Ok i'll blame the guy who have translate this game in french...
sorry for the false bug
Search found 12 matches
- Mon Jul 28, 2008 8:04 am
- Forum: Support
- Topic: [SOLVE]Crash at production screen (translate bug)
- Replies: 2
- Views: 1606
- Sun Jul 27, 2008 1:23 pm
- Forum: Support
- Topic: [SOLVE]Crash at production screen (translate bug)
- Replies: 2
- Views: 1606
[SOLVE]Crash at production screen (translate bug)
crash when i put the building "Automatic Theorem Prover" in the production queue. (i try 2 times, add observatory, shipyard, and Automatic theorem prover... then it crash) system : linux ubuntu 7.04 64 bits version of freeorion : URL : https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk/Fr...
- Fri Jul 25, 2008 2:51 pm
- Forum: Other Game Design
- Topic: Ship Experience / Crew Experience
- Replies: 93
- Views: 7498
Re: Ship Experience / Crew Experience
I've read some of the posts in this thread but no all. I've started to think that Xp must be only on ship, but now i chang my mind. Xp representes the ability of crew and officers to do war. I think that we can just say that if officers are stupid and gives stupids orders, the best crew in this side...
- Fri Jul 25, 2008 2:06 pm
- Forum: Other Game Design
- Topic: Maintenance Resource
- Replies: 17
- Views: 2917
Re: Maintenance Resource
And why not put maintenance related things with supply (at least for spaceship)? I have seen a supply meter in the last svn so it make some sense. Military logistic must think to fuel, ammo, salary, spare-part and everything that a ship requiere to be "fully war readiness". The way to generate suppl...
- Fri Jul 25, 2008 1:29 pm
- Forum: Top Priority Game Design
- Topic: Design: Detection and Visibility
- Replies: 76
- Views: 41589
Re: Design: Detection and Visibility
*** Detection >= Stealth + Distance ... Can see object and its basic type (ship, system, etc.) *** Detection >= Stealth + Distance + 10 ... Can see some additional information *** Detection >= Stealth + Distance + 20 ... Can see more additional information, etc. I suggest a little change like this....
- Thu Jul 24, 2008 7:42 am
- Forum: Support
- Topic: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
- Replies: 10
- Views: 4421
Re: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
great job!! i change the freeorion starter in /usr/local/games/freeorion get the 2 "if" with only one = and it works (of course i delete the symlink in /usr/lib32) there's a log of the starting game (for info) but everything work so far.: freeorion-start I am Symlink. Following into my targets based...
- Wed Jul 23, 2008 2:11 pm
- Forum: Support
- Topic: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
- Replies: 10
- Views: 4421
Re: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
No, thats not the case. The newer versions of my setup need python2.5, not 2.4 any more. But on x64 systems, that might still be a problem. It seems that there's an error inside the wrapper-script "freeorion" at /usr/local/games/freeorion/freeorion - edit that file and replace each (double) == with...
- Tue Jul 22, 2008 3:40 pm
- Forum: Off-Topic
- Topic: A frenchman on your forum
- Replies: 4
- Views: 2532
Re: A frenchman on your forum
i'm french too and i try to help with the translation... in facts it's going well but more eyes would be welcome to find mistakes or not-so-good translation. some exemple : Design : plan, conception, dessin, schéma? Supply : provisions (i suspect that autonomie is better...) and there a lot more... ...
- Tue Jul 22, 2008 1:54 pm
- Forum: Support
- Topic: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
- Replies: 10
- Views: 4421
Re: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
seems linked to this post : viewtopic.php?f=24&t=2134
freeorionca have to be hard linked to /usr/lib/libpython2.4.so.1.0 (or libpython2.5.so.1.0)
is this solution always available?
freeorionca have to be hard linked to /usr/lib/libpython2.4.so.1.0 (or libpython2.5.so.1.0)
is this solution always available?
- Tue Jul 22, 2008 7:53 am
- Forum: Support
- Topic: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
- Replies: 10
- Views: 4421
Re: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
i've tested the latest I am Symlink. Following into my targets basedir CWD: /usr/local/games/freeorion/application libpython2.5.so.1.0 => not found python2.5 missing. Using shipped version. [: 47: ==: unexpected operator [: 56: ==: unexpected operator /usr/local/games/freeorion/application/freeorion...
- Mon Jul 21, 2008 6:53 pm
- Forum: Support
- Topic: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
- Replies: 10
- Views: 4421
Re: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
I've downloaded this one http://psitronic.de/div/FO/freeorion_0. ... nux.tar.gz
the only one which isn't i386 specific... i guess it just the name who is not i386 specific.
the only one which isn't i386 specific... i guess it just the name who is not i386 specific.
- Sun Jul 20, 2008 11:26 am
- Forum: Support
- Topic: [linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
- Replies: 10
- Views: 4421
[linux] [64bits] libpython2.4.so.1.0: cannot open shared obj
Hi Just to say i got the same first problem : /usr/local/games/freeorion/application/freeorionca: error while loading shared libraries: libpython2.4.so.1.0: cannot open shared object file: No such file or directory the problem is that I am running 64 bit Ubuntu and was trying to use the statically l...