Search found 76 matches
- Sun Jun 27, 2010 7:57 pm
- Forum: Compile
- Topic: 3582 Build Errors, OS X 10.6
- Replies: 114
- Views: 26274
Re: 3582 Build Errors, OS X 10.6
I downloaded the Mac OS X SDK from here (http://sourceforge.net/projects/freeorion/files/). Trying to build that was successful after changing the Missing Base SDK to Mac OSX 10.6. Good that this was a successful build, but for consistency's sake I should mention I use 10.4 as the base SDK such tha...
- Sun May 09, 2010 11:41 pm
- Forum: Compile
- Topic: 3582 Build Errors, OS X 10.6
- Replies: 114
- Views: 26274
Re: 3582 Build Errors, OS X 10.6
Just to clarify, how did you update your local files -- did you only update from SVN or did you also download the SDK from SourceForge? http://sourceforge.net/projects/freeorion/files/FreeOrion%20SDK/FreeOrion_MacOSX_SDK_30_Apr_2010.tar.gz/download Just double checking because those exact errors for...
- Fri May 07, 2010 11:40 pm
- Forum: Compile
- Topic: 3582 Build Errors, OS X 10.6
- Replies: 114
- Views: 26274
Re: 3582 Build Errors, OS X 10.6
I updated the Xcode project to include EntityRenderer (rev 3583) I believe the errors in SerializeUniverseExports are resolvable by updating to the latest SDK (April 30) which included boost 1.42. The PathingEngine errors don't make sense to me, either, as it should already be compiled/linked for th...
- Sun May 02, 2010 4:44 pm
- Forum: Compile
- Topic: compilation on mac
- Replies: 11
- Views: 4041
Re: compilation on mac
More troublesome than warnings is this crash I get: Program received signal: “EXC_BAD_ACCESS”. sharedlibrary apply-load-rules all warning: Could not find object file "/Developer/usr/lib/gcc/i686-apple-darwin9/4.0.1/libgcc.a(_eprintf.o)" - no debug information available for "/var/tmp/...
- Sun May 02, 2010 3:15 am
- Forum: Compile
- Topic: compilation on mac
- Replies: 11
- Views: 4041
Re: compilation on mac
Can you please try the latest SDK (April 30) ? It includes boost 1.42.
https://sourceforge.net/projects/freeor ... z/download
https://sourceforge.net/projects/freeor ... z/download
- Sat Apr 24, 2010 12:53 am
- Forum: Compile
- Topic: [solved] 3511: not compiling on OS X
- Replies: 5
- Views: 1704
Re: 3511: not compiling on OS X
I just committed a new Xcode project that fixed this for me.
I think the issue was with the "Always Search User Paths" build setting. The default is on, it's now off.
I think the issue was with the "Always Search User Paths" build setting. The default is on, it's now off.
- Thu Mar 18, 2010 6:02 pm
- Forum: Support
- Topic: [solved] 3387: "Resolving Combat" crashes freeoriond
- Replies: 4
- Views: 1049
Re: 3387: "Resolving Combat" crashes freeoriond
That solution makes sense to me, Geoff. Thanks.
- Wed Mar 17, 2010 8:25 pm
- Forum: Support
- Topic: [solved] 3387: "Resolving Combat" crashes freeoriond
- Replies: 4
- Views: 1049
Re: 3387: "Resolving Combat" crashes freeoriond
I see the same behavior. The bug looks like it's in UniverseObject::ClearOwners(). That routine is meant to erase all elements of std::set<int> m_owners, but I think that the iterator is invalidated after erasing an element from the set and shouldn't be incremented. I changed it to just use std::set...
- Sun Mar 07, 2010 5:03 pm
- Forum: Compile
- Topic: Compile Errors (3339)
- Replies: 24
- Views: 5818
Re: Compile Errors (3339)
Compilation failures on Macs due to case sensitive filesystems are addressed in the latest SDK
See also: viewtopic.php?f=24&t=4645
See also: viewtopic.php?f=24&t=4645
- Sun Mar 07, 2010 4:59 pm
- Forum: Compile
- Topic: [solved] Mac OS 10.4 compile issues
- Replies: 16
- Views: 4597
Re: Mac OS 10.4 compile issues
All Xcode 2.5 build issues should be resolved in recent FreeOrion revisions and latest Mac SDK.
FreeOrion app bundle now works with OS X 10.4 (provided they are Intel-based and use OpenGL 2.0 compatible video cards)
See here: viewtopic.php?f=24&t=4645
FreeOrion app bundle now works with OS X 10.4 (provided they are Intel-based and use OpenGL 2.0 compatible video cards)
See here: viewtopic.php?f=24&t=4645
- Sun Mar 07, 2010 4:55 pm
- Forum: Compile
- Topic: new Mac SDK
- Replies: 2
- Views: 1617
Re: new Mac SDK
Update: There will probably need to be another slight change to the SDK to fix an issue just brought to my attention (concerning OS X 10.4 runtime failure w/ the AI client). If you haven't downloaded it already, I recommend waiting until I post back with more news. This has now been addressed in th...
- Wed Mar 03, 2010 1:58 pm
- Forum: Compile
- Topic: new Mac SDK
- Replies: 2
- Views: 1617
Re: new Mac SDK
Update: There will probably need to be another slight change to the SDK to fix an issue just brought to my attention (concerning OS X 10.4 runtime failure w/ the AI client). If you haven't downloaded it already, I recommend waiting until I post back with more news.
- Wed Mar 03, 2010 12:30 am
- Forum: Compile
- Topic: new Mac SDK
- Replies: 2
- Views: 1617
new Mac SDK
There's a new Mac OS X SDK available at SourceForge meant for revision 3358 and later. Please download the SDK if you plan on doing your own FreeOrion builds on Macs. The SDK comes with a checkout of revision 3358. Changes: - Ogg/Vorbis framework renaming to fix build on case sensitive filesystems -...
- Tue Feb 23, 2010 3:19 am
- Forum: Compile
- Topic: [solved] Mac OS 10.4 compile issues
- Replies: 16
- Views: 4597
Re: Mac OS 10.4 compile issues
jsena, I sent you a PM with a link to a newly packaged SDK. Modifications were done to the dependency libraries and Xcode project. Since committing to this version will break current user's builds until they update their SDK, it would be helpful to know if the new version actually resolves your issue.
- Mon Feb 22, 2010 7:45 pm
- Forum: Compile
- Topic: [solved] Mac OS 10.4 compile issues
- Replies: 16
- Views: 4597
Re: Mac OS 10.4 compile issues
By the way, what are the full versions of Xcode and OS X that you're using?