Search found 123 matches

by UrshMost
Fri Aug 07, 2020 8:21 pm
Forum: Support
Topic: Windows aren't remembering their position after reload
Replies: 1
Views: 948

Re: Windows aren't remembering their position after reload

Set your windows where you want them, then:

go to Options,
'UI' tab, untoggle "Automatically reposition windows"
'Other' tab, click on 'Write Complete Config File' button.

You should be good from there.
by UrshMost
Fri Aug 07, 2020 1:05 am
Forum: Play-Testing Feedback
Topic: Exobots
Replies: 22
Views: 2175

Re: Exobots

At least I would like to see some other way to recycle Exobots than to destroy them in concentraition camps :cry: It's just be flavoring but I don't like these things... Is that not what 'Evacuation System' is? Also, on converting an asteroid belt to a small planet instead of a tiny one, if you loo...
by UrshMost
Thu Aug 06, 2020 9:09 pm
Forum: Play-Testing Feedback
Topic: Latest Feedback
Replies: 16
Views: 5157

Re: Latest Feedback

So my polling goes like this. At turn one you look at the home system. Home world always has to be research oriented, so a gas giant or asteroids without another planet there you can set at some point to production are waste. If you see one of those then just restart because you've wasted local pla...
by UrshMost
Thu Jul 30, 2020 3:49 am
Forum: Play-Testing Feedback
Topic: Honeycomb guarded by Sentinel
Replies: 7
Views: 4403

Re: Honeycomb guarded by Sentinel

Just to add some more data points, in the 4 or 5 games over the last few weeks where I have seen a honeycomb special they have all been guarded by Sentinels, never Wardens.

Used to be they were only ever guarded by Wardens.
by UrshMost
Thu Jul 30, 2020 12:39 am
Forum: Play-Testing Feedback
Topic: Weapon Scaling
Replies: 2
Views: 762

Weapon Scaling

Build 07-28-test Species' weapon boosts apparently don't scale with the weapon damage scaler? With it defaulting to 6 in this build, Hhhoh only get a 2 point damage boost for a laser weapon over a generic species. This means that for a robotic hull with 4 lasers Hhhoh get less than a 5% damage boost...
by UrshMost
Thu Jul 30, 2020 12:29 am
Forum: Other Game Design
Topic: post moved
Replies: 0
Views: 1574

post moved

sorry I thought I had deleted this post before I added it to the other forum.
by UrshMost
Sat Jun 06, 2020 8:58 pm
Forum: Other Game Design
Topic: Make pro/res tech increases 0.1 or 0.2 (huge nerf)
Replies: 54
Views: 8862

Re: Make pro/res tech increases 0.1 or 0.2 (huge nerf)

I've been trying out some different values and building cost .5 tech cost 1.4 part cost .5 seems to work pretty well. Its not exactly like it was but doesn't seem to drag later on any more. The tech cost at 1.4 is more powerful than what it was but it works for now until things settle down again. W...
by UrshMost
Sat Jun 06, 2020 6:42 pm
Forum: Other Game Design
Topic: Make pro/res tech increases 0.1 or 0.2 (huge nerf)
Replies: 54
Views: 8862

Re: Make pro/res tech increases 0.1 or 0.2 (huge nerf)

My $.02 as someone who has been playing single player for couple years now; on big maps with lots of AIs and most options set to random; The 2020-05-26 build means a lot slower game vs a build from last month, and for me right now, is not nearly as fun. Turns take just as long for the computer to p...
by UrshMost
Sat May 30, 2020 10:08 pm
Forum: Play-Testing Feedback
Topic: Trying last version
Replies: 10
Views: 6404

Re: Trying last version

This is easy enough to see in the galaxy map, look for your supply lines that are the wrong color. No it isn't. And I know, I did it a lot of time. Sometimes yes the broken supply lines are easy to spot, very often they are not. And it's very tedious to have to go multiple times over the galaxy map...
by UrshMost
Fri May 29, 2020 10:38 pm
Forum: Play-Testing Feedback
Topic: Snowflake Inaccurate Damage
Replies: 2
Views: 4120

Snowflake Inaccurate Damage

I have savegame where a snowflake on the turn before combat shows that it will do 10.1 damage from its "Large Laser" which should have killed my ship with structure of 30. Actual combat on the next turn resulted in the snowflake doing 3 turns of 9.9 damage allowing my ship to survive. look...
by UrshMost
Fri May 29, 2020 2:00 am
Forum: Play-Testing Feedback
Topic: Trying last version
Replies: 10
Views: 6404

Re: Trying last version

So I tried both last stable and last beta, and here are some feedbacks : - Changing the Gas Giant Generator so that it provides only +5 when it's inhabited is a bit frustrating when playing Sly but maybe it's indeed better for game balance ? The gas giant generator is intended to provide a boost to...
by UrshMost
Fri May 29, 2020 12:25 am
Forum: Other Game Design
Topic: Make pro/res tech increases 0.1 or 0.2 (huge nerf)
Replies: 54
Views: 8862

Re: Make pro/res tech increases 0.1 or 0.2 (huge nerf)

My $.02 as someone who has been playing single player for couple years now; on big maps with lots of AIs and most options set to random; The 2020-05-26 build means a lot slower game vs a build from last month, and for me right now, is not nearly as fun. Turns take just as long for the computer to pr...
by UrshMost
Sat Nov 02, 2019 12:58 am
Forum: Play-Testing Feedback
Topic: flak cannon only target fighters?
Replies: 4
Views: 2660

Re: flak cannon only target fighters?

ok, thanks for the updates guys.
by UrshMost
Fri Nov 01, 2019 9:15 pm
Forum: Play-Testing Feedback
Topic: flak cannon only target fighters?
Replies: 4
Views: 2660

flak cannon only target fighters?

Build 10-27

Is it the intended behavior that Flak Cannons will only target fighters and nothing else? If so its not covered in the description for the part.