Search found 5 matches
- Sun Dec 12, 2004 12:45 am
- Forum: Scripting & Balancing
- Topic: DESIGN: Growth Category
- Replies: 26
- Views: 18527
Nanomedicine (Theory) The study of the use of nanomachines to extend life and increase health. +1 Health Meter Maximum on all worlds. Pre-reqs: Nanomachinery (Or the like, probably in Production or Construction field) Regeneratives (Application) Short-lived nanomachines that assist the body to rapid...
- Tue Nov 23, 2004 9:52 pm
- Forum: Other Game Design
- Topic: Power: It's use in space combat
- Replies: 25
- Views: 4404
A doctrinal decistion like power prioritization would put a whole boatload of depth/roleplaying into the game. Do you put shields, engines, and life support at #1, or the weapons? Or maybe those vending machines in the mess hall? Obviously a 'default power prioritization' option would be good for th...
- Sun Nov 21, 2004 1:43 am
- Forum: Other Game Design
- Topic: all the techs from moo 1 and moo2
- Replies: 6
- Views: 3056
For SMAC at least I highly doubt it's against copyright - Any SMAC modification that adds technologies (and many of them do) include a complete copy of the textfile that contains all of those description thingies, plus the entire online help-file, plus the short and long descriptions of each tech. S...
- Fri Nov 19, 2004 11:39 pm
- Forum: Other Game Design
- Topic: Tech tree - other dimension (probability)
- Replies: 36
- Views: 6956
- Wed Nov 17, 2004 11:11 pm
- Forum: Other Game Design
- Topic: Tech tree - other dimension (probability)
- Replies: 36
- Views: 6956
Just to toss in $0.02: The three sliders could be replaced with 1 bar that you move two dividers around on. It's neater, and can be fit into a smaller space, but might require more programming. Mock-up: http://hrsbstaff.ednet.ns.ca/kschlick/slidermockup.jpg Doesn't require any 'lock slider' buttons,...