Search found 31 matches

by LonghornXtreme
Wed Feb 26, 2014 4:56 am
Forum: FreeOrion Project
Topic: Seeding latest releases as torrents
Replies: 12
Views: 3163

Re: Seeding latest releases as torrents

Fixed! Let me know if that works correctly for you.
by LonghornXtreme
Wed Feb 26, 2014 4:07 am
Forum: FreeOrion Project
Topic: Seeding latest releases as torrents
Replies: 12
Views: 3163

Re: Seeding latest releases as torrents

I'm getting the same result on the amd64 build. Let me remake the torrent and I'll update the web page.
by LonghornXtreme
Wed Feb 26, 2014 4:04 am
Forum: FreeOrion Project
Topic: Seeding latest releases as torrents
Replies: 12
Views: 3163

Re: Seeding latest releases as torrents

I'm not sure what's wrong with the torrent file. Let me look into it.
by LonghornXtreme
Sun Sep 01, 2013 6:55 pm
Forum: General Discussion
Topic: Torrents for FreeOrion Release
Replies: 0
Views: 1834

Torrents for FreeOrion Release

Hi all:

Just letting you know I've got torrents seeding at high speed for the current release if you need any extra bandwidth. The trackers are public so even if I pull my server out of the swarm the torrents won't die.

http://www.texasxtreme.com/torrents
by LonghornXtreme
Sun Sep 01, 2013 6:23 am
Forum: FreeOrion Project
Topic: Seeding latest releases as torrents
Replies: 12
Views: 3163

Re: Seeding latest releases as torrents

Here we go: http://texasxtreme.com/torrents/ All four versions of the current release are on there. Feel free to post them wherever. My upload is approximately 10MB/s. I reserve the right to stop seeding them at any time. But, I did not create the torrents with my own tracker so the swarm won't 'die...
by LonghornXtreme
Sat Aug 31, 2013 7:05 pm
Forum: FreeOrion Project
Topic: Seeding latest releases as torrents
Replies: 12
Views: 3163

Re: Seeding latest releases as torrents

I'd be willing to host some torrents. I have about a TB of bandwidth I don't use each month. As long as y'all know my business takes priority over the torrent nd I might rate throttle it as convenient to me.
by LonghornXtreme
Mon Aug 20, 2012 10:40 pm
Forum: Strategy Games
Topic: New Game work in progress, untitled...
Replies: 0
Views: 7378

New Game work in progress, untitled...

Hi all: I'm currently writing my own game. The graphics are quite spartan compared to FO; but, I figured we all have a similar passion and I'm seeking comments and constructive criticism. Here are two youtube videos of the current state of the GUI. I haven't really started programming game logic yet...
by LonghornXtreme
Sat Jun 24, 2006 11:37 pm
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 101216

Maybe this for orbital construction? Alot of the theory icons that are needed lack a suitable concept :-) Kinda hard to do orbital construction or architectural monofilments etc. If you have any ideas to add to this let me know... It's a pretty simple 30 second photoshop that I just did... http://i7...
by LonghornXtreme
Thu Jun 15, 2006 5:15 pm
Forum: Graphics
Topic: Loosing Artwork / Media Repository
Replies: 22
Views: 6793

That's really not a bad system. I upped a small 128x128 png. This will work great for icons and other small images... in the future it probably won't do too well for say title screen images or race depictions or what not as it has a 1MB limit (or it automatically resizes 1MB images). We need to get ...
by LonghornXtreme
Thu Jun 15, 2006 5:05 am
Forum: Graphics
Topic: Loosing Artwork / Media Repository
Replies: 22
Views: 6793

oh... I'm not that concerned... just read over the post and figured that some system would be needed at some point... if there's going to be a large amount of race based artwork we'll definitely need something to manage all of the graphical assets... or not.... Just looking forward... and making dru...
by LonghornXtreme
Thu Jun 15, 2006 3:17 am
Forum: Graphics
Topic: What Does FO need graphically at this point?
Replies: 3
Views: 2549

What Does FO need graphically at this point?

Subject says it all... I'd like to contribute, but it would help to have a little preplanning instead of just making random sci fi themed art....
by LonghornXtreme
Thu Jun 15, 2006 3:16 am
Forum: Graphics
Topic: Loosing Artwork / Media Repository
Replies: 22
Views: 6793

Why not set up an repository with 2 directories...? Say a /pub and /approved kind of system... Make it FTP based where anyone can submit and then say the graphics leads and maybe some trusted users can tag submissions as 'keepers' and move them into the /approved dir? Just make the pub where people ...
by LonghornXtreme
Sun Jan 30, 2005 3:07 am
Forum: Other Game Design
Topic: Galaxy Size and Tech Costs
Replies: 64
Views: 7275

I don't really care what system you use to determine HFOG (and I like your idea in the other thread Smile ) , as long as the end result is equivilent to larger empire = slower production & research. That just doesn't make any dam* sense... The larger empire should be able to out produce and out res...
by LonghornXtreme
Thu Jan 27, 2005 9:11 pm
Forum: Other Game Design
Topic: Galaxy Size and Tech Costs
Replies: 64
Views: 7275

Some of these ideas just don't make sense to me... It does make sense that sheer empire size should have some sort of different affect on research. BUT I think that research comes about by infrastructure FOR research instead of sheer empire size... (i.e. look at China vs Japan) BUT having larger amo...
by LonghornXtreme
Sun Jan 23, 2005 9:00 pm
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 22707

My name is James, I'm 22/m/Texan (there must be something to being Texan and loving strategy and wargaming :lol: ) I never played MOO1 but I spent some insane amounts of time with MOO2. I also was one of the lucky few that got to play Stars! in its heyday. Man what a game. Presently I've been playin...