Search found 157 matches
- Wed Aug 04, 2004 7:24 am
- Forum: Programming
- Topic: Galaxy Maker
- Replies: 7
- Views: 3793
If we're going into specific, I could as well say how I did it. Create an array of x*y unsigned integers, with initial value around 100. Evaluate the sum of all the elements (so if x*y=160000, it is around 16000000). Generate a random value between 0 and that sum. Consider the following for loop for...
- Tue Aug 03, 2004 9:08 pm
- Forum: Graphics
- Topic: Animated planet files
- Replies: 100
- Views: 26816
Well, wouldn't bitmap animation be useful elsewhere? Like animated heads for leaders, explosions/smoke trails in battle viewer, etc. It could be an alternative to handcoding eyecandies. Like Geoff suggested, it could be used to animate textures, with a much lighter memory footprint than framesets, i...
- Tue Aug 03, 2004 8:44 pm
- Forum: Programming
- Topic: How to deal with stars near, but not on, starlanes?
- Replies: 122
- Views: 35686
I replied in a new thread.
viewtopic.php?t=819
viewtopic.php?t=819
- Tue Aug 03, 2004 8:35 pm
- Forum: Programming
- Topic: Galaxy Maker
- Replies: 7
- Views: 3793
Galaxy Maker
This is a attempt to move a sub-thread of the "How to deal with stars near, but not on, starlanes?" thread to a new thread. The sub-thread (as I see it now) goes from http://www.freeorion.org/forum/viewtopic.php?p=13495#13495 to http://www.freeorion.org/forum/viewtopic.php?p=13500#13500 My...
- Sun Aug 01, 2004 6:47 pm
- Forum: Graphics
- Topic: Animated planet files
- Replies: 100
- Views: 26816
Has somebody looked into MNG format? It has support in DevIL, delta compression, alpha channel and PNG or JPG compression. And of course, animation.
http://www.libpng.org/pub/mng/
http://www.libpng.org/pub/mng/
- Sun Jul 25, 2004 4:29 am
- Forum: Programming
- Topic: How to deal with stars near, but not on, starlanes?
- Replies: 122
- Views: 35686
- Sat Jul 24, 2004 8:33 am
- Forum: Programming
- Topic: How to deal with stars near, but not on, starlanes?
- Replies: 122
- Views: 35686
Is there really performance issues for galaxy generation? It is something that only happen at the beginning of a game. I think the only valid consideration to determine the algorithms are aesthetics (strategics) ones. An idea to have only a low level of criss crossing: 1. do Delaunay Triangulation w...
- Fri Jul 23, 2004 1:03 am
- Forum: Programming
- Topic: How to deal with stars near, but not on, starlanes?
- Replies: 122
- Views: 35686
I think the best way is the simplest one (1). That way, galaxy generation would be, but I see two possibility: 1. place systems 2. generate starlanes 3. check and remove effending starlanes 4. put back enough starlanes to satisfy generation conditions (eg at least one per system, max x per system) 5...
- Thu Jul 22, 2004 9:54 am
- Forum: Other Game Design
- Topic: CIA Galaxy report
- Replies: 7
- Views: 2002
Such factbook could be used for spy reports. If a successful spy mission could retrieve excerpts from the enemy's factbook. Of course, it would only be useful if the factbook is private and always true (but a less successfull operations might provide approximative or false excerpts). The facts (popu...
- Thu Jul 22, 2004 9:40 am
- Forum: Other Game Design
- Topic: Effects Strike Back
- Replies: 12
- Views: 2575
- Thu Jul 15, 2004 6:55 pm
- Forum: Other Game Design
- Topic: why seperate minerals & industry?
- Replies: 13
- Views: 2836
Re: Miner's Guild Meeting 2417b, 2243.03
Sounds like fun, but does it passes the zero micromanagement test? (ie, to make it happen, you cannot globalize production and minerals)guiguibaah wrote:our weekly meeting.
- Wed Jul 14, 2004 6:00 pm
- Forum: Other Game Design
- Topic: why seperate minerals & industry?
- Replies: 13
- Views: 2836
I thing the PP-mineral duality make sense in a local production model (the very industrial world that recieve mineral from mining planets, trade from other empire, mining fleets). But it is global, so I think that either PP or minerals should be ditched, unless somebody comes up with interesting gam...
- Tue Jul 13, 2004 12:09 am
- Forum: Off-Topic
- Topic: IMHO: This project has just lost its MoO feeling
- Replies: 51
- Views: 15031
- Sat Jul 10, 2004 12:48 am
- Forum: Strategy Games
- Topic: Is anybody fan of Stars! game ?
- Replies: 35
- Views: 15495
Excel game by Excel developer. (look for Jeff McBride)Prokonsul Piotrus wrote:after all, the gamie is jokingly called the Excel game
I love it!
- Fri Jul 09, 2004 11:55 am
- Forum: Off-Topic
- Topic: IMHO: This project has just lost its MoO feeling
- Replies: 51
- Views: 15031