Ah ok, it's a thing of legit positioning... well, the editing of the config is not intuitive.
It's a bit strange behavior, because on a later savegame load, the Objects/Filters was resized correct again.
Search found 142 matches
- Sat Apr 22, 2023 6:01 pm
- Forum: Play-Testing Feedback
- Topic: Config? - Display Problems with Objects/Filters
- Replies: 3
- Views: 831
- Thu Apr 20, 2023 8:59 pm
- Forum: Play-Testing Feedback
- Topic: Config? - Display Problems with Objects/Filters
- Replies: 3
- Views: 831
Config? - Display Problems with Objects/Filters
Hi, I'm testing build 2023-04-18.66a5bd7. I experienced display problems with the Objects/Filters window, after doing following things: - starting a game - moving all windows for my desire for playing with 3840x2160 fullscreen - writing complete (and persistent) config file - play a while - save and...
- Tue Jul 25, 2017 12:33 am
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14281
Re: DSO missing from command line
Now this is very confusing. I tried to bisect the commits, but they all worked, even the one I started this posting with. Then I pulled git to the newest version and that worked as well, but only in my extra checkout directory. In my main game dict, the same version won't work with the same message ...
- Mon Jul 24, 2017 5:05 pm
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14281
Re: DSO missing from command line
Hmmm, interesting, I made a checkout with 2017-07-03.a5f0edc, a build I know that worked cause it was involved with my last playfeedback post, is indeed compiling now without complains.
- Mon Jul 24, 2017 3:20 pm
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14281
Re: DSO missing from command line
I'm using git shell commands
- Mon Jul 24, 2017 12:57 pm
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14281
Re: DSO missing from command line
Hehe, thanks! I'm very pleased the speed already so I can't wait to give freeorion a try, that's a core for each AILGM-Doyle wrote:Congratulations on the new machine.
- Mon Jul 24, 2017 11:54 am
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14281
Re: DSO missing from command line
Hey, were you rebuilding in your old build directory? Perhaps make clean, then delete CMakeCache.txt and rerun cmake and then make I had a clean install of Linux Mint - KDE - 18.2 on the new system. I tried what you said but it didn't help. I must admit I'm not sure how to clone a older git version,...
- Sun Jul 23, 2017 10:40 pm
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14281
Re: DSO missing from command line
Hi,
I tried the latest commit, nothing changed. I guess by what you said that the problem is located in the system update and I might be missing some program that isn't mentioned by cmake.
I tried the latest commit, nothing changed. I guess by what you said that the problem is located in the system update and I might be missing some program that isn't mentioned by cmake.
- Sun Jul 23, 2017 11:34 am
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14281
DSO missing from command line
Hi there! I did a major hardware update and just tried compiling (4fff4c1) on my new Ryzen 1600, Mint 18.2 KDE. Working fine with -j3, but failed going: /usr/bin/ld: CMakeFiles/freeorionca.dir/AI/AIInterface.cpp.o: undefined reference to symbol '_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEa...
- Sun Jul 09, 2017 9:53 am
- Forum: Play-Testing Feedback
- Topic: Logistics Facilitator not working?
- Replies: 4
- Views: 1135
Re: Logistics Facilitator not working?
Hello, just tried the effect of LF at other location. On the second view, it works alright! SA got damaged 285/465 - with LF it recovered to 313/465 after the battle and showed +151 recovery rate - without LF it didn't recover after battle and showed +94 recovery rate Was somewhat still used to the ...
- Sun Jul 09, 2017 8:05 am
- Forum: Play-Testing Feedback
- Topic: Logistics Facilitator not working?
- Replies: 4
- Views: 1135
Re: Logistics Facilitator not working?
Hey, Turn212 SA(Scattered Asteroid) 7/465 and LF(Logistics Facilitator) 314/355 got damaged at brog delta together with other ships as reported in combat report. After the battle SA was at about only 26/465 if I recall it right. That's where I was sure I got a bug. I retreated LF and SA to Brog alph...
- Sat Jul 08, 2017 11:04 pm
- Forum: Play-Testing Feedback
- Topic: Logistics Facilitator not working?
- Replies: 4
- Views: 1135
Logistics Facilitator not working?
Hello! I just tried to make use of a logistics facilitator and it won't repair in version 2017-07-03.a5f0edc. The LF was itself involved in the battle turn212. After the battle the scattered asteriod was heavy damaged and I retreated it to the next planet with orbital drydock, together with the LF. ...
- Wed May 10, 2017 5:00 pm
- Forum: Play-Testing Feedback
- Topic: Big galaxy try
- Replies: 9
- Views: 1617
Re: Big galaxy try
would be deathly dull to be playing a multiplayer game then someone 'wins' because they had higher RP output and didn't turn all their worlds to production. We've talked about lots of ideas for replacing/upgrading it,a ll of which would need to inform opponents that you were on the way (eg building...
- Wed May 10, 2017 12:36 pm
- Forum: Play-Testing Feedback
- Topic: Big galaxy try
- Replies: 9
- Views: 1617
Re: Big galaxy try
At some point, the time saving the game took longer than the time to calculate the turn. Switch to an uncompressed save format. Probably binary is best, as the uncompressed save for a game that big would be massive. Does the RAM usage drop if you save, quit, and reload the game? I'd be surprised if...
- Wed May 10, 2017 11:08 am
- Forum: Play-Testing Feedback
- Topic: Big galaxy try
- Replies: 9
- Views: 1617
Re: Big galaxy try
Thing is that 250k is one of the twenty rp blocks, all together 5M rp and 1000 turns to win with more than 4k rp/turn, what I think is a bit long.Oberlus wrote:clicking next turn for the following 50 turns could gave me the victory message.
I would prefer something between 250k-750k.