Search found 10 matches
- Fri Nov 07, 2008 2:22 am
- Forum: Support
- Topic: No single player game possible (WinXP)
- Replies: 14
- Views: 3219
Re: No single player game possible (WinXP)
Thanks for the idea, SyriusM, but that didn't fix it for me. :/ I've narrowed it down to the Boost io_service class, but no closer than that yet. I'll keep poking around and report back once I've found it. I'm fuzzy on C++ so I *may* make a change and submit it, otherwise I'll just submit the info i...
- Tue Oct 14, 2008 8:01 pm
- Forum: Graphics
- Topic: nebula creation
- Replies: 49
- Views: 55580
Re: nebula creation
Wow, that last one is really awesome.
- Fri Oct 10, 2008 9:31 pm
- Forum: Support
- Topic: No single player game possible (WinXP)
- Replies: 14
- Views: 3219
Re: No single player game possible (WinXP)
/criesGeoff the Medio wrote:(I have no idea what the problem is...)
- Thu Oct 09, 2008 3:37 am
- Forum: Support
- Topic: No single player game possible (WinXP)
- Replies: 14
- Views: 3219
Re: No single player game possible (WinXP)
And I just thought to try downloading the pre-compiled Windows version off of sourceforge. It installed fine, I start it and it fails in exactly the same way. I've been looking into the server code to see if I can see where it might be stopping (since there is no info coming out in the log) but have...
- Thu Oct 09, 2008 3:02 am
- Forum: Support
- Topic: No single player game possible (WinXP)
- Replies: 14
- Views: 3219
Re: No single player game possible (WinXP)
Nope, English version.
- Wed Oct 08, 2008 12:34 pm
- Forum: Support
- Topic: No single player game possible (WinXP)
- Replies: 14
- Views: 3219
Re: No single player game possible (WinXP)
I'm actually having this exact same problem. Windows XP SP3, 8800GT 512MB video card, dual core Athlon X2 processor. freeoriond.log is always empty. I added freeorion and freeoriond to the firewall list. Tried running it with the firewall turned off completely too. Exact same problem. This is code t...
- Wed Oct 01, 2008 4:02 pm
- Forum: Other Game Design
- Topic: Regarding research
- Replies: 46
- Views: 5352
Re: Regarding research
I really like this idea. It's more realistic (which is great as long as it doesn't negatively affect gameplay) and it makes Tech a much more strategic decision rather than just buy all techs until you have everything possible and then you just throw everything you have at whoever you are fighting wi...
- Wed Oct 01, 2008 1:42 pm
- Forum: Compile
- Topic: Scons can't find 'boost/shared_ptr.h'
- Replies: 11
- Views: 6900
Re: Scons can't find 'boost/shared_ptr.h'
Ok, so it seems I'm a moran. :) But thanks to everyone who replied and offered suggestions. My friend, peruvianllama, is the one that found FO and suggested to me that we get involved since we liked a similar game, Space Empires, but found there were a number of small issues that detracted from the ...
- Mon Sep 29, 2008 2:07 pm
- Forum: Compile
- Topic: Scons can't find 'boost/shared_ptr.h'
- Replies: 11
- Views: 6900
Re: Scons can't find 'boost/shared_ptr.h'
Thanks for the reply, I've noticed that requests for help get answered quickly on this forum which speaks very well to the quality of the community. Unfortunately, I already tried MSVC Express 2008 and it wouldn't compile. So I tried 2005. That failed too. And so I thought, heck with the MS stuff, I...
- Mon Sep 29, 2008 12:14 am
- Forum: Compile
- Topic: Scons can't find 'boost/shared_ptr.h'
- Replies: 11
- Views: 6900
Scons can't find 'boost/shared_ptr.h'
Hey all, I've been reading through the forums and played a bit of the game over the last few days - I really like it so far and I'd like to help out a bit. I've never used scons before though and I'm having some trouble getting it to compile. I have the freeorion sdk in c:\freeorion_sdk and I update...