i assume that is done by changing
set(FREEORION_RELEASE false)
to true in the CMakeLists.txt?
Search found 10 matches
- Fri May 15, 2015 1:16 pm
- Forum: Play-Testing Feedback
- Topic: heavy client slowdown on large games
- Replies: 16
- Views: 2046
- Thu May 14, 2015 7:05 pm
- Forum: Play-Testing Feedback
- Topic: heavy client slowdown on large games
- Replies: 16
- Views: 2046
Re: heavy client slowdown on large games
sadly the savegames are not compatible between the 0.4.4 windows relase and the current git master on linux so i will have to play some hours before i can say something about the current status is there some easy way to get the number of planets/colonies of an empire? the graphs don't show any numbe...
- Thu May 14, 2015 6:40 pm
- Forum: Compile
- Topic: working revision for (l)ubuntu 15.04?
- Replies: 11
- Views: 9766
Re: working revision for (l)ubuntu 15.04?
thank you, finally it's running
- Thu May 14, 2015 6:00 pm
- Forum: Compile
- Topic: Linking failed libfreeorioncommon.so
- Replies: 48
- Views: 26202
Re: Linking failed libfreeorioncommon.so
putting util/XMLDoc.cpp at the end worked for me
- Thu May 14, 2015 5:53 pm
- Forum: Compile
- Topic: working revision for (l)ubuntu 15.04?
- Replies: 11
- Views: 9766
Re: working revision for (l)ubuntu 15.04?
Thanks, that solved the problem, but after it built i still can't run freeorion :/ [2015-05-14 19:44:21.086143] [0x000007f28c088c7c] [debug] Resources directory from config.xml missing or does not contain expected files. Resetting to default. [2015-05-14 19:44:21.086287] [0x000007f28c088c7c] [debug]...
- Thu May 14, 2015 3:49 pm
- Forum: Compile
- Topic: working revision for (l)ubuntu 15.04?
- Replies: 11
- Views: 9766
Re: working revision for (l)ubuntu 15.04?
i did that already i assume that the build directory may be in the same dir as the CMakeLists.txt it looks like there is a problem adding FreeOrionVersionString() to the std namespace i changed the call to std::FreeOrionVersionString(), but it is still unknown (i didn't see any 'using namespace std;...
- Thu May 14, 2015 3:23 pm
- Forum: Compile
- Topic: working revision for (l)ubuntu 15.04?
- Replies: 11
- Views: 9766
Re: working revision for (l)ubuntu 15.04?
there seems to be just one strange error using the current git master
some undefined references to FreeOrionVersionString()
but as far as i can see all files using this include the version.h which defines the function.
here is the log
some undefined references to FreeOrionVersionString()
but as far as i can see all files using this include the version.h which defines the function.
here is the log
- Wed May 13, 2015 4:00 pm
- Forum: Compile
- Topic: working revision for (l)ubuntu 15.04?
- Replies: 11
- Views: 9766
working revision for (l)ubuntu 15.04?
I spend some hours trying to build freeorion but it's more like rolling stones up a hill in hades :/ At least the prerequisites from the ubuntu 15.04 repository seem to work, but there are still errors in the code and/or the generated makefile. (set up a lubuntu 15.04 64bit VM for that, hoping that ...
- Mon May 11, 2015 1:35 pm
- Forum: Play-Testing Feedback
- Topic: heavy client slowdown on large games
- Replies: 16
- Views: 2046
Re: heavy client slowdown on large games
i see why so basically one would have to trigger that just at the beginning/end of a turn or manually, just turn it off or make it run in a background thread which would require much work i guess or stop colonising many systems -> back to 'normal' scale :( thanks, i will have a look at the code and ...
- Mon May 11, 2015 12:59 pm
- Forum: Play-Testing Feedback
- Topic: heavy client slowdown on large games
- Replies: 16
- Views: 2046
heavy client slowdown on large games
After two testgames i was curious where the scale limits of freorion are as i really like large scale games. So i just maxed out the settings 5000 systems 20 AI low starlane, monster, planet, natives density And i was positively surprised that it ran very well until about turn 200+ the slowdown beca...