He appeared once on Github maybe half a year ago, but hasn't been around again since AFAIK.
Search found 1014 matches
- Fri Nov 20, 2020 12:47 pm
- Forum: Play-Testing Feedback
- Topic: Minor sitrep bug
- Replies: 3
- Views: 1275
Re: Minor sitrep bug
- Sun Oct 18, 2020 12:56 pm
- Forum: Programming
- Topic: Turn processing/stages
- Replies: 5
- Views: 195
Re: Turn processing/stages
Where can I find the piece/s of code or documentation to learn about what is processed when on each turn? I need answers to stuff like "do all effects apply before or after invasion orders?", "if I order an invasion before pressing 'Turn 100', the invasion happens on turn 100 or turn 101 (LastTurnA...
- Sat Jun 13, 2020 6:06 pm
- Forum: FreeOrion Project
- Topic: Proposed online voice chat meeting
- Replies: 5
- Views: 858
Re: Proposed online voice chat meeting
I can attend, too - any specific topic though?
- Wed Jun 10, 2020 11:19 am
- Forum: FreeOrion Project
- Topic: In-person developers meeting/hackfest
- Replies: 19
- Views: 1730
Re: In-person developers meeting/hackfest
I think most of the currently active developers, including me, reside in Germany. That's interesting, I hadn't realized it was so concentrated. How did that come about? Did some of you know the others and bring them into the project? I don't think so, it may be just chance If nobody else steps up t...
- Tue Jun 09, 2020 7:20 pm
- Forum: FreeOrion Project
- Topic: In-person developers meeting/hackfest
- Replies: 19
- Views: 1730
Re: In-person developers meeting/hackfest
Where do you and Vezzra reside? I wouldn't mind taking charge of organising an event. I could get a good venue in Liverpool, UK without cost: https://doesliverpool.com/services/host-your-own-events/ But perhaps it would be better to have it on the (European) continent if most of the people who are ...
- Tue Jun 09, 2020 11:14 am
- Forum: FreeOrion Project
- Topic: In-person developers meeting/hackfest
- Replies: 19
- Views: 1730
Re: In-person developers meeting/hackfest
Vezzra and I had mused about a "FO-Con" a while back, meaning a weekend-spanning (?) event. While meeting in person may not betremendously productive, at least it would be very fun. However, I don't see myself being able to take charge of organising such a thing anytime soon. But I would attend for ...
- Fri May 08, 2020 8:14 pm
- Forum: Other Game Design
- Topic: List of worthless/broken game mechanics
- Replies: 12
- Views: 2762
Re: List of worthless/broken game mechanics
Good list, I couldn't agree more. Any suggestions how to deal with the issues you reported?
- Fri May 01, 2020 5:51 pm
- Forum: Other Game Design
- Topic: Rebalance Exobots and decouple NAI and AA
- Replies: 28
- Views: 3809
- Fri May 01, 2020 1:29 pm
- Forum: Other Game Design
- Topic: Rebalance Exobots and decouple NAI and AA
- Replies: 28
- Views: 3809
Re: Rebalance Exobots and decouple NAI and AA
I think that being able to improve Exobots beyond average industry/res/piloting/... will result in everyone populating everything with them. A fair point, and to prevent exobot spamming, exobot refinements (ER) should be limited in number and effect, and powerful refinements should be costly so tha...
- Tue Apr 14, 2020 6:10 am
- Forum: Other Game Design
- Topic: Improve production queue management
- Replies: 12
- Views: 2416
- Mon Apr 13, 2020 8:34 pm
- Forum: Other Game Design
- Topic: Improve production queue management
- Replies: 12
- Views: 2416
- Wed Apr 01, 2020 8:50 pm
- Forum: Play-Testing Feedback
- Topic: Feedback on recent UI changes (v0.4.9)
- Replies: 5
- Views: 1103
- Wed Mar 18, 2020 5:18 pm
- Forum: Translations
- Topic: German Translation
- Replies: 155
- Views: 49040
Re: German Translation
Gute Arbeit!
- Wed Feb 12, 2020 12:09 pm
- Forum: Other Game Design
- Topic: Planetary defense redesign
- Replies: 36
- Views: 3341
- Sun Feb 09, 2020 6:45 pm
- Forum: FreeOrion Project
- Topic: 0.4.9 release procedure
- Replies: 67
- Views: 20932