Search found 7 matches

by Uber-Noob
Fri Apr 18, 2008 5:13 am
Forum: Programming
Topic: Statically linked Linux-version
Replies: 111
Views: 87045

Re: Statically linked Linux-version

I am having trouble getting the setup script to work under x64 Ubuntu (gutsy, for now). [email protected]:~/Desktop$ sudo freeorion/setup.shThe setup program seems to have failed on x86_64/glibc-2.1 Fatal error, no tech support email configured in this setup Is there anything I can do about this? or is ...
by Uber-Noob
Thu Apr 17, 2008 5:12 pm
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 12704

Re: Obscure Technology Ideas

Defensive Techs: Reflective shields: When they are hit with an energy based weapon, a random amount of damage (from say 0-50 points) will be reflected back at the attacker, or a ship nearby. Meta-material armor: It adds a layer of energy bending material over the top of the armor, reduces armor rati...
by Uber-Noob
Thu Apr 17, 2008 3:18 pm
Forum: Other Game Design
Topic: Correspondence FO
Replies: 5
Views: 927

Re: Correspondence FO

I think it is one of those features that major commerical developers have stopped including because not many people will buy a game just because it supports corrispondence play. But the few who use it would really benefit from having it. I just wish I had a little more experience coding so that I co...
by Uber-Noob
Wed Apr 16, 2008 6:00 pm
Forum: Other Game Design
Topic: Von Neumann machines.../ universal constructors..
Replies: 15
Views: 3142

Re: Von Neumann machines.../ universal constructors..

--Maybe they crank out a ship per turn (or a ship every few turns, like one turn per size class of the hull) but after a certain number of turns they would consume whatever they were placed on (planet, asteroid belt, etc). Short-term military boost at the expense of long-term colonizing prospects. ...
by Uber-Noob
Wed Apr 16, 2008 5:15 pm
Forum: Other Game Design
Topic: Ideas for balancing weapons vs widgits.
Replies: 10
Views: 1763

Re: Ideas for balancing weapons vs widgits.

True, but that is why I put this is in the brainstorming section, I just wanted opinions. (In the intrest of full disclosure, I am still reading thruogh all that you have done so far.)
by Uber-Noob
Tue Apr 15, 2008 7:22 pm
Forum: Other Game Design
Topic: Ideas for balancing weapons vs widgits.
Replies: 10
Views: 1763

Ideas for balancing weapons vs widgits.

Since this is the brainstorming forum I thought I would float a few ideas that have been kicking around for a while. When I played MoO2 I always thought the ship design could be improved by making more negatives for special equipment since all my killer ship designs had tons of special equipment. I ...
by Uber-Noob
Tue Apr 15, 2008 6:01 pm
Forum: Other Game Design
Topic: Von Neumann machines.../ universal constructors..
Replies: 15
Views: 3142

Re: Von Neumann machines.../ universal constructors..

I don't think they would un-balance the game, as long as they appeared late. Here are some Ideas to keep them in balance: --Maybe they crank out a ship per turn (or a ship every few turns, like one turn per size class of the hull) but after a certain number of turns they would consume whatever they ...