Search found 1012 matches

by The Silent One
Sat Jun 13, 2020 6:06 pm
Forum: FreeOrion Project
Topic: Proposed online voice chat meeting
Replies: 5
Views: 672

Re: Proposed online voice chat meeting

I can attend, too - any specific topic though?
by The Silent One
Wed Jun 10, 2020 11:19 am
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 1327

Re: In-person developers meeting/hackfest

I think most of the currently active developers, including me, reside in Germany. That's interesting, I hadn't realized it was so concentrated. How did that come about? Did some of you know the others and bring them into the project? I don't think so, it may be just chance If nobody else steps up t...
by The Silent One
Tue Jun 09, 2020 7:20 pm
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 1327

Re: In-person developers meeting/hackfest

Where do you and Vezzra reside? I wouldn't mind taking charge of organising an event. I could get a good venue in Liverpool, UK without cost: https://doesliverpool.com/services/host-your-own-events/ But perhaps it would be better to have it on the (European) continent if most of the people who are ...
by The Silent One
Tue Jun 09, 2020 11:14 am
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 1327

Re: In-person developers meeting/hackfest

Vezzra and I had mused about a "FO-Con" a while back, meaning a weekend-spanning (?) event. While meeting in person may not betremendously productive, at least it would be very fun. However, I don't see myself being able to take charge of organising such a thing anytime soon. But I would attend for ...
by The Silent One
Fri May 08, 2020 8:14 pm
Forum: Other Game Design
Topic: List of worthless/broken game mechanics
Replies: 12
Views: 1422

Re: List of worthless/broken game mechanics

Good list, I couldn't agree more. Any suggestions how to deal with the issues you reported?
by The Silent One
Fri May 01, 2020 5:51 pm
Forum: Other Game Design
Topic: Rebalance Exobots and decouple NAI and AA
Replies: 28
Views: 1999

Re: Rebalance Exobots and decouple NAI and AA

ThinkSome wrote: Fri May 01, 2020 3:10 pmHmm, I'm now curious... is this actually correct english-wise? Shouldn't it be "adaptation"?
Yes, that sounds better. Not a native speaker. Anyway, that's just a bunch of crude, random ideas.
by The Silent One
Fri May 01, 2020 1:29 pm
Forum: Other Game Design
Topic: Rebalance Exobots and decouple NAI and AA
Replies: 28
Views: 1999

Re: Rebalance Exobots and decouple NAI and AA

I think that being able to improve Exobots beyond average industry/res/piloting/... will result in everyone populating everything with them. A fair point, and to prevent exobot spamming, exobot refinements (ER) should be limited in number and effect, and powerful refinements should be costly so tha...
by The Silent One
Tue Apr 14, 2020 6:10 am
Forum: Other Game Design
Topic: Improve production queue management
Replies: 12
Views: 1149

Re: Improve production queue management

Oberlus wrote: Mon Apr 13, 2020 8:59 pmHow are you? Got time to sink into this stuff? :D
'Fraid I will be quite busy for the next couple of months. The idea sounds good though, and if someone takes the effort to implement it, I will supply graphics as needed.
by The Silent One
Mon Apr 13, 2020 8:34 pm
Forum: Other Game Design
Topic: Improve production queue management
Replies: 12
Views: 1149

Re: Improve production queue management

Oberlus wrote: Mon Apr 13, 2020 6:47 pm
The Silent One wrote:...
Poke!
Huh? :o
by The Silent One
Wed Apr 01, 2020 8:50 pm
Forum: Play-Testing Feedback
Topic: Feedback on recent UI changes (v0.4.9)
Replies: 5
Views: 1018

Re: Feedback on recent UI changes (v0.4.9)

Oberlus wrote: Tue Mar 31, 2020 9:05 am(I think this is The Silent One's doing, I'm not sure).
Uhm, no ... :? Sounds great though!
by The Silent One
Wed Mar 18, 2020 5:18 pm
Forum: Translations
Topic: German Translation
Replies: 153
Views: 47191

Re: German Translation

Gute Arbeit!
by The Silent One
Wed Feb 12, 2020 12:09 pm
Forum: Other Game Design
Topic: Planetary defense redesign
Replies: 36
Views: 2688

Re: Planetary defense redesign

jinlanid wrote: Tue Feb 11, 2020 8:27 pm What about make fighter based defense system require space elevator?
One more reason to build it.
This is a kind of micromanagement that is in conflict with freeorion's central design principles.
by The Silent One
Sun Feb 09, 2020 6:45 pm
Forum: FreeOrion Project
Topic: 0.4.9 release procedure
Replies: 67
Views: 19696

Re: 0.4.9 release procedure

Vezzra wrote: Sun Feb 09, 2020 4:09 pm FreeOrion v0.4.9 has been released.

Rejoicing may commence. :mrgreen:
Horrraaayyy :D

Outstanding job everyone!
by The Silent One
Wed Feb 05, 2020 8:44 pm
Forum: Other Game Design
Topic: New species trait: Shields
Replies: 8
Views: 1542

Re: New species trait: Shields

Oberlus wrote: Wed Feb 05, 2020 5:51 pmKobuntura (IIRC) have +1 shields to their ships, regardless of mounting or not a shield in the ship.
Acirema, I think. Other than that, sounds good - how would it interact with robotic shields, though?
by The Silent One
Wed Jan 29, 2020 5:50 pm
Forum: Programming
Topic: The Git/GitHub Questions, Answers and Howto Thread
Replies: 210
Views: 50974

Re: The Git/GitHub Questions, Answers and Howto Thread

Not an expert, but: if I go to your github profile, I don't see a repository there. Have you pushed your local repository to upstream?
Which git client do you use, if any?