Search found 10 matches

by smokedart
Fri Nov 07, 2008 2:22 am
Forum: Support
Topic: No single player game possible (WinXP)
Replies: 14
Views: 1908

Re: No single player game possible (WinXP)

Thanks for the idea, SyriusM, but that didn't fix it for me. :/ I've narrowed it down to the Boost io_service class, but no closer than that yet. I'll keep poking around and report back once I've found it. I'm fuzzy on C++ so I *may* make a change and submit it, otherwise I'll just submit the info i...
by smokedart
Tue Oct 14, 2008 8:01 pm
Forum: Graphics
Topic: nebula creation
Replies: 49
Views: 44895

Re: nebula creation

Wow, that last one is really awesome.
by smokedart
Fri Oct 10, 2008 9:31 pm
Forum: Support
Topic: No single player game possible (WinXP)
Replies: 14
Views: 1908

Re: No single player game possible (WinXP)

Geoff the Medio wrote:(I have no idea what the problem is...)
/cries

;)
by smokedart
Thu Oct 09, 2008 3:37 am
Forum: Support
Topic: No single player game possible (WinXP)
Replies: 14
Views: 1908

Re: No single player game possible (WinXP)

And I just thought to try downloading the pre-compiled Windows version off of sourceforge. It installed fine, I start it and it fails in exactly the same way. I've been looking into the server code to see if I can see where it might be stopping (since there is no info coming out in the log) but have...
by smokedart
Thu Oct 09, 2008 3:02 am
Forum: Support
Topic: No single player game possible (WinXP)
Replies: 14
Views: 1908

Re: No single player game possible (WinXP)

Nope, English version.
by smokedart
Wed Oct 08, 2008 12:34 pm
Forum: Support
Topic: No single player game possible (WinXP)
Replies: 14
Views: 1908

Re: No single player game possible (WinXP)

I'm actually having this exact same problem. Windows XP SP3, 8800GT 512MB video card, dual core Athlon X2 processor. freeoriond.log is always empty. I added freeorion and freeoriond to the firewall list. Tried running it with the firewall turned off completely too. Exact same problem. This is code t...
by smokedart
Wed Oct 01, 2008 4:02 pm
Forum: Other Game Design
Topic: Regarding research
Replies: 46
Views: 2770

Re: Regarding research

I really like this idea. It's more realistic (which is great as long as it doesn't negatively affect gameplay) and it makes Tech a much more strategic decision rather than just buy all techs until you have everything possible and then you just throw everything you have at whoever you are fighting wi...
by smokedart
Wed Oct 01, 2008 1:42 pm
Forum: Compile
Topic: Scons can't find 'boost/shared_ptr.h'
Replies: 11
Views: 5167

Re: Scons can't find 'boost/shared_ptr.h'

Ok, so it seems I'm a moran. :) But thanks to everyone who replied and offered suggestions. My friend, peruvianllama, is the one that found FO and suggested to me that we get involved since we liked a similar game, Space Empires, but found there were a number of small issues that detracted from the ...
by smokedart
Mon Sep 29, 2008 2:07 pm
Forum: Compile
Topic: Scons can't find 'boost/shared_ptr.h'
Replies: 11
Views: 5167

Re: Scons can't find 'boost/shared_ptr.h'

Thanks for the reply, I've noticed that requests for help get answered quickly on this forum which speaks very well to the quality of the community. Unfortunately, I already tried MSVC Express 2008 and it wouldn't compile. So I tried 2005. That failed too. And so I thought, heck with the MS stuff, I...
by smokedart
Mon Sep 29, 2008 12:14 am
Forum: Compile
Topic: Scons can't find 'boost/shared_ptr.h'
Replies: 11
Views: 5167

Scons can't find 'boost/shared_ptr.h'

Hey all, I've been reading through the forums and played a bit of the game over the last few days - I really like it so far and I'd like to help out a bit. I've never used scons before though and I'm having some trouble getting it to compile. I have the freeorion sdk in c:\freeorion_sdk and I update...