Search found 40 matches
- Fri Jul 28, 2006 5:38 pm
- Forum: Other Game Design
- Topic: several ideas on making little ships useful in late game
- Replies: 12
- Views: 3118
I always thought it would be cool to take over one of your one man fighters and play the combat out like a Tie Fighter or X-Wing game. That would be really cool. Not possible probably, but really cool. If you were in control of one of your ships, it would definately make at least having one, one man...
- Wed Mar 01, 2006 5:12 pm
- Forum: Other Game Design
- Topic: One species per planet.
- Replies: 52
- Views: 11370
- Thu Oct 13, 2005 6:27 pm
- Forum: Other Game Design
- Topic: Diplomacy in Singleplayer and Multiplayer
- Replies: 10
- Views: 1839
I did not like in Moo3 how one race ALWAYS hated another race. It limits the game variations in my view. There is always a fish/lizard war, or a human/mechanical war. I would not mind if a cassus belli were to be randomized at the beginning of each game, but each game should be different, in my opin...
- Thu Mar 10, 2005 2:53 pm
- Forum: Other Game Design
- Topic: Satellites, [...] now renamed the "cargo" thread
- Replies: 35
- Views: 6296
- Fri Oct 22, 2004 8:45 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24449
- Thu Oct 14, 2004 6:26 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24449
- Thu Oct 14, 2004 2:37 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24449
- Tue Oct 12, 2004 6:15 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24449
- Thu Aug 12, 2004 2:31 pm
- Forum: Other Game Design
- Topic: Statistics
- Replies: 0
- Views: 1160
Statistics
I was playing a game of MOO1 last night and 4 races including myself were fighting over the same planet...must have changed hands 10 times. Point of this post: It would be cool (I've seen this so much so maybe it should be Iwbc(?))..... Iwbc if statistics about the amount of times a planet has been ...
- Fri Jul 09, 2004 9:46 pm
- Forum: Off-Topic
- Topic: IMHO: This project has just lost its MoO feeling
- Replies: 51
- Views: 15031
- Wed Jul 07, 2004 3:12 pm
- Forum: Off-Topic
- Topic: IMHO: This project has just lost its MoO feeling
- Replies: 51
- Views: 15031
Bold statement to say this game's economy is not like any MOO game, when in fact MOO 1 did not have ANY planet detail and very limited economic model. MOO 3 had VERY limited planet detail (at least that you controlled with any consistency). Maybe you meant that this game is unlike any MOO 2 you've e...
- Thu Jul 01, 2004 6:10 pm
- Forum: Design Archive
- Topic: Public review II: Buildings
- Replies: 89
- Views: 68491
- Tue Jun 29, 2004 10:25 pm
- Forum: Design Archive
- Topic: Public review II: Buildings
- Replies: 89
- Views: 68491
#1 Global build queues with no local if a player has the option to manually override global queues locally, then obviously there will be a benifit to doing so, thus forcing everyone to do so, thus creating micromanagement hell. #2 Specific placement I just personally do not like the idea of being ab...
- Thu Jun 24, 2004 11:49 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24449
- Wed Jun 23, 2004 7:07 pm
- Forum: Other Game Design
- Topic: parallell galaxies or multiple galaxies
- Replies: 31
- Views: 6037
ultimately in the end of the game, you will reach the point that you are just delaying...that your winning will be a forgone conclusion. Any way you look at it, no matter how many star systems, planets, galaxies, dimensions, universes, etc you have, eventually someone has to win, and it will be fair...