Search found 163 matches
- Thu May 06, 2010 10:00 pm
- Forum: Other Game Design
- Topic: Winning FreeOrion
- Replies: 32
- Views: 5521
Re: Winning FreeOrion
Anyway, so there are different weapons to reach the same goal which is good. But the problem is no human player would willingly make his economy dependant on you, as it will make him lose. So the economics would have to be either a player doesn´t find out about until it is too late(or his spies pic...
- Wed May 05, 2010 10:08 pm
- Forum: Other Game Design
- Topic: Telescopes
- Replies: 3
- Views: 715
Re: Telescopes
We'll probably keep the uncertainty about planets in systems that a player hasn't adequate detection ability to see into, in order to keep the mystery and reveal nature of exploration intact. However, if you have sufficient detection on ships or planets you control, you can already see the planets ...
- Wed May 05, 2010 8:35 pm
- Forum: Other Game Design
- Topic: Winning FreeOrion
- Replies: 32
- Views: 5521
Re: Winning FreeOrion
It creates a *simple* form of complexity... A bit oxymoronic...? Heheh. People have written entire research papers on the strategy for Rock Paper Scissors... which has exactly three options to execute. It's like checkers; the rules themselves are quite simple -- but the number of possible games pla...
- Wed May 05, 2010 7:09 pm
- Forum: Other Game Design
- Topic: Winning FreeOrion
- Replies: 32
- Views: 5521
Re: Winning FreeOrion
It seems to me that there are a few basic strategies which are viable for victory conditions. 1) Escape the map. (Technological transcendence; develop a trans-galactic warp drive, etc. Mostly a technology end-run.) 2) Unify the map. This one gets a bit more ... interesting. There are three basic mea...
- Thu Sep 03, 2009 1:21 am
- Forum: Other Game Design
- Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
- Replies: 81
- Views: 13715
Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
No. It's never lupus, and the singularity is //NOT// about to explode! (SG-1 references ftw.) That being said, if you could concentrate a sufficient amount of antigravity into a star, it would supernova. A similar effect would occur if you launched such a device at a massive singularity. So supernov...
- Thu Aug 27, 2009 10:17 pm
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6701
Re: Preliminary Ground Combat Proposal
as long as the # of regions you possess at the end of the combat turn doesn't denote any partial ownership of the planet (as would seem to be implied to the player). I think that was pretty much the consensus, with the exception that it might be possible to give planets in ground combat certain &qu...
- Wed Aug 26, 2009 8:56 pm
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6701
Re: Preliminary Ground Combat Proposal
Either way, the implementation of another ground combat engine during v.6 is trivial compared to the work that's being done for v.4. Every little bit helps though, right? but IMO adds an unnecessary, if small, layer of complexity. Only if the region thing isn't transparent to the player. Which isn'...
- Wed Aug 26, 2009 6:06 pm
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6701
Re: Preliminary Ground Combat Proposal
IMO, the "region" thing is unnecessary. The only reason I introduced the concept of "regions" was so that the same combat engine being used for ship-to-ship troop combat could be employed in planetary conquest, without it happening over the course of just a single turn. In other...
Re: The Trith
Now /those/ are just damned sexy. Except that thing in the corner.
Re: The Trith
The face needs to be more solid; or else the orifices and eyes need to be different colors -- it's hard to read a blank slate for expressions. That could, however, work to our favor in their diplomacy; green for "like", blue (cyan as opposed to the cerulean here) for ambivalence, and red f...
Re: The Trith
I can't draw a lick to save my life, but I've been known to have a certain aesthetic sense. I'm glad the input is well-received. :) If you want to emphasize the religious undertones of the Trith, one thing that might succeed in that is some sort of inclusion of something akin to buddhist scripture-w...
Re: The Trith
I'd say that we could use a few more "energy" beings -- which obviously would do better in radiated worlds, as radiation /is/ energy; it would thus be the equivalent of a gaian world for /pure/ energy beings. (or even just-mostly-energy critters). We can make the radiated worlds differ by ...
- Sun Jun 28, 2009 10:31 am
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20787
Re: One Word Story/Association Thread
of Doom.
(Indeed!)
(Indeed!)
- Thu Jun 25, 2009 5:11 pm
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6701
Re: Preliminary Ground Combat Proposal
I'll concede; that's a much more elegant solution than mine.
- Wed Jun 24, 2009 7:16 pm
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6701
Re: Preliminary Ground Combat Proposal
If we're going to go the route of allowing ground-combat strategies, they should use something of a Rock-Paper-Scissor approach. Aggressive -- 75% effective against Mobile, 150% effective v. Defensive. Defensive -- 75% effective v. Aggressive, 150% effective v. Mobile Mobile -- 75% effective v. Defe...