Search found 10 matches

by bigeagle
Fri May 15, 2015 1:16 pm
Forum: Play-Testing Feedback
Topic: heavy client slowdown on large games
Replies: 16
Views: 2046

Re: heavy client slowdown on large games

i assume that is done by changing
set(FREEORION_RELEASE false)
to true in the CMakeLists.txt?
by bigeagle
Thu May 14, 2015 7:05 pm
Forum: Play-Testing Feedback
Topic: heavy client slowdown on large games
Replies: 16
Views: 2046

Re: heavy client slowdown on large games

sadly the savegames are not compatible between the 0.4.4 windows relase and the current git master on linux so i will have to play some hours before i can say something about the current status is there some easy way to get the number of planets/colonies of an empire? the graphs don't show any numbe...
by bigeagle
Thu May 14, 2015 6:40 pm
Forum: Compile
Topic: working revision for (l)ubuntu 15.04?
Replies: 11
Views: 9766

Re: working revision for (l)ubuntu 15.04?

thank you, finally it's running
by bigeagle
Thu May 14, 2015 6:00 pm
Forum: Compile
Topic: Linking failed libfreeorioncommon.so
Replies: 48
Views: 26202

Re: Linking failed libfreeorioncommon.so

putting util/XMLDoc.cpp at the end worked for me
by bigeagle
Thu May 14, 2015 5:53 pm
Forum: Compile
Topic: working revision for (l)ubuntu 15.04?
Replies: 11
Views: 9766

Re: working revision for (l)ubuntu 15.04?

Thanks, that solved the problem, but after it built i still can't run freeorion :/ [2015-05-14 19:44:21.086143] [0x000007f28c088c7c] [debug] Resources directory from config.xml missing or does not contain expected files. Resetting to default. [2015-05-14 19:44:21.086287] [0x000007f28c088c7c] [debug]...
by bigeagle
Thu May 14, 2015 3:49 pm
Forum: Compile
Topic: working revision for (l)ubuntu 15.04?
Replies: 11
Views: 9766

Re: working revision for (l)ubuntu 15.04?

i did that already i assume that the build directory may be in the same dir as the CMakeLists.txt it looks like there is a problem adding FreeOrionVersionString() to the std namespace i changed the call to std::FreeOrionVersionString(), but it is still unknown (i didn't see any 'using namespace std;...
by bigeagle
Thu May 14, 2015 3:23 pm
Forum: Compile
Topic: working revision for (l)ubuntu 15.04?
Replies: 11
Views: 9766

Re: working revision for (l)ubuntu 15.04?

there seems to be just one strange error using the current git master
some undefined references to FreeOrionVersionString()
but as far as i can see all files using this include the version.h which defines the function.
here is the log
by bigeagle
Wed May 13, 2015 4:00 pm
Forum: Compile
Topic: working revision for (l)ubuntu 15.04?
Replies: 11
Views: 9766

working revision for (l)ubuntu 15.04?

I spend some hours trying to build freeorion but it's more like rolling stones up a hill in hades :/ At least the prerequisites from the ubuntu 15.04 repository seem to work, but there are still errors in the code and/or the generated makefile. (set up a lubuntu 15.04 64bit VM for that, hoping that ...
by bigeagle
Mon May 11, 2015 1:35 pm
Forum: Play-Testing Feedback
Topic: heavy client slowdown on large games
Replies: 16
Views: 2046

Re: heavy client slowdown on large games

i see why so basically one would have to trigger that just at the beginning/end of a turn or manually, just turn it off or make it run in a background thread which would require much work i guess or stop colonising many systems -> back to 'normal' scale :( thanks, i will have a look at the code and ...
by bigeagle
Mon May 11, 2015 12:59 pm
Forum: Play-Testing Feedback
Topic: heavy client slowdown on large games
Replies: 16
Views: 2046

heavy client slowdown on large games

After two testgames i was curious where the scale limits of freorion are as i really like large scale games. So i just maxed out the settings 5000 systems 20 AI low starlane, monster, planet, natives density And i was positively surprised that it ran very well until about turn 200+ the slowdown beca...