Search found 829 matches

by The Silent One
Fri Jun 21, 2019 8:16 am
Forum: Other Game Design
Topic: Big images of species
Replies: 85
Views: 4805

Re: Big images of species

If you're looking for some inspiration, I've just uploaded some old species (and other) concept art by former contributor Josh into the art repository:
https://github.com/freeorion/freeorion- ... rt/species
by The Silent One
Wed Jun 19, 2019 8:26 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

22:25:43.275155 {0x0000624c} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs 22:25:43.278131 {0x0000624c} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 22:25:43.301443 {0...
by The Silent One
Wed Jun 19, 2019 7:18 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

Only 2483: 21:16:43.309497 {0x000099fc} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOne entered game timestamp text: [19 Jun 21:16:35] wrapped text: <rgba 255 255 255 255>[19 Jun 21:16:35] TheSilentOne e...
by The Silent One
Wed Jun 19, 2019 6:59 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

Using PR 2479 and 2483 over master, correct? Should there be any other part of the log you would like to have posted, please tell me. 20:55:50.320562 {0x00001110} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSi...
by The Silent One
Wed Jun 19, 2019 3:03 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

7:02:14.155716 {0x000067c8} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOne entered game timestamp text: [19 Jun 17:02:06] wrapped text: <rgba 255 255 255 255>[19 Jun 17:02:06] TheSilentOne entered game...
by The Silent One
Wed Jun 19, 2019 12:47 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

Here it is, sorry gtg will be back later. p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08] Valid utf8?: yes 14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOne...
by The Silent One
Wed Jun 19, 2019 12:32 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

Do you use 2019-06-16.ecb7a95 ? Yes, ofc. Edit: Could you apply https://github.com/freeorion/freeorion/pull/2479 and check again? Crashes as well, log says: 14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498 14...
by The Silent One
Wed Jun 19, 2019 12:06 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

more detailed log: .cpp:307 : ship design serialize version: 2 : loading 14:03:57.894306 {0x000057ec} [trace] client : SerializeUniverse.cpp:307 : ship design serialize version: 2 : loading 14:03:57.894306 {0x000057ec} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0...
by The Silent One
Wed Jun 19, 2019 12:02 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

14:00:58.612100 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:566 : (HumanClientFSM) ChatHistory. 14:01:01.960269 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:520 : (HumanClientFSM) MPLobby.GameStart 14:01:01.960792 {0x00003e78} [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update() 14:01:01...
by The Silent One
Wed Jun 19, 2019 11:37 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

Crash to desktop.

Code: Select all

13:36:21.273588 {0x00005014} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Again after

Code: Select all

13:36:21.155565 {0x00005014} [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. New game false
by The Silent One
Wed Jun 19, 2019 6:42 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

o01eg wrote:
Wed Jun 19, 2019 3:33 am
Could you try it again after turn advance? I remember some crash were later in the game.
This turn, again no problems, will keep playing.
by The Silent One
Tue Jun 18, 2019 7:53 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

I could do my turn without issues. Passwords are not re-enabled btw.
by The Silent One
Mon Jun 17, 2019 6:11 am
Forum: Other Game Design
Topic: Player scripting with Lua?
Replies: 7
Views: 163

Re: Player scripting with Lua?

PeterM_20492 wrote:
Sun Jun 16, 2019 11:33 pm
I think you're closer to the idea, Silent One. I had in mind something like the pop up menus that come up when I mouse-click into open space in KDE, and then hotkeys to navigate quickly.
It shouldn't be too hard to do, the code is already there in ObjectsWnd and just needs to be modified for MapWnd.
by The Silent One
Sun Jun 16, 2019 6:03 pm
Forum: Other Game Design
Topic: Stealth mechanics proposal
Replies: 27
Views: 488

Re: Stealth mechanics proposal

First, give any ship moving through starlanes a temporal -2 (or something) stealth. Then the toggles could be: Aggressive: Blocks supply, gets -2 (or something) stealth, that affects both visibility in galaxy map and in combat, and that's the toll to pay for blocking supply. Passive: Does not block...
by The Silent One
Sun Jun 16, 2019 5:58 pm
Forum: Other Game Design
Topic: Player scripting with Lua?
Replies: 7
Views: 163

Re: Player scripting with Lua?

Maybe he means that you have to move mouse from right side of the screen (planets) to left side (building items list). Ah. I guess he means a pop-up menu like: planets >> planet 1 >> planet 2 >> planet 3 >> Add Building >> Add Ship >> Colony Ship >> Scout That does sound like a good idea. PeterM, w...