Search found 5 matches

by Tieom
Sun Dec 12, 2004 12:45 am
Forum: Scripting & Balancing
Topic: DESIGN: Growth Category
Replies: 26
Views: 18527

Nanomedicine (Theory) The study of the use of nanomachines to extend life and increase health. +1 Health Meter Maximum on all worlds. Pre-reqs: Nanomachinery (Or the like, probably in Production or Construction field) Regeneratives (Application) Short-lived nanomachines that assist the body to rapid...
by Tieom
Tue Nov 23, 2004 9:52 pm
Forum: Other Game Design
Topic: Power: It's use in space combat
Replies: 25
Views: 4404

A doctrinal decistion like power prioritization would put a whole boatload of depth/roleplaying into the game. Do you put shields, engines, and life support at #1, or the weapons? Or maybe those vending machines in the mess hall? Obviously a 'default power prioritization' option would be good for th...
by Tieom
Sun Nov 21, 2004 1:43 am
Forum: Other Game Design
Topic: all the techs from moo 1 and moo2
Replies: 6
Views: 3056

For SMAC at least I highly doubt it's against copyright - Any SMAC modification that adds technologies (and many of them do) include a complete copy of the textfile that contains all of those description thingies, plus the entire online help-file, plus the short and long descriptions of each tech. S...
by Tieom
Fri Nov 19, 2004 11:39 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 6956

Ah well... Too bad about the slider(s).

...

*throws his $0.02 down the drain*
by Tieom
Wed Nov 17, 2004 11:11 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 6956

Just to toss in $0.02: The three sliders could be replaced with 1 bar that you move two dividers around on. It's neater, and can be fit into a smaller space, but might require more programming. Mock-up: http://hrsbstaff.ednet.ns.ca/kschlick/slidermockup.jpg Doesn't require any 'lock slider' buttons,...