Search found 852 matches

by The Silent One
Sun Jul 21, 2019 7:09 pm
Forum: Other Game Design
Topic: Species Opinion System Discussion
Replies: 16
Views: 157

Re: Species Opinion System Discussion

This really comes totally out of the blue for me - did I miss some important discussion and change of design decisions...? :? Maybe I should've spoken up earlier, but it went past me that we had reached a (final) design consensus. Not to be rude: but if you're going to try to argue against the basi...
by The Silent One
Sun Jul 21, 2019 5:40 pm
Forum: Other Game Design
Topic: Species Opinion System Discussion
Replies: 16
Views: 157

Re: Species Opinion System Discussion

This really comes totally out of the blue for me - did I miss some important discussion and change of design decisions...? :? Last thing I know, having species-empire relations (and species-species relations too, btw) tracked on species level on the one side and stability/happiness tracked on colon...
by The Silent One
Sat Jul 20, 2019 2:13 pm
Forum: Other Game Design
Topic: Species Opinion System Discussion
Replies: 16
Views: 157

Re: Species Opinion System Discussion

Not to mention all the talk that gone into species liking or disliking their treatment by an empire. I don't think that can be handled by stability alone. This belongs into a simulation game, not a 4X game. So what happens if two empires are doing the same influence project on a planet? Quick mocku...
by The Silent One
Fri Jul 19, 2019 6:48 pm
Forum: Other Game Design
Topic: Species Opinion System Discussion
Replies: 16
Views: 157

Re: Species Opinion System Discussion

Basically the idea of an opinion mechanic grew out of discussions about influence projects, and specifically how to manage who gets control of a planet when multiple empires are competing through influence for it. The idea has been proposed under other names like "loyalty" or "allegiance", with som...
by The Silent One
Fri Jul 19, 2019 8:26 am
Forum: Other Game Design
Topic: Species Opinion System Discussion
Replies: 16
Views: 157

Re: Species Opinion System Discussion

Forgive me my bluntness, but my immediate reaction is that species/empire relations is a complicated, barely fun and hardly intuitive game mechanism, which also seems unneccessary to me because it overlaps at least somewhat with the proposed stability mechanism. What is this game mechanism trying to...
by The Silent One
Mon Jul 15, 2019 7:40 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5362

Re: Multiplayer slow game server

Lil' bit larger map this time?
by The Silent One
Mon Jul 15, 2019 6:17 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 27
Views: 1558

Re: First game of the multiplayer slow game server

Our empires are intertwined... quitting the alliance when Magnate conceded would have resulted in a terrible, terrible bloodshed and, even worse, your victory. Which is what we are trying to avoid :mrgreen:
by The Silent One
Sun Jul 14, 2019 7:01 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3175

Re: Policy Cards Jumble

Didn't have time to study your draft in depth, but some first skim-through comments: Resource Distribution Programs, Energy Credit Accounting, Reputation Currency : effect is negligible, discard imo. Equitable Redistribution, Science Directorate, Social Credit System look good. Cultural Repression, ...
by The Silent One
Sun Jul 14, 2019 6:42 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5362

Re: Multiplayer slow game server

Confirming I will play.
by The Silent One
Fri Jul 12, 2019 5:20 pm
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 1669

Re: About Tech Tree GUI

labgnome wrote:
Fri Jul 12, 2019 3:30 pm
I am so ready for the new tech tree.
Oberlus wrote:
Fri Jul 12, 2019 3:44 pm
Edit: but The Silent One's last mockup makes me eager to find breaks to get into it.
That's the spirit! :)

Share your ideas, doubts and we'll get things fleshed out.
by The Silent One
Fri Jul 12, 2019 1:40 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5362

Re: Multiplayer slow game server

Don't think so, you're still there.
by The Silent One
Fri Jul 12, 2019 11:57 am
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 1669

Re: About Tech Tree GUI

More detailed mockup, demonstrating next-gen app icons.
by The Silent One
Thu Jul 11, 2019 6:59 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5362

Re: Multiplayer slow game server

His ground troops are increasing faster than I can build troop ships (thanks to defence focus) so I can never take the planet. That's not a tolerable bug. All you need is 20+ troops, that's max troops for the planet. Although you wouldn't keep the planet for long anyway, my dear carbon based life f...
by The Silent One
Thu Jul 11, 2019 6:57 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3175

Re: Policy Cards Jumble

labgnome wrote:
Thu Jul 11, 2019 4:32 pm
I mean I am going off of the Economic, Military and Social policy cards.
I'd say just stick with them, or maybe one more category. Doesn't have to be more complicated than that.
by The Silent One
Thu Jul 11, 2019 10:45 am
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3175

Re: Policy Cards Jumble

The four economies come from speculative ideas about post-monetary future economies. [...] To start with, I like the triangle structure for the resources. It is intuitive to have a connection between the three main resources of FreeOrion, and it makes sense to create a mechanism to shift resource o...