum: Programming
- Topic: AI programming
- Replies: 33
- Views: 6308
Re: AI programming
Okay, I had this bookmarked before, and now I can't find it. What variable sets a planet's primary and secondary focus? (WOW its been along time since I've been on here.
- Wed Apr 30, 2008 10:26 pm
- Forum: Design Archive
- Topic: v0.4 - What's Missing?
- Replies: 38
- Views: 35408
Re: v0.4 - What's Missing?
Well, the only thing I can think of is this:
You have mentioned removing micromanagement. How is this done? Can you create squadrons and platoons before the battle? Or is there some unseen rule?
You have mentioned removing micromanagement. How is this done? Can you create squadrons and platoons before the battle? Or is there some unseen rule?
- Mon Apr 21, 2008 2:40 pm
- Forum: Programming
- Topic: AI programming
- Replies: 33
- Views: 6308
Re: AI programming
Well, the gremlins have returned. My laptop HDD just crashed. Thankfully I had backups of most everything (not my working compile of FO though). I will have to redo a little bit of work, but not much.
- Mon Apr 07, 2008 10:44 pm
- Forum: Programming
- Topic: AI programming
- Replies: 33
- Views: 6308
Re: AI programming
I like the idea BioKom. I will see about that (if it is possible with the current python wrapper) Also, I haven't gotten much done on the AI since my last post. I have been attempting to fix my internet connection. (writing from a different computer now) A basic one won't take long after I finish th...
- Sat Mar 29, 2008 3:16 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5708
Re: Segmentation Fault
I have been busy installing Sabayon as a third OS on my system. I will see if it will compile correctly on here. If not, I will use Windows.
- Thu Mar 27, 2008 3:24 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5708
Re: Segmentation Fault
I agree with kroddn. Could it just set a variable if the option is set, and then ignore all shaders (this is oversimplified, there would have to be an 'if' for each right?)
- Thu Mar 27, 2008 3:21 pm
- Forum: Compile
- Topic: Compiling with Anjuta
- Replies: 2
- Views: 1622
Re: Compiling with Anjuta
Correct. The only problem is that Anjuta is designed for use with make, not scons. I did get it to compile GG properly though... The real power of it is in the projects though. (I love Anjuta, been using it since i switched to Linux, although the early version were absolutely awful, the latest are g...
- Wed Mar 26, 2008 5:13 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5708
Re: Segmentation Fault
Thanks. So i guess for the next couple days I will be finding out how high I can go without breaking it
Also, I think my self-compiled log4cpp may have been part of it. I have since removed and am recompiling with the ubuntu ones now. (at rev. 2418)
Also, I think my self-compiled log4cpp may have been part of it. I have since removed and am recompiling with the ubuntu ones now. (at rev. 2418)
- Wed Mar 26, 2008 1:40 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5708
Re: Segmentation Fault
Alright, will do. I will get the last revision that worked and go from there. Looks like rev. 2417 is as high as I can go right now using svn update in the main directory. Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire &&am...
- Wed Mar 26, 2008 1:00 am
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5708
Re: Segmentation Fault
Alright. If it would take to much effort, forget it. Maybe I will eventually (after v1.0) work on a modification of it that lightens the OpenGL requirements. Maybe
Right now though, I should be able to test AI out using an older version, correct?
Right now though, I should be able to test AI out using an older version, correct?